Related papers: Trajectory Aligned Features For First Person Actio…
Estimating human pose using a front-facing egocentric camera is essential for applications such as sports motion analysis, VR/AR, and AI for wearable devices. However, many existing methods rely on RGB cameras and do not account for…
Egocentric vision aims to capture and analyse the world from the first-person perspective. We explore the possibilities for egocentric wearable devices to improve and enhance industrial use cases w.r.t. data collection, annotation,…
This paper studies audio-visual noise suppression for egocentric videos -- where the speaker is not captured in the video. Instead, potential noise sources are visible on screen with the camera emulating the off-screen speaker's view of the…
Thanks to the low operational cost and large storage capacity of smartphones and wearable devices, people are recording many hours of daily activities, sport actions and home videos. These videos, also known as egocentric videos, are…
In this paper, we concern with the problem of how to automatically extract the steps that compose real-life hand activities. This is a key competence towards processing, monitoring and providing video guidance in Mixed Reality systems. We…
Monocular egocentric human pose estimation is essential for ubiquitous activity monitoring. However, understanding the user's absolute location within the environment remains a challenge. Existing methods primarily focus on relative motion…
Human actions involving hand manipulations are structured according to the making and breaking of hand-object contact, and human visual understanding of action is reliant on anticipation of contact as is demonstrated by pioneering work in…
Long context egocentric video understanding has recently attracted significant research attention, with augmented reality (AR) highlighted as one of its most important application domains. Nevertheless, the task remains highly challenging…
This paper presents a method to assess a basketball player's performance from his/her first-person video. A key challenge lies in the fact that the evaluation metric is highly subjective and specific to a particular evaluator. We leverage…
With the rapid development of artificial intelligence technologies and wearable devices, egocentric vision understanding has emerged as a new and challenging research direction, gradually attracting widespread attention from both academia…
Video activity recognition by deep neural networks is impressive for many classes. However, it falls short of human performance, especially for challenging to discriminate activities. Humans differentiate these complex activities by…
Imitation learning based visuomotor policies have achieved strong performance in robotic manipulation, yet they often remain sensitive to egocentric viewpoint shifts. Unlike third-person viewpoint changes that only move the camera,…
Recognizing human activities from visual inputs, particularly through a first-person viewpoint, is essential for enabling robots to replicate human behavior. Egocentric vision, characterized by cameras worn by observers, captures diverse…
Understanding how images of objects and scenes behave in response to specific ego-motions is a crucial aspect of proper visual development, yet existing visual learning methods are conspicuously disconnected from the physical source of…
We propose an unsupervised approach for discovering characteristic motion patterns in videos of highly articulated objects performing natural, unscripted behaviors, such as tigers in the wild. We discover consistent patterns in a bottom-up…
In recent years, more and more videos are captured from the first-person viewpoint by wearable cameras. Such first-person video provides additional information besides the traditional third-person video, and thus has a wide range of…
Monocular egocentric 3D human motion capture is a challenging and actively researched problem. Existing methods use synchronously operating visual sensors (e.g. RGB cameras) and often fail under low lighting and fast motions, which can be…
We present a framework capable of tackilng the problem of continual object recognition in a setting which resembles that under whichhumans see and learn. This setting has a set of unique characteristics:it assumes an egocentric…
While egocentric cameras like GoPro are gaining popularity, the videos they capture are long, boring, and difficult to watch from start to end. Fast forwarding (i.e. frame sampling) is a natural choice for faster video browsing. However,…
With the availability of egocentric 3D hand-object interaction datasets, there is increasing interest in developing unified models for hand-object pose estimation and action recognition. However, existing methods still struggle to recognise…