Related papers: Robin Hood Hashing really has constant average sea…
Robin Hood hashing is a variation on open addressing hashing designed to reduce the maximum search time as well as the variance in the search time for elements in the hash table. While the case of insertions only using Robin Hood hashing is…
In this paper we examine the issues involved in adding concurrency to the Robin Hood hash table algorithm. We present a non-blocking obstruction-free K-CAS Robin Hood algorithm which requires only a single word compare-and-swap primitive,…
We introduce a novel numerical method, named the Robin Hood method, of solving electrostatic problems. The approach of the method is closest to the boundary element methods, although significant conceptual differences exist with respect to…
Variant Stochastic cracking is a significantly more resilient approach to adaptive indexing. It showed [1]that Stochastic cracking uses each query as a hint on how to reorganize data, but not blindly so; it gains resilience and avoids…
Consistent hashing is fundamental to distributed systems, but ring-based schemes can exhibit high peak-to-average load ratios unless they use many virtual nodes, while multi-probe methods improve balance at the cost of scattered memory…
Dynamic load balancing lies at the heart of distributed caching. Here, the goal is to assign objects (load) to servers (computing nodes) in a way that provides load balancing while at the same time dynamically adjusts to the addition or…
Designing algorithms for balanced allocation of clients to servers in dynamic settings is a challenging problem for a variety of reasons. Both servers and clients may be added and/or removed from the system periodically, and the main…
A random search is a stochastic process representing the random motion of a particle (denoted as the searcher) that is terminated when it reaches (detects) a target particle or area the first time. In intermittent search the random motion…
Rebalancing schemes for dynamic binary search trees are numerous in the literature, where the goal is to maintain trees of low height, either in the worst-case or expected sense. In this paper we study randomized rebalancing schemes for…
A history-independent data structure does not reveal the history of operations applied to it, only its current logical state, even if its internal state is examined. This paper studies history-independent concurrent dictionaries, in…
We study the problem of fair online resource allocation via non-monetary mechanisms, where multiple agents repeatedly share a resource without monetary transfers. Previous work has shown that every agent can guarantee $1/2$ of their ideal…
Combinatorial branch and bound searches are a common technique for solving global optimisation and decision problems. Their performance often depends on good search order heuristics, refined over decades of algorithms research. Parallel…
We study the problem of sorting under incomplete information, when queries are used to resolve uncertainties. Each of $n$ data items has an unknown value, which is known to lie in a given interval. We can pay a query cost to learn the…
Most hash tables have an insertion time of $O(1)$, possibly qualified as expected and/or amortised. While insertions into cuckoo hash tables indeed seem to take $O(1)$ expected time in practice, only polylogarithmic guarantees are proven in…
Various model-based diagnosis scenarios require the computation of most preferred fault explanations. Existing algorithms that are sound (i.e., output only actual fault explanations) and complete (i.e., can return all explanations),…
Machine learning approaches relying on such criteria as adversarial robustness or multi-agent settings have raised the need for solving game-theoretic equilibrium problems. Of particular relevance to these applications are methods targeting…
The guesswork refers to the distribution of the minimum number of trials needed to guess a realization of a random variable accurately. In this study, a non-trivial generalization of the guesswork called guessing cost (also referred to as…
In this paper we generalize the definition of "Search Trees" (ST) to enable reference values other than the key of prior inserted nodes. The idea builds on the assumption an $n$-node AVL (or Red-Black) requires to assure $O(\log_2n)$…
Random hashing is a standard method to balance loads among nodes in Peer-to-Peer networks. However, hashing destroys locality properties of object keys, the critical properties to many applications, more specifically, those that require…
In this paper, we are concerned with mean hitting time $\langle\mathcal{H}\rangle$ for random walks on recursive growth tree networks that are built based on an arbitrary tree as the seed via implementing various primitive graphic…