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The classic technique of Baker [J. ACM '94] is the most fundamental approach for designing approximation schemes on planar, or more generally topologically-constrained graphs, and it has been applied in a myriad of different variants and…
We give the first fully dynamic algorithm which maintains a $(1-\epsilon)$-approximate densest subgraph in worst-case time $\text{poly}(\log n, \epsilon^{-1})$ per update. Dense subgraph discovery is an important primitive for many…
A common way to accelerate shortest path algorithms on graphs is the use of a bidirectional search, which simultaneously explores the graph from the start and the destination. It has been observed recently that this strategy performs…
In the Disjoint Paths problem, the input is an undirected graph $G$ on $n$ vertices and a set of $k$ vertex pairs, $\{s_i,t_i\}_{i=1}^k$, and the task is to find $k$ pairwise vertex-disjoint paths connecting $s_i$ to $t_i$. The problem was…
In the k-Disjoint Shortest Paths problem, a set of terminal pairs of vertices $\{(s_i,t_i)\mid 1\le i\le k\}$ is given and we are asked to find paths $P_1,\ldots,P_k$ such that each path $P_i$ is a shortest path from $s_i$ to $t_i$ and…
In undirected graphs with real non-negative weights, we give a new randomized algorithm for the single-source shortest path (SSSP) problem with running time $O(m\sqrt{\log n \cdot \log\log n})$ in the comparison-addition model. This is the…
Utilizing graph algorithms is a common activity in computer science. Algorithms that perform computations on large graphs are not always efficient. This work investigates the Single-Source Shortest Path (SSSP) problem, which is considered…
In the classical Node-Disjoint Paths (NDP) problem, the input consists of an undirected $n$-vertex graph $G$, and a collection $\mathcal{M}=\{(s_1,t_1),\ldots,(s_k,t_k)\}$ of pairs of its vertices, called source-destination, or demand,…
We develop a new algorithmic technique that allows to transfer some constant time approximation algorithms for general graphs into random order streaming algorithms. We illustrate our technique by proving that in random order streams with…
Let G=(V,E) be a graph with f:V\to Z_+ a function assigning degree bounds to vertices. We present the first efficient algebraic algorithm to find an f-factor. The time is \tilde{O}(f(V)^{\omega}). More generally for graphs with integral…
The approximate single-source shortest-path problem is as follows: given a graph with nonnegative edge weights and a designated source vertex $s$, return estimates of the distances from~$s$ to each other vertex such that the estimate falls…
We provide an algorithm that maintains, against an adaptive adversary, a $(1-\varepsilon)$-approximate maximum matching in $n$-node $m$-edge general (not necessarily bipartite) undirected graph undergoing edge deletions with high…
The subpath planning problem is a branch of the path planning problem, which has widespread applications in automated manufacturing process as well as vehicle and robot navigation. This problem is to find the shortest path or tour subject…
Let $G=(V,E,w)$ be a weighted undirected graph with $n$ vertices and $m$ edges, and fix a set of $s$ sources $S\subseteq V$. We study the problem of computing {\em almost shortest paths} (ASP) for all pairs in $S \times V$ in both classical…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…
Given a graph $G$ and two vertices $s$ and $t$ in it, {\em graph reachability} is the problem of checking whether there exists a path from $s$ to $t$ in $G$. We show that reachability in directed layered planar graphs can be decided in…
Given an $n$-vertex $m$-edge graph $G$ with non negative edge-weights, the girth of $G$ is the weight of a shortest cycle in $G$. For any graph $G$ with polynomially bounded integer weights, we present a deterministic algorithm that…
We give algorithms for geometric graph problems in the modern parallel models inspired by MapReduce. For example, for the Minimum Spanning Tree (MST) problem over a set of points in the two-dimensional space, our algorithm computes a…
The GC problem is to identify a pre-determined number of center vertices such that the distances or costs from (or to) the centers to (or from) other vertices is minimized. The bottleneck of a path is the minimum capacity of edges on the…
We present new and improved data structures that answer exact node-to-node distance queries in planar graphs. Such data structures are also known as distance oracles. For any directed planar graph on n nodes with non-negative lengths we…