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Voting is a general method for aggregating the preferences of multiple agents. Each agent ranks all the possible alternatives, and based on this, an aggregate ranking of the alternatives (or at least a winning alternative) is produced.…

Computer Science and Game Theory · Computer Science 2014-01-16 Vincent Conitzer

We study an abstract optimal auction problem for a single good or service. This problem includes environments where agents have budgets, risk preferences, or multi-dimensional preferences over several possible configurations of the good…

Computer Science and Game Theory · Computer Science 2012-03-23 Saeed Alaei , Hu Fu , Nima Haghpanah , Jason Hartline , Azarakhsh Malekian

In the assignment problem, the goal is to assign indivisible items to agents who have ordinal preferences, efficiently and fairly, in a strategyproof manner. In practice, first-choice maximality, i.e., assigning a maximal number of agents…

Computer Science and Game Theory · Computer Science 2023-01-24 Xiaoxi Guo , Sujoy Sikdar , Lirong Xia , Yongzhi Cao , Hanpin Wang

A Latin square is an $n \times n$ matrix filled with $n$ distinct symbols, each of which appears exactly once in each row and exactly once in each column. We introduce a problem of allocating $n$ indivisible items among $n$ agents over $n$…

Computer Science and Game Theory · Computer Science 2025-01-14 Yasushi Kawase , Bodhayan Roy , Mohammad Azharuddin Sanpui

We study four NP-hard optimal seat arrangement problems [Bodlaender et al., 2020a], which each have as input a set of n agents, where each agent has cardinal preferences over other agents, and an n-vertex undirected graph (called seat…

Computer Science and Game Theory · Computer Science 2023-05-18 Esra Ceylan , Jiehua Chen , Sanjukta Roy

We study the fair allocation of indivisible items subject to conflict constraints. In this framework, the items are represented as the vertices of a graph, with edges corresponding to conflicts between pairs of items. Each agent is assigned…

Computer Science and Game Theory · Computer Science 2026-05-12 Sarfaraz Equbal , Rohit Gurjar , Ayumi Igarashi , Yatharth Kumar , Pasin Manurangsi , Swaprava Nath , Raghuvansh Saxena , Rohit Vaish , Hirotaka Yoneda

We study a sequence of independent one-shot non-cooperative games where agents play equilibria determined by a tunable mechanism. Observing only equilibrium decisions, without parametric or distributional knowledge of utilities, we aim to…

Computer Science and Game Theory · Computer Science 2025-11-10 Luke Snow , Vikram Krishnamurthy

This paper studies a general class of social choice problems in which agents' payoff functions (or types) are privately observable random variables, and monetary transfers are not available. We consider cardinal social choice functions…

Theoretical Economics · Economics 2024-08-20 Kazuya Kikuchi , Yukio Koriyama

We study the problem of an organization that matches agents to objects where agents have preference rankings over objects and the organization uses algorithms to construct a ranking over objects on behalf of each agent. Our new framework…

Theoretical Economics · Economics 2025-08-12 Terence Highsmith

A fundamental resource allocation setting is the random assignment problem in which agents express preferences over objects that are then randomly allocated to the agents. In 2001, Bogomolnaia and Moulin presented the probabilistic serial…

Computer Science and Game Theory · Computer Science 2016-04-27 Haris Aziz , Pang Luo , Christine Rizkallah

Many real-world problems require trading off multiple competing objectives. However, these objectives are often in different units and/or scales, which can make it challenging for practitioners to express numerical preferences over…

Designing fair algorithmic decision systems requires balancing model performance with fairness toward affected individuals: More fairness might require sacrificing some performance and vice versa, yet the space of possible trade-offs is…

Machine Learning · Computer Science 2026-05-12 Mieke Wilms , Christoph Heitz

Aligning large language models with multiple human expectations and values is crucial for ensuring that they adequately serve a variety of user needs. To this end, offline multiobjective alignment algorithms such as the Rewards-in-Context…

Machine Learning · Computer Science 2026-01-01 Haoran Gu , Handing Wang , Yi Mei , Mengjie Zhang , Yaochu Jin

We introduce a new family of mechanisms for one-sided matching markets, denoted pick-an-object (PAO) mechanisms. When implementing an allocation rule via PAO, agents are asked to pick an object from individualized menus. These choices may…

Theoretical Economics · Economics 2023-02-07 Inácio Bó , Rustamdjan Hakimov

The stable allocation problem is one of the broadest extensions of the well-known stable marriage problem. In an allocation problem, edges of a bipartite graph have capacities and vertices have quotas to fill. Here we investigate the case…

Discrete Mathematics · Computer Science 2014-07-14 Agnes Cseh , Martin Skutella

Various local search approaches have recently been applied to machine scheduling problems under multiple objectives. Their foremost consideration is the identification of the set of Pareto optimal alternatives. An important aspect of…

Artificial Intelligence · Computer Science 2008-09-02 Martin Josef Geiger

We address the problem of sharing risk among agents with preferences modelled by a general class of comonotonic additive and law-based functionals that need not be either monotone or convex. Such functionals are called distortion…

Risk Management · Quantitative Finance 2025-09-12 Jean-Gabriel Lauzier , Liyuan Lin , Ruodu Wang

We study the problem of allocating divisible bads (chores) among multiple agents with additive utilities when monetary transfers are not allowed. The competitive rule is known for its remarkable fairness and efficiency properties in the…

Computer Science and Game Theory · Computer Science 2023-07-18 Simina Brânzei , Fedor Sandomirskiy

We consider a multi-stage facility reallocation problems on the real line, where a facility is being moved between time stages based on the locations reported by $n$ agents. The aim of the reallocation algorithm is to minimise the social…

Computer Science and Game Theory · Computer Science 2021-03-25 Bart de Keijzer , Dominik Wojtczak

We study the classic problem of fairly allocating a set of indivisible goods among a group of agents, and focus on the notion of approximate proportionality known as PROPm. Prior work showed that there exists an allocation that satisfies…

Computer Science and Game Theory · Computer Science 2021-05-25 Artem Baklanov , Pranav Garimidi , Vasilis Gkatzelis , Daniel Schoepflin