Related papers: Games and Strategies as Event Structures
Game semantics and winning strategies offer a potential conceptual bridge between semantics and proof systems of logics. We illustrate this link for hybrid logic -- an extension of modal logic that allows for explicit reference to worlds…
We propose a categorical framework for processes which interact bidirectionally with both an environment and a 'controller'. Examples include open learners, in which the controller is an optimiser such as gradient descent, and an approach…
Reversible computing is a new paradigm that has emerged recently and extends the traditional forwards-only computing mode with the ability to execute in backwards, so that computation can run in reverse as easily as in forward. Two…
The recent years have seen interest into the possibility for (classical as well as quantum) causal structures that, while remaining logically consistent, feature a cyclic causal order between events, opening intriguing possibilities for new…
We extend the open games framework for compositional game theory to encompass also mixed strategies, making essential use of the discrete probability distribution monad. We show that the resulting games form a symmetric monoidal category,…
In this paper, we first study hypergraph rewriting in categorical terms in an attempt to define the notion of events and develop foundations of causality in graph rewriting. We introduce novel concepts within the framework of double-pushout…
Algorithmic content targeting homogenizes information, with implications for strategic interactions. For example, this increased homogenization was arguably responsible for the run on the Silicon Valley Bank. We argue that existing measures…
Game comonads offer a categorical view of a number of model-comparison games central to model theory, such as pebble and Ehrenfeucht-Fra\"iss\'e games. Remarkably, the categories of coalgebras for these comonads capture preservation of…
Event structures represent concurrent processes in terms of events and dependencies between events modelling behavioural relations like causality and conflict. Since the introduction of prime event structures, many variants of event…
Concurrency and probability are both much studied extensions of sequential computation. Within concurrency theory, there is a broad divide between interleaving models and logics, which model concurrency by non-determinism, and `truly…
We propose a formal model of concurrent systems in which the history of a computation is explicitly represented as a collection of events that provide a view of a sequence of configurations. In our model events generated by transitions…
An event structure is a mathematical abstraction modeling concepts as causality, conflict and concurrency between events. While many other mathematical structures, including groups, topological spaces, rings, abound with algorithms and…
We consider graphical games as introduced by Kearns et al. (2001). First we analyse the interaction of graphicality with a notion of strategic equivalence of games, providing a minimal complexity graphical description for games. Then we…
In a sequential decision-making problem, the information structure is the description of how events in the system occurring at different points in time affect each other. Classical models of reinforcement learning (e.g., MDPs, POMDPs)…
The score set of a tournament is defined as the set of its distinct out-degrees. In 1978, Reid proposed the conjecture that for any set of nonnegative integers $D$, there exists a tournament $T$ with a degree set $D$. In 1989, Yao presented…
We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…
We compare games under delayed control and delay games, two types of infinite games modelling asynchronicity in reactive synthesis. Our main result, the interreducibility of the existence of sure winning strategies for the protagonist,…
The article bridges between two major paradigms in computation, the functional, at basis computation from input to output, and the interactive, where computation reacts to its environment while underway. Central to any compositional theory…
The interactive game theoretical approach to tactics and behavioral self-organization is developed. Though it uses the interactive game theoretical formalization of dialogues as psycholinguistic phenomena, the crucial role is played by the…
Event Structures (ESs) are mainly concerned with the representation of causal relationships between events, usually accompanied by other event relations capturing conflicts and disabling. Among the most prominent variants of ESs are Prime…