Related papers: A smooth particle hydrodynamics code to model coll…
The field of astrophysics has long sought computational tools capable of harnessing the power of modern GPUs to simulate the complex dynamics of astrophysical phenomena. The Kratos Framework, a novel GPU-based simulation system designed to…
Smoothed Particle Hydrodynamics (SPH) is a ubiquitous numerical method for solving the fluid equations, and is prized for its conservation properties, natural adaptivity, and simplicity. We introduce the Sphenix SPH scheme, which was…
A unified Smoothed Particle Hydrodynamics (SPH) framework is proposed to simulate interaction dynamics involving thin shells modeled by a reduced-dimensional, single-layer particle discretization, as opposed to full-dimensional SPH solids.…
The smoothed-particle hydrodynamics (SPH) technique is a numerical method for solving gas-dynamical problems. It has been applied to simulate the evolution of a wide variety of astrophysical systems. The method has a second-order accuracy,…
The paper presents a detailed review of the smooth particle hydrodynamics (SPH) method with particular focus on its astrophysical applications. We start by introducing the basic ideas and concepts and thereby outline all ingredients that…
Solvent-mediated hydrodynamic interactions between colloidal particles can significantly alter their dynamics. We discuss the implementation of Stokesian dynamics in leading approximation for streaming processors as provided by the compute…
This paper proposes a novel GPU-based active nematic flow solver based on the smoothed particle hydrodynamics (SPH) method. Nematohydrodynamics equations are discretized using the SPH algorithm, and the periodic domain is enforced using the…
One of the current challenges in physically-based simulations, and, more specifically, fluid simulations, is to produce visually appealing results at interactive rates, capable of being used in multiple forms of media. In recent times, a…
We describe and demonstrate a method for increasing the resolution locally in a Smoothed Particle Hydrodynamic (SPH) simulation, by splitting particles. We show that in simulations of self-gravitating collapse (of the sort which are…
Smoothed Particle Hydrodynamics (SPH) is a unique numerical method widely used for astrophysical problems since it involves no spatial grid. Rather, fluid quantities are carried by a set of Lagrangian `particles' which move with the flow,…
We give a brief introduction to smoothed particle hydrodynamics methods for continuum mechanics. Specifically, we present our 3D SPH code to simulate and analyze collisions of asteroids consisting of two types of material: basaltic rock and…
This paper introduces open-source computational fluid dynamics software named open computational fluid dynamic code for scientific computation with graphics processing unit (GPU) system (OpenCFD-SCU), developed by the authors for direct…
Smoothed particle hydrodynamics (SPH) is omnipresent in modern engineering and scientific disciplines. SPH is a class of Lagrangian schemes that discretize fluid dynamics via finite material points that are tracked through the evolving…
We present a novel, GPU-optimized algorithm for particle-mesh interactions in grid-based hydrodynamics simulations, designed for massively parallel architectures. This approach overcomes the inefficiency of particle neighbour searches or…
Recent simulations of self-gravitating accretion discs, carried out using a three-dimensional Smoothed Particle Hydrodynamics (SPH) code by Meru and Bate, have been interpreted as implying that three-dimensional global discs fragment much…
Numerical simulations have become one of the key tools used by theorists in all the fields of astrophysics and cosmology. The development of modern tools that target the largest existing computing systems and exploit state-of-the-art…
Challenging stellar dynamical problems, such as the study of gravothermal oscillations in star clusters, have in the past initiated the very successful building of GRAPE special purpose computers. It is discussed, that present day tasks…
This paper highlights first steps towards enabling graphics processing unit (GPU) acceleration of the task-parallel smoothed particle hydrodynamics (SPH) solver SWIFT. Novel combinations of algorithms are presented, enabling SWIFT to…
In this paper a simple, robust, and general purpose approach to implement the Incompressible Smoothed Particle Hydrodynamics (ISPH) method is proposed. This approach is well suited for implementation on CPUs and GPUs. The method is…
In the present study, applications of the SPH method to industrial related issues are considered by starting from an existing open source 2D SPH code, namely the SPHYSICS code, which offers an effective ground for numerical developments,…