Related papers: Selfish Computation Offloading for Mobile Cloud Co…
In this paper, we study the distributed generalized Nash equilibrium seeking problem of non-cooperative games in dynamic environments. Each player in the game aims to minimize its own time-varying cost function subject to a local action…
Distributed Opportunistic Scheduling (DOS) is inherently harder than conventional opportunistic scheduling due to the absence of a central entity that has knowledge of all the channel states. With DOS, stations contend for the channel using…
We consider a model of priced resource sharing that combines both queueing behavior and strategic behavior. We study a priority service model where a single server allocates its capacity to agents in proportion to their payment to the…
This paper investigates online stochastic aggregative games subject to local set constraints and time-varying coupled inequality constraints, where each player possesses a time-varying expectation-valued cost function relying on not only…
We study a class of games which model the competition among agents to access some service provided by distributed service units and which exhibit congestion and frustration phenomena when service units have limited capacity. We propose a…
In multi-rate IEEE 802.11 WLANs, the traditional user association based on the strongest received signal and the well known anomaly of the MAC protocol can lead to overloaded Access Points (APs), and poor or heterogeneous performance. Our…
Simultaneously information and power transfer in mobile relay networks have recently emerged, where the relay can harvest the radio frequency (RF) energy and then use this energy for data forwarding and system operation. Most of the…
We formulate the resource allocation problem for the uplink of code division multiple access (CDMA) networks using a game theoretic framework, propose an efficient and distributed algorithm for a joint rate and power allocation, and show…
Multiple access mobile edge computing has been proposed as a promising technology to bring computation services close to end users, by making good use of edge cloud servers. In mobile device clouds (MDC), idle end devices may act as edge…
In this paper, we consider a multi-user mobile edge computing (MEC) network powered by wireless power transfer (WPT), where each energy-harvesting WD follows a binary computation offloading policy, i.e., data set of a task has to be…
Mobile cloud computing relieves the tension between compute-intensive mobile applications and battery-constrained mobile devices by enabling the offloading of computing tasks from mobiles to a remote processors. This paper considers a…
With the development of the Internet of Things (IoT) and the birth of various new IoT devices, the capacity of massive IoT devices is facing challenges. Fortunately, edge computing can optimize problems such as delay and connectivity by…
The exponential growth of devices and data at the edges of the Internet is rising scalability and privacy concerns on approaches based exclusively on remote cloud platforms. Data gravity, a fundamental concept in Fog Computing, points…
An emerging requirement for 5G systems is the ability to provide wireless ultra-reliable communication (URC) services with close-to-full availability for cloud-based applications. Among such applications, a prominent role is expected to be…
This paper considers an energy harvesting (EH) based multiuser mobile edge computing (MEC) system, where each user utilizes the harvested energy from renewable energy sources to execute its computation tasks via computation offloading and…
Nowadays IoT applications consist of a collection of loosely coupled modules, namely microservices, that can be managed and placed in a heterogeneous environment consisting of private and public resources. It follows that distributing the…
With the emergence of diverse mobile applications (such as augmented reality), the quality of experience of mobile users is greatly limited by their computation capacity and finite battery lifetime. Mobile edge computing (MEC) and wireless…
In Peer-to-Peer (P2P) network systems, content (object) delivery between nodes is often required. One way to study such a distributed system is by defining games, which involve selfish nodes that make strategic choices on replicating…
We consider the framework of aggregative games, in which the cost function of each agent depends on his own strategy and on the average population strategy. As first contribution, we investigate the relations between the concepts of Nash…
This paper studies the problem of information freshness-aware task offloading in an air-ground integrated multi-access edge computing system, which is deployed by an infrastructure provider (InP). A third-party real-time application service…