Related papers: DENSER Cities: A System for Dense Efficient Recons…
Pixel wise image labeling is an interesting and challenging problem with great significance in the computer vision community. In order for a dense labeling algorithm to be able to achieve accurate and precise results, it has to consider the…
Integral field spectroscopy of high-redshift galaxies has become a powerful tool for understanding their dynamics and evolutionary states. However, in the case of gravitationally lensed systems, it has proved difficult to model both lensing…
The reconstruction of a scene via a stereo-camera system is a two-steps process, where at first images from different cameras are matched to identify the set of point-to-point correspondences that then will actually be reconstructed in the…
Dense 3D correspondence can enhance robotic manipulation by enabling the generalization of spatial, functional, and dynamic information from one object to an unseen counterpart. Compared to shape correspondence, semantic correspondence is…
We propose DiffuStereo, a novel system using only sparse cameras (8 in this work) for high-quality 3D human reconstruction. At its core is a novel diffusion-based stereo module, which introduces diffusion models, a type of powerful…
Dense image matching is a fundamental low-level problem in Computer Vision, which has received tremendous attention from both discrete and continuous optimization communities. The goal of this paper is to combine the advantages of discrete…
In recent years, raw video denoising has garnered increased attention due to the consistency with the imaging process and well-studied noise modeling in the raw domain. However, two problems still hinder the denoising performance. Firstly,…
Real-time dense scene reconstruction during unstable camera motions is crucial for robotics, yet current RGB-D SLAM systems fail when cameras experience large viewpoint changes, fast motions, or sudden shaking. Classical optimization-based…
We present GLIMPSE - Gravitational Lensing Inversion and MaPping with Sparse Estimators - a new algorithm to generate density reconstructions in three dimensions from photometric weak lensing measurements. This is an extension of earlier…
Reconstructing three-dimensional (3D) scenes with semantic understanding is vital in many robotic applications. Robots need to identify which objects, along with their positions and shapes, to manipulate them precisely with given tasks.…
This paper presents novel strategies for spawning and fusing submaps within an elastic dense 3D reconstruction system. The proposed system uses spatial understanding of the scanned environment to control memory usage growth by fusing…
In this paper, we present a new system for live collaborative dense surface reconstruction. Cooperative robotics, multi participant augmented reality and human-robot interaction are all examples of situations where collaborative mapping can…
We present a framework that enables fast reconstruction and real-time rendering of urban-scale scenes while maintaining robustness against appearance variations across multi-view captures. Our approach begins with scene partitioning for…
Large-scale dense mapping is vital in robotics, digital twins, and virtual reality. Recently, implicit neural mapping has shown remarkable reconstruction quality. However, incremental large-scale mapping with implicit neural representations…
3D reconstruction is a fundamental task in robotics that gained attention due to its major impact in a wide variety of practical settings, including agriculture, underwater, and urban environments. This task can be carried out via view…
We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…
Event cameras are a new type of sensors that are different from traditional cameras. Each pixel is triggered asynchronously by event. The trigger event is the change of the brightness irradiated on the pixel. If the increment or decrement…
Rendering is the process of generating 2D images from 3D assets, simulated in a virtual environment, typically with a graphics pipeline. By inverting such renderer, one can think of a learning approach to predict a 3D shape from an input…
This work presents an easy-to-use regularizer for GAN training, which helps explicitly link some axes of the latent space to a set of pixels in the synthesized image. Establishing such a connection facilitates a more convenient local…
Incorporating diffusion models in the image compression domain has the potential to produce realistic and detailed reconstructions, especially at extremely low bitrates. Previous methods focus on using diffusion models as expressive…