Related papers: Applications of fast triangulation simplification
Triangulation of a three-dimensional point from at least two noisy 2-D images can be formulated as a quadratically constrained quadratic program. We propose an algorithm to extract candidate solutions to this problem from its semidefinite…
We introduce a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. We provide a formal definition of shortest boundary paths for…
We propose an efficient algorithm for computing a common eigenvector of a finite set of square matrices. As an immediate consequence we obtain an algorithm for determining whether the matrices admit a simultaneous triangulation, and, if so,…
In this work, we present the first efficient and practical algorithm for estimating the number of triangles in a graph stream using predictions. Our algorithm combines waiting room sampling and reservoir sampling with a predictor for the…
The procedure of Least Square-Errors curve fitting is extensively used in many computer applications for fitting a polynomial curve of a given degree to approximate a set of data. Although various methodologies exist to carry out curve…
Finding, counting and/or listing triangles (three vertices with three edges) in large graphs are natural fundamental problems, which received recently much attention because of their importance in complex network analysis. We provide here a…
We provide a remarkably simple algorithm to compute all (at most four) common tangents of two disjoint simple polygons. Given each polygon as a read-only array of its corners in cyclic order, the algorithm runs in linear time and constant…
Triangulation algorithms that conform to a set of non-intersecting input segments typically proceed in an incremental fashion, by inserting points first, and then segments. Inserting a segment amounts to: (1) deleting all the triangles it…
We present a new algorithm for approximating the number of triangles in a graph $G$ whose edges arrive as an arbitrary order stream. If $m$ is the number of edges in $G$, $T$ the number of triangles, $\Delta_E$ the maximum number of…
We provide theoretical foundations and computational tools for the systematic design of optimization-based control laws with constraints that have different priorities. By introducing the concept of prioritized intersections, we extend and…
Graphs are a natural representation of data from various contexts, such as social connections, the web, road networks, and many more. In the last decades, many of these networks have become enormous, requiring efficient algorithms to cut…
We propose a space-efficient algorithm for hidden surface removal that combines one of the fastest previous algorithms for that problem with techniques based on bit manipulation. Such techniques had been successfully used in other settings,…
The development of laser scanning techniques has popularized the representation of 3D shapes by triangular meshes with a large number of vertices. Compression techniques dedicated to such meshes have emerged, which exploit the idea that the…
We study a path-planning problem amid a set $\mathcal{O}$ of obstacles in $\mathbb{R}^2$, in which we wish to compute a short path between two points while also maintaining a high clearance from $\mathcal{O}$; the clearance of a point is…
This paper is devoted to presenting a new approach to determine the intersection of two quadrics based on the detailed analysis of its projection in the plane (the so called cutcurve) allowing to perform the corresponding lifting correctly.…
We describe a polynomial-time algorithm to compute a (tight) geodesic between two curves in the curve graph. As well as enabling us to compute the distance between a pair of curves, this has several applications to mapping classes. For…
Simplifying polygonal curves at different levels of detail is an important problem with many applications. Existing geometric optimization algorithms are only capable of minimizing the complexity of a simplified curve for a single level of…
The need to compute the intersections between a line and a high-order curve or surface arises in a large number of finite element applications. Such intersection problems are easy to formulate but hard to solve robustly. We introduce a…
The goal in the min-\# curve simplification problem is to reduce the number of the vertices of a polygonal curve without changing its shape significantly. We study curve-restricted min-\# simplification of polygonal curves, in which the…
Real-world graphs often manifest as a massive temporal stream of edges. The need for real-time analysis of such large graph streams has led to progress on low memory, one-pass streaming graph algorithms. These algorithms were designed for…