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The Rock-Paper-Scissors(RPS) game is a paradigmatic model for cyclic dominance in biological systems. Here we consider this game in the social context of competition between opinions in a networked society. In our model, every agent has an…

Adaptation and Self-Organizing Systems · Physics 2010-11-08 Güven Demirel , Roshan Prizak , P. Nitish Reddy , Thilo Gross

In general-sum games, the interaction of self-interested learning agents commonly leads to socially worse outcomes, such as defect-defect in the iterated stag hunt (ISH). Previous works address this challenge by sharing rewards or shaping…

Multiagent Systems · Computer Science 2023-03-15 Ziyi Liu , Yongchun Fang

Organisms may respond to local stimuli that benefit or threaten their fitness. The adaptive movement behaviour may allow individuals to adjust their speed to maximise the chances of being in comfort zones, where death risk is minimal. We…

Populations and Evolution · Quantitative Biology 2022-12-27 M. Tenorio , E. Rangel , J. Menezes

We analyze a simple model of adaptive competition which captures essential features of a variety of adaptive competitive systems in the social and biological sciences. Each of N agents, at each time step of a game, joins one of two groups.…

adap-org · Physics 2007-05-23 Robert Savit , Radu Manuca , Rick Riolo

In this paper we present results and analyses of a class of games in which heterogeneous agents are rewarded for being in a minority group. Each agent possesses a number of fixed strategies each of which are predictors of the next minority…

adap-org · Physics 2007-05-23 Radu Manuca , Yi Li , Rick Riolo , Robert Savit

Predicting and modeling human behavior and finding trends within human decision-making processes is a major problem of social science. Rock Paper Scissors (RPS) is the fundamental strategic question in many game theory problems and…

Computer Science and Game Theory · Computer Science 2020-11-24 Lei Wang , Wenbin Huang , Yuanpeng Li , Julian Evans , Sailing He

Rock-Paper-Scissors (RPS), a game of cyclic dominance, is not merely a popular children's game but also a basic model system for studying decision-making in non-cooperative strategic interactions. Aimed at students of physics with no…

Physics and Society · Physics 2019-03-15 Hai-Jun Zhou

In a two-person Rock-Paper-Scissors (RPS) game, if we set a loss worth nothing and a tie worth 1, and the payoff of winning (the incentive a) as a variable, this game is called as generalized RPS game. The generalized RPS game is a…

Physics and Society · Physics 2014-07-07 Zhijian Wang , Bin Xu

The study of evolutionary games with pairwise local interactions has been of interest to many different disciplines. Also local interactions with multiple opponents had been considered, although always for a fixed amount of players. In many…

Physics and Society · Physics 2022-04-06 Natalia L. Kontorovsky , Juan Pablo Pinasco , Federico Vazquez

We study the role of the adaptive movement strategy in promoting biodiversity in cyclic models described by the rock-paper-scissors game rules. We assume that individuals of one out of the species may adjust their movement to escape hostile…

Populations and Evolution · Quantitative Biology 2022-12-27 J. Menezes , M. Tenorio , E. Rangel

How humans make decisions in non-cooperative strategic interactions is a challenging question. For the fundamental model system of Rock-Paper-Scissors (RPS) game, classic game theory of infinite rationality predicts the Nash equilibrium…

Physics and Society · Physics 2014-07-29 Zhijian Wang , Bin Xu , Hai-Jun Zhou

The rock-paper-scissor game -- which is characterized by three strategies R,P,S, satisfying the non-transitive relations S excludes P, P excludes R, and R excludes S -- serves as a simple prototype for studying more complex non-transitive…

Populations and Evolution · Quantitative Biology 2015-12-16 Sebastian J. Schreiber , Timothy P. Killingback

Deep reinforcement learning (RL) is emerging as a viable strategy for automated cyber defense (ACD). The traditional RL approach represents networks as a list of computers in various states of safety or threat. Unfortunately, these models…

Machine Learning · Computer Science 2025-09-22 Isaiah J. King , Benjamin Bowman , H. Howie Huang

Zero-shot coordination problem in multi-agent reinforcement learning (MARL), which requires agents to adapt to unseen agents, has attracted increasing attention. Traditional approaches often rely on the Self-Play (SP) framework to generate…

Multiagent Systems · Computer Science 2024-11-05 Weifan Long , Wen Wen , Peng Zhai , Lihua Zhang

A generic property of biological, social and economical networks is their ability to evolve in time, creating and suppressing interactions. We approach this issue within the framework of an adaptive network of agents playing a Prisoner's…

Adaptation and Self-Organizing Systems · Physics 2014-10-20 Martin G. Zimmermann , Victor M. Eguiluz , Maxi San Miguel

Game dynamics in which three or more strategies are cyclically competitive, as represented by the rock-scissors-paper game, have attracted practical and theoretical interests. In evolutionary dynamics, cyclic competition results in…

Populations and Evolution · Quantitative Biology 2008-03-11 Naoki Masuda

The classical game of rock-paper-scissors have inspired experiments and spatial model systems that address robustness of biological diversity. In particular the game nicely illustrates that cyclic interactions allow multiple strategies to…

Cellular Automata and Lattice Gases · Physics 2016-04-20 Namiko Mitarai , Ivar Gunnarson , Buster Niels Pedersen , Christian Anker Rosiek , Kim Sneppen

We investigate the adaptive Ambush strategy in cyclic models following the rules of the spatial rock-paper-scissors game. In our model, individuals of one species possess cognitive abilities to perceive environmental cues and assess the…

Populations and Evolution · Quantitative Biology 2025-10-21 J. Menezes , R. Barbalho

We consider an example of cyclic competition bimatrix game which is a Rock-Scissors-Paper game with assumption about perfect memory of the playing agents. At first we investigate the dynamics in the neighbourhood of the Nash equilibrium as…

Dynamical Systems · Mathematics 2016-09-06 Cezary Olszowiec

We analyze, both analytically and numerically, the self-organization of a system of "selfish" adaptive agents playing an arbitrary iterated pairwise game (defined by a 2X2 payoff matrix). Examples of possible games to play are: the…

Physics and Society · Physics 2009-11-10 H. Fort , S. Viola
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