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The synthesis problem asks to construct a reactive finite-state system from an $\omega$-regular specification. Initial specifications are often unrealizable, which means that there is no system that implements the specification. A common…

Computer Science and Game Theory · Computer Science 2008-12-18 Krishnendu Chatterjee , Thomas A. Henzinger , Barbara Jobstmann

Reactive synthesis algorithms allow automatic construction of policies to control an environment modeled as a Markov Decision Process (MDP) that are optimal with respect to high-level temporal logic specifications. However, they assume that…

Formal Languages and Automata Theory · Computer Science 2022-05-31 Rajeev Alur , Suguman Bansal , Osbert Bastani , Kishor Jothimurugan

In the classical synthesis problem, we are given an LTL formula \psi over sets of input and output signals, and we synthesize a system T that realizes \psi: with every input sequences x, the system associates an output sequence T(x) such…

Formal Languages and Automata Theory · Computer Science 2021-09-09 Shaull Almagor , Orna Kupferman

We introduce transductive program synthesis, a new formulation of the program synthesis task that explicitly leverages test inputs during synthesis. While prior approaches to program synthesis--whether based on natural language descriptions…

Artificial Intelligence · Computer Science 2025-10-22 Kang-il Lee , Jahyun Koo , Seunghyun Yoon , Minbeom Kim , Hyukhun Koh , Dongryeol Lee , Kyomin Jung

The unrealizability of a specification is often due to the assumption that the behavior of the environment is unrestricted. In this paper, we present algorithms for synthesis in bounded environments, where the environment can only generate…

Logic in Computer Science · Computer Science 2021-01-01 Rayna Dimitrova , Bernd Finkbeiner , Hazem Torfah

Reactive synthesis from high-level specifications that combine hard constraints expressed in Linear Temporal Logic LTL with soft constraints expressed by discounted-sum (DS) rewards has applications in planning and reinforcement learning.…

Artificial Intelligence · Computer Science 2022-05-24 Suguman Bansal , Lydia Kavraki , Moshe Y. Vardi , Andrew Wells

We study automatic synthesis of systems that interact with their environment and maintain privacy against an observer to the interaction. The system and the environment interact via sets $I$ and $O$ of input and output signals. The input to…

Logic in Computer Science · Computer Science 2025-08-06 Orna Kupferman , Ofer Leshkowitz , Namma Shamash Halevy

Most specification languages express only qualitative constraints. However, among two implementations that satisfy a given specification, one may be preferred to another. For example, if a specification asks that every request is followed…

Logic in Computer Science · Computer Science 2013-05-29 Roderick Bloem , Krishnendu Chatterjee , Thomas A. Henzinger , Barbara Jobstmann

Automatic synthesis from linear temporal logic (LTL) specifications is widely used in robotic motion planning, control of autonomous systems, and load distribution in power networks. A common specification pattern in such applications…

Logic in Computer Science · Computer Science 2018-04-03 Rayna Dimitrova , Mahsa Ghasemi , Ufuk Topcu

We consider controller synthesis for stochastic and partially unknown environments in which safety is essential. Specifically, we abstract the problem as a Markov decision process in which the expected performance is measured using a cost…

Software Engineering · Computer Science 2015-10-21 Sebastian Junges , Nils Jansen , Christian Dehnert , Ufuk Topcu , Joost-Pieter Katoen

This paper addresses the synthesis of reactive systems that enforce hard constraints while optimizing for quality-based soft constraints. We build on recent advancements in combining reactive synthesis with example-based guidance to handle…

Formal Languages and Automata Theory · Computer Science 2024-10-14 Jean-François Raskin , Yun Chen Tsai

Reactive synthesis is the process of generating correct controllers from temporal logic specifications. Classical LTL reactive synthesis handles (propositional) LTL as a specification language. Boolean abstractions allow reducing LTLt…

Logic in Computer Science · Computer Science 2024-07-15 Andoni Rodríguez , Felipe Gorostiaga , César Sánchez

We design and analyze minimax-optimal algorithms for online linear optimization games where the player's choice is unconstrained. The player strives to minimize regret, the difference between his loss and the loss of a post-hoc benchmark…

Machine Learning · Computer Science 2013-02-12 H. Brendan McMahan

In this paper, we study two-player zero-sum turn-based games played on a finite multidimensional weighted graph. In recent papers all dimensions use the same measure, whereas here we allow to combine different measures. Such heterogeneous…

Computer Science and Game Theory · Computer Science 2016-06-22 Véronique Bruyère , Quentin Hautem , Jean-François Raskin

In mean-payoff games, the objective of the protagonist is to ensure that the limit average of an infinite sequence of numeric weights is nonnegative. In energy games, the objective is to ensure that the running sum of weights is always…

Logic in Computer Science · Computer Science 2010-10-05 Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , Jean-Francois Raskin

Synthesizing a program that realizes a logical specification is a classical problem in computer science. We examine a particular type of program synthesis, where the objective is to synthesize a strategy that reacts to a potentially…

Artificial Intelligence · Computer Science 2020-01-01 Alberto Camacho , Sheila A. McIlraith

Mean-payoff games play a central role in quantitative synthesis and verification. In a single-dimensional game a weight is assigned to every transition and the objective of the protagonist is to assure a non-negative limit-average weight.…

Logic in Computer Science · Computer Science 2014-10-22 Yaron Velner

We study the problem of synthesizing implementations from temporal logic specifications that need to work correctly in all environments that can be represented as transducers with a limited number of states. This problem was originally…

Formal Languages and Automata Theory · Computer Science 2021-09-20 Dhananjay Raju , Rüdiger Ehlers , Ufuk Topcu

Given a multi-modal dynamical system, optimal switching logic synthesis involves generating the conditions for switching between the system modes such that the resulting hybrid system satisfies a quantitative specification. We formalize and…

Systems and Control · Computer Science 2011-05-06 Susmit Jha , Sanjit A. Seshia , Ashish Tiwari

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance,…

Computer Science and Game Theory · Computer Science 2021-06-21 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge