Related papers: A Perspective Study on Content Management in E-Lea…
Meta-learning, or "learning to learn," is a subfield of machine learning where the goal is to develop models and algorithms that can learn from various tasks and improve their learning process over time. Unlike traditional machine learning…
Integrating knowledge across different domains is an essential feature of human learning. Learning paradigms such as transfer learning, meta-learning, and multi-task learning reflect the human learning process by exploiting the prior…
e-Education has developed as one of the most encouraging territories. The Indian Government is investing all amounts of energy to improve education among the residents of the nation. School and graduate understudies are focused on, however…
Project-Based Learning (PBL) is a teaching technique in which authentic, real-world projects are used as the primary vehicle to drive the student's learning experience. This technique has been found to be very effective, but its overall…
As a subset of machine learning, meta-learning, or learning to learn, aims at improving the model's capabilities by employing prior knowledge and experience. A meta-learning paradigm can appropriately tackle the conventional challenges of…
Leveraging the potential power of even small handheld devices able to communicate wirelessly requires dedicated support. In particular, collaborative applications need sophisticated assistance in terms of querying and exchanging different…
Edge computing has gained significant traction in recent years, promising enhanced efficiency by integrating artificial intelligence capabilities at the edge. While the focus has primarily been on the deployment and inference of Machine…
Educational media mining is the process of converting raw media data from educational systems to useful information that can be used to design learning systems, answer research questions and allow personalized learning experiences.…
E-learning can be loosely defined as a wide set of applications and processes, which uses available electronic media (and tools) to deliver vocational education and training. With its increasing recognition as an ubiquitous mode of…
Online Learning Management Systems (LMSs), such as Blackboard and Canvas, have existed for decades. Yet, course readings, when provided at all, consistently exist as simple digital twins to their real-life counterparts. While online tools…
The e-learning community has been producing and using video content for a long time, and in the last years, the advent of MOOCs greatly relied on video recordings of teacher courses. Video annotations are information pieces that can be…
Information technology has made e-learning possible and available on a large scale. Learning management system (LMS) has been widely used and is accessible through the Internet. However, LMS are exposed to various threats. Proper…
Education is a key factor in ensuring economic growth, especially for countries with growing economies. Today, students have become more technologically savvy as teaching and learning uses more advance technology day in, day out. Due to…
Concerning its development in the virtual classroom, the web 2.0 educational innovation means the use and the production of textbooks and the personalisation of the classnotes. The controversy, that is a precondition of awareness, organized…
This paper describes the process of the conception of a software tool of TELE management. The proposed management tool combines information from two sources: i) the automatic reports produced by the Learning Content Management System (LCMS)…
Electronic (E) learning management system is not a novel idea in the educational domain. Learning management systems are used to deal with academic activities such as course syllabi, time table scheduling, assessments and project discussion…
To achieve digital literacy nowadays a media education is required. The digital revolution breaks the barriers of space and time, and information has become the most valuable commodity. The new digital reality favours the convergence of all…
Collaboration technology typically focuses on collaboration and group processes (cooperation, communication, coordination and coproduction). Knowledge Management (KM) technology typically focuses on content (creation, storage, sharing and…
The article first summarizes reasons why current approaches supporting Open Learning and Distance Education need to be complemented by tools permitting lecturers, researchers and students to cooperatively organize the semantic content of…
We are currently in a post-pandemic era in which life has shifted to a digital world. This has affected many aspects of life, including education and learning. Education 5.0 refers to the fifth industrial revolution in education by…