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Citiverses hold the potential to support regulatory learning by offering immersive, virtual environments for experimenting with policy scenarios and technologies. This paper proposes a science-for-policy agenda to explore the potential of…

Artificial Intelligence · Computer Science 2025-10-21 Isabelle Hupont , Marisa Ponti , Sven Schade

The co creativity community is making significant progress in developing more sophisticated and tailored systems to support and enhance human creativity. Design considerations from prior work can serve as a valuable and efficient foundation…

Human-Computer Interaction · Computer Science 2025-06-30 Saloni Singh , Koen Hindriks , Dirk Heylen , Kim Baraka

Data collection is an integral part of any citizen science project. Given the wide variety of projects, some level of expertise or, alternatively, some guidance for novice participants can greatly improve the quality of the collected data.…

Computers and Society · Computer Science 2022-12-13 Fahim Hasan Khan , Akila de Silva , Gregory Dusek , James Davis , Alex Pang

It has been argued that introducing AI to creative practices destroys spontaneity, intuition and serendipity. However, the design of systems that leverage complex interactions between citizen scientists (members of the public engaged in…

Human-Computer Interaction · Computer Science 2022-05-17 Marisa Ponti , Anastasia Skarpeti , Bruno Kestemont

Many Natural Language Processing (NLP) systems use annotated corpora for training and evaluation. However, labeled data is often costly to obtain and scaling annotation projects is difficult, which is why annotation tasks are often…

It is undeniable that citizen science contributes to the advancement of various fields of study. There are now software tools that facilitate the development of citizen science apps. However, apps developed with these tools rely on…

Computers and Society · Computer Science 2024-05-24 Fahim Hasan Khan , Akila de Silva , Gregory Dusek , James Davis , Alex Pang

The knowledge commons research framework is applied to a case of commons governance grounded in research in modern astronomy. The case, Galaxy Zoo, is a leading example of at least three different contemporary phenomena. In the first place…

Astrophysics of Galaxies · Physics 2014-09-16 Michael J. Madison

This workshop paper examines challenges in designing agentic AI systems from a citizen-centric perspective. Drawing on three participatory workshops conducted in 2025 with members of the general public and cross-sector stakeholders, we…

Online learners spend millions of hours per year testing their new skills on assignments with known answers. This paper explores whether framing research questions as assignments with unknown answers helps learners generate novel, useful,…

Human-Computer Interaction · Computer Science 2016-09-20 Vineet Pandey , Scott Klemmer , Amnon Amir , Justine Debelius , Embriette R. Hyde , Tomasz Kosciolek , Rob Knight

In this paper we show the results of our studies carried out in the framework of the European Project SciCafe2.0 in the area of Participatory Engagement models. We present a methodological approach built on participative engagements models…

A science is defined by a set of encyclopedic knowledge related to facts or phenomena following rules or evidenced by experimentally-driven observations. Computer Science and in particular computer networks is a relatively new scientific…

Semantic wikis, wikis enhanced with Semantic Web technologies, are appropriate systems for community-authored knowledge models. They are particularly suitable for scientific collaboration. This paper details the design principles…

Artificial Intelligence · Computer Science 2010-12-09 Eric Leclercq , Marinette Savonnet

One of the key components of designing usable and useful collaborative information retrieval systems is to understand the needs of the users of these systems. Our research team has been exploring collaborative information behavior in a…

Information Retrieval · Computer Science 2009-08-07 Madhu Reddy , Bernard J. Jansen

Participatory design effectively engages stakeholders in technology development but is often constrained by small, resource-intensive activities. This study explores a scalable complementary method, enabling broad pattern identification in…

Human-Computer Interaction · Computer Science 2026-02-10 Ronald Cumbal , Marcus Göransson , Alexandros Rouchitsas , Didem Gürdür Broo , Ginevra Castellano

There have been initiatives that take advantage of information and communication technologies to serve civic purposes, referred to as civic technologies (Civic Tech). In this paper, we present a review of 224 papers from the ACM Digital…

Computers and Society · Computer Science 2022-04-26 Weiyu Zhang , Gionnieve Lim , Simon Perrault , Chuyao Wang

Science education will play a vital role in shaping the present and future of modern societies. Thus, Europe needs all its talents to increase creativity and competitiveness. Young boys and girls especially have to be engaged to pursue…

Although the content in scientific publications is increasingly challenging, it is necessary to investigate another important problem, that of scientific information understanding. For this proposed problem, we investigate novel methods to…

Information Retrieval · Computer Science 2021-03-30 Zhuoren Jiang , Xiaozhong Liu , Liangcai Gao , Zhi Tang

Human-AI co-creativity involves humans and AI collaborating on a shared creative product as partners. In a creative collaboration, communication is an essential component among collaborators. In many existing co-creative systems users can…

Human-Computer Interaction · Computer Science 2022-06-07 Jeba Rezwana , Mary Lou Maher

An innovation ecosystem is a multi-stakeholder environment, where different stakeholders interact to solve complex socio-technical challenges. We explored how stakeholders use digital tools, human resources, and their combination to gather…

Computers and Society · Computer Science 2023-07-11 Shruti Misra , Denise Wilson

Generative, ML-driven interactive systems have the potential to change how people interact with computers in creative processes - turning tools into co-creators. However, it is still unclear how we might achieve effective human-AI…

Human-Computer Interaction · Computer Science 2022-07-08 Frederic Gmeiner , Kenneth Holstein , Nikolas Martelaro