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Neural networks mapping sequences to sequences (seq2seq) lead to significant progress in machine translation and speech recognition. Their traditional architecture includes two recurrent networks (RNs) followed by a linear predictor. In…

Machine Learning · Computer Science 2021-06-29 Boris Rubinstein

Despite considerable theoretical progress in the training of neural networks viewed as a multi-agent system of neurons, particularly concerning biological plausibility and decentralized training, their applicability to real-world problems…

Neural and Evolutionary Computing · Computer Science 2023-10-17 Arshia Soltani Moakhar , Mohammad Azizmalayeri , Hossein Mirzaei , Mohammad Taghi Manzuri , Mohammad Hossein Rohban

Sequential activation of neurons is a common feature of network activity during a variety of behaviors, including working memory and decision making. Previous network models for sequences and memory emphasized specialized architectures in…

Neurons and Cognition · Quantitative Biology 2016-03-16 Kanaka Rajan , Christopher D Harvey , David W Tank

Player modeling attempts to create a computational model which accurately approximates a player's behavior in a game. Most player modeling techniques rely on domain knowledge and are not transferable across games. Additionally, player…

Machine Learning · Computer Science 2021-03-11 Abhijeet Krishnan , Aaron Williams , Chris Martens

We evaluate the use of original game curricula supported by the Atari 2600 console as a heterogeneous transfer benchmark for deep reinforcement learning agents. Game designers created curricula using combinations of several discrete…

Machine Learning · Computer Science 2022-10-25 Andrei A. Rusu , Sebastian Flennerhag , Dushyant Rao , Razvan Pascanu , Raia Hadsell

Neural Turing Machines (NTMs) are an instance of Memory Augmented Neural Networks, a new class of recurrent neural networks which decouple computation from memory by introducing an external memory unit. NTMs have demonstrated superior…

Machine Learning · Computer Science 2018-08-21 Mark Collier , Joeran Beel

In imperfect information games, the game state is generally not fully observable to players. Therefore, good gameplay requires policies that deal with the different information that is hidden from each player. To combat this, effective…

Artificial Intelligence · Computer Science 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

Humans rapidly learn abstract knowledge when encountering novel environments and flexibly deploy this knowledge to guide efficient and intelligent action. Can modern AI systems learn and plan in a similar way? We study this question using a…

Imitation Learning (IL) is one of the most widely used methods in machine learning. Yet, many works find it is often unable to fully recover the underlying expert behavior, even in constrained environments like single-agent games. However,…

Machine Learning · Computer Science 2024-12-20 Jens Tuyls , Dhruv Madeka , Kari Torkkola , Dean Foster , Karthik Narasimhan , Sham Kakade

Artificial neural networks can acquire many aspects of human knowledge from data, making them promising as models of human learning. But what those networks can learn depends upon their inductive biases -- the factors other than the data…

Machine Learning · Computer Science 2025-02-28 Gianluca Bencomo , Max Gupta , Ioana Marinescu , R. Thomas McCoy , Thomas L. Griffiths

State representation learning, or the ability to capture latent generative factors of an environment, is crucial for building intelligent agents that can perform a wide variety of tasks. Learning such representations without supervision…

Machine Learning · Computer Science 2020-11-09 Ankesh Anand , Evan Racah , Sherjil Ozair , Yoshua Bengio , Marc-Alexandre Côté , R Devon Hjelm

In neuroscience, attention has been shown to bidirectionally interact with reinforcement learning (RL) processes. This interaction is thought to support dimensionality reduction of task representations, restricting computations to relevant…

Artificial Intelligence · Computer Science 2020-07-14 Lennart Bramlage , Aurelio Cortese

The Arcade Learning Environment (ALE) is a popular platform for evaluating reinforcement learning agents. Much of the appeal comes from the fact that Atari games demonstrate aspects of competency we expect from an intelligent agent and are…

Machine Learning · Computer Science 2019-06-10 Kenny Young , Tian Tian

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

Machine Learning · Computer Science 2018-09-03 Henry Charlesworth

The ability to learn continually is essential in a complex and changing world. In this paper, we characterize the behavior of canonical value-based deep reinforcement learning (RL) approaches under varying degrees of non-stationarity. In…

Machine Learning · Computer Science 2023-03-15 Zaheer Abbas , Rosie Zhao , Joseph Modayil , Adam White , Marlos C. Machado

Multiagent systems provide an ideal environment for the evaluation and analysis of real-world problems using reinforcement learning algorithms. Most traditional approaches to multiagent learning are affected by long training periods as well…

Artificial Intelligence · Computer Science 2021-05-25 Unnikrishnan Rajendran Menon , Anirudh Rajiv Menon

Deep neural networks have excelled on a wide range of problems, from vision to language and game playing. Neural networks very gradually incorporate information into weights as they process data, requiring very low learning rates. If the…

In this paper, we present a new neural network model based on attribute-specific representations (e.g., color, shape, size), a classic example of associative memory. The proposed model is based on a previous study on memory and recall of…

Neural and Evolutionary Computing · Computer Science 2025-12-08 Hiroshi Inazawa

Asymmetrical multiplayer (AMP) game is a popular game genre which involves multiple types of agents competing or collaborating with each other in the game. It is difficult to train powerful agents that can defeat top human players in AMP…

Artificial Intelligence · Computer Science 2023-04-21 Chenglu Sun , Yichi Zhang , Yu Zhang , Ziling Lu , Jingbin Liu , Sijia Xu , Weidong Zhang

One of the most prominent methods for explaining the behavior of Deep Reinforcement Learning (DRL) agents is the generation of saliency maps that show how much each pixel attributed to the agents' decision. However, there is no work that…

Machine Learning · Computer Science 2022-02-03 Tobias Huber , Benedikt Limmer , Elisabeth André