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The design of algorithms or protocols that are able to align the goals of the planner with the selfish interests of the agents involved in these protocols is of paramount importance in almost every decentralized setting (such as, computer…

Computer Science and Game Theory · Computer Science 2023-02-28 Diodato Ferraioli , Carmine Ventre

We study a mechanism-design problem in which spiteful agents strive to not only maximize their rewards but also, contingent upon their own payoff levels, seek to lower the opponents' rewards. We characterize all individually rational (IR)…

Computer Science and Game Theory · Computer Science 2025-12-02 Aditya Aradhye , David Lagziel , Eilon Solan

We consider the classical mathematical economics problem of {\em Bayesian optimal mechanism design} where a principal aims to optimize expected revenue when allocating resources to self-interested agents with preferences drawn from a known…

Computer Science and Game Theory · Computer Science 2010-01-15 Shuchi Chawla , Jason Hartline , David Malec , Balasubramanian Sivan

We introduce a constrained priority mechanism that combines outcome-based matching from machine-learning with preference-based allocation schemes common in market design. Using real-world data, we illustrate how our mechanism could be…

General Economics · Economics 2020-08-13 Avidit Acharya , Kirk Bansak , Jens Hainmueller

The Stable Roommates problem (SR) is characterized by the preferences of agents over other agents as roommates: each agent ranks all others in strict order of preference. A solution to SR is then a partition of the agents into pairs so that…

Artificial Intelligence · Computer Science 2020-08-10 Esra Erdem , Muge Fidan , David Manlove , Patrick Prosser

Social choice functions (SCFs) map the preferences of a group of agents over some set of alternatives to a non-empty subset of alternatives. The Gibbard-Satterthwaite theorem has shown that only extremely restrictive SCFs are strategyproof…

Computer Science and Game Theory · Computer Science 2022-03-30 Felix Brandt , Martin Bullinger , Patrick Lederer

The sequential allocation protocol is a simple and popular mechanism to allocate indivisible goods, in which the agents take turns to pick the items according to a predefined sequence. While this protocol is not strategy-proof, it has been…

Computer Science and Game Theory · Computer Science 2019-11-27 Michele Flammini , Hugo Gilbert

Facility location is fundamental in operations research, mechanism design, and algorithmic game theory, with applications ranging from urban infrastructure planning to distributed systems. Recent research in this area has focused on…

Data Structures and Algorithms · Computer Science 2025-07-15 Yangguang Shi , Zhenyu Xue

In party-approval multiwinner elections the goal is to allocate the seats of a fixed-size committee to parties based on the approval ballots of the voters over the parties. In particular, each voter can approve multiple parties and each…

Computer Science and Game Theory · Computer Science 2022-11-28 Théo Delemazure , Tom Demeulemeester , Manuel Eberl , Jonas Israel , Patrick Lederer

Ranking and selection (R&S) aims to identify the alternative with the best mean performance among $k$ simulated alternatives. The practical value of R&S depends on accurate simulation input modeling, which often suffers from the curse of…

Machine Learning · Statistics 2025-09-09 Zaile Li , Yuchen Wan , L. Jeff Hong

This paper considers the problem of offering a scarce object with a common unobserved quality to strategic agents in a priority queue. Each agent has a private signal over the quality of the object and observes the decisions made by other…

Computer Science and Game Theory · Computer Science 2024-05-01 Itai Ashlagi , Jamie Kang , Moran Koren , Faidra Monachou

We consider multi-item exchange markets in which agents want to receive one of their target bundles of resources. The model encompasses well-studied markets for kidney exchange, lung exchange, and multi-organ exchange. We identify a general…

Computer Science and Game Theory · Computer Science 2020-07-10 Haris Aziz

The Polytope Scheduling Problem (PSP) was introduced by Im, Kulkarni, and Munagala (JACM 2018) as a very general abstraction of resource allocation over time and captures many well-studied problems including classical unrelated machine…

Data Structures and Algorithms · Computer Science 2024-11-19 Sven Jäger , Alexander Lindermayr , Nicole Megow

In the object reallocation problem, achieving Pareto-efficiency is desirable, but may be too demanding for implementation purposes. In contrast, pair-efficiency, which is the minimal efficiency requirement, is more suitable. Despite being a…

Theoretical Economics · Economics 2025-06-19 Pinaki Mandal

We study social welfare in one-sided matching markets where the goal is to efficiently allocate n items to n agents that each have a complete, private preference list and a unit demand over the items. Our focus is on allocation mechanisms…

Computer Science and Game Theory · Computer Science 2011-04-18 Anand Bhalgat , Deeparnab Chakrabarty , Sanjeev Khanna

In this paper we initiate the study of finding fair and efficient allocations of an indivisible mixed manna: Divide m indivisible items among n agents under the fairness notion of maximin share (MMS) and the efficiency notion of Pareto…

Computer Science and Game Theory · Computer Science 2021-04-07 Rucha Kulkarni , Ruta Mehta , Setareh Taki

We study three axioms in the model of constrained social choice under uncertainty where (i) agents have subjective expected utility preferences over acts and (ii) different states of nature have (possibly) different sets of available…

Theoretical Economics · Economics 2024-08-05 Eric Bahel

We study social choice mechanisms in an implicit utilitarian framework with a metric constraint, where the goal is to minimize \textit{Distortion}, the worst case social cost of an ordinal mechanism relative to underlying cardinal…

Computer Science and Game Theory · Computer Science 2020-07-03 Brandon Fain , Ashish Goel , Kamesh Munagala , Nina Prabhu

We consider K-Facility Location games, where n strategic agents report their locations in a metric space, and a mechanism maps them to K facilities. Our main result is an elegant characterization of deterministic strategyproof mechanisms…

Computer Science and Game Theory · Computer Science 2012-07-05 Dimitris Fotakis , Christos Tzamos

In the multidimensional stable roommate problem, agents have to be allocated to rooms and have preferences over sets of potential roommates. We study the complexity of finding good allocations of agents to rooms under the assumption that…

Computer Science and Game Theory · Computer Science 2020-05-01 Niclas Boehmer , Edith Elkind