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Given a simple polygon P in the plane, we present new algorithms and data structures for computing the weak visibility polygon from any query line segment in P. We build a data structure in O(n) time and O(n) space that can compute the…
We introduce space-efficient plane-sweep algorithms for basic planar geometric problems. It is assumed that the input is in a read-only array of $n$ items and that the available workspace is $\Theta(s)$ bits, where $\lg n \leq s \leq n…
Let $\mathcal{A}$ be a set of straight lines in the plane (or planes in $\mathbb{R}^3$). The $k$-crossing visibility of a point $p$ on $\mathcal{A}$ is the set $Q$ of points in the elements of $\mathcal{A}$ such that the segment $pq$, where…
We present a new algorithm to rapidly compute the two-point (2PCF), three-point (3PCF) and n-point (n-PCF) correlation functions in roughly O(N log N) time for N particles, instead of O(N^n) as required by brute force approaches. The…
We consider the problem of counting straight-edge triangulations of a given set $P$ of $n$ points in the plane. Until very recently it was not known whether the exact number of triangulations of $P$ can be computed asymptotically faster…
We revisit Hopcroft's problem and related fundamental problems about geometric range searching. Given $n$ points and $n$ lines in the plane, we show how to count the number of point-line incidence pairs or the number of point-above-line…
Point pattern matching problems are of fundamental importance in various areas including computer vision and structural bioinformatics. In this paper, we study one of the more general problems, known as LCP (largest common point set…
MAX CLIQUE problem (MCP) is an NPO problem, which asks to find the largest complete sub-graph in a graph $G, G = (V, E)$ (directed or undirected). MCP is well known to be $NP-Hard$ to approximate in polynomial time with an approximation…
We present a substantially more efficient variant, both in terms of running time and size of preprocessing advice, of the algorithm by Liu, Lyubashevsky, and Micciancio for solving CVPP (the preprocessing version of the Closest Vector…
This paper presents constant-time and near-constant-time distributed algorithms for a variety of problems in the congested clique model. We show how to compute a 3-ruling set in expected $O(\log \log \log n)$ rounds and using this, we…
We study the approximability of two related problems on graphs with $n$ nodes and $m$ edges: $n$-Pairs Shortest Paths ($n$-PSP), where the goal is to find a shortest path between $O(n)$ prespecified pairs, and All Node Shortest Cycles…
For a polygon P with n vertices, the vertex guarding problem asks for the minimum subset G of P's vertices such that every point in P is seen by at least one point in G. This problem is NP-complete and APX-hard. The first approximation…
We show how to generalize Gama and Nguyen's slide reduction algorithm [STOC '08] for solving the approximate Shortest Vector Problem over lattices (SVP). As a result, we show the fastest provably correct algorithm for $\delta$-approximate…
Let $P$ be a simple polygon with $n$ vertices, and let $q \in P$ be a point in $P$. Let $k \in \{0, \dots, n - 1\}$. A point $p \in P$ is $k$-visible from $q$ if and only if the line segment $pq$ crosses the boundary of $P$ at most $k$…
Recently, the predicate detection problem was shown to be in the parallel complexity class NC. In this paper, we give the first work-optimal parallel algorithm to solve the predicate detection problem on a distributed computation with $n$…
To accelerate the algorithms for the dihedral hidden subgroup problem, we present a new algorithm based on algorithm SV(shortest vector). A subroutine is given to get a transition quantum state by constructing a phase filter function, then…
Model counting, or counting the satisfying assignments of a Boolean formula, is a fundamental problem with diverse applications. Given #P-hardness of the problem, developing algorithms for approximate counting is an important research area.…
We present approximation algorithms with O(n^3) processing time for the minimum vertex and edge guard problems in simple polygons. It is improved from previous O(n^4) time algorithms of Ghosh. For simple polygon, there are O(n^3) visibility…
We initiate a broad study of classical problems in the streaming model with insertions and deletions in the setting where we allow the approximation factor $\alpha$ to be much larger than $1$. Such algorithms can use significantly less…
We study the Ordered k-Median problem, in which the solution is evaluated by first sorting the client connection costs and then multiplying them with a predefined non-increasing weight vector (higher connection costs are taken with larger…