Related papers: Detecting Engagement in Egocentric Video
The body pose of a person wearing a camera is of great interest for applications in augmented reality, healthcare, and robotics, yet much of the person's body is out of view for a typical wearable camera. We propose a learning-based…
Given a user wearing a low frame rate wearable camera during a day, this work aims to automatically detect the moments when the user gets engaged into a social interaction solely by reviewing the automatically captured photos by the worn…
Long context egocentric video understanding has recently attracted significant research attention, with augmented reality (AR) highlighted as one of its most important application domains. Nevertheless, the task remains highly challenging…
With the increase of distance learning, in general, and e-learning, in particular, having a system capable of determining the engagement of students is of primordial importance, and one of the biggest challenges, both for teachers,…
We envision a future time when wearable cameras are worn by the masses and recording first-person point-of-view videos of everyday life. While these cameras can enable new assistive technologies and novel research challenges, they also…
Egocentric vision captures the scene from the point of view of the camera wearer, while exocentric vision captures the overall scene context. Jointly modeling ego and exo views is crucial to developing next-generation AI agents. The…
Engagement, which links to attentional, emotional, and cognitive dimensions, plays an important role in learning. In online and video-based learning environments, learners often need to regulate their own interactions with instructional…
Wearable cameras capture a first-person view of the daily activities of the camera wearer, offering a visual diary of the user behaviour. Detection of the appearance of people the camera user interacts with for social interactions analysis…
Egocentric vision consists in acquiring images along the day from a first person point-of-view using wearable cameras. The automatic analysis of this information allows to discover daily patterns for improving the quality of life of the…
Accurately estimating the 3D pose of the camera wearer in egocentric video sequences is crucial to modeling human behavior in virtual and augmented reality applications. The task presents unique challenges due to the limited visibility of…
We present a video summarization approach for egocentric or "wearable" camera data. Given hours of video, the proposed method produces a compact storyboard summary of the camera wearer's day. In contrast to traditional keyframe selection…
First-person video highlights a camera-wearer's activities in the context of their persistent environment. However, current video understanding approaches reason over visual features from short video clips that are detached from the…
Understanding the camera wearer's activity is central to egocentric vision, yet one key facet of that activity is inherently invisible to the camera--the wearer's body pose. Prior work focuses on estimating the pose of hands and arms when…
Egocentric cameras are being worn by an increasing number of users, among them many security forces worldwide. GoPro cameras already penetrated the mass market, reporting substantial increase in sales every year. As head-worn cameras do not…
The availability and use of egocentric data are rapidly increasing due to the growing use of wearable cameras. Our aim is to study the effect (positive, neutral or negative) of egocentric images or events on an observer. Given egocentric…
This paper presents an unsupervised approach towards automatically extracting video-based guidance on object usage, from egocentric video and wearable gaze tracking, collected from multiple users while performing tasks. The approach i)…
Given a video captured from a first person perspective and the environment context of where the video is recorded, can we recognize what the person is doing and identify where the action occurs in the 3D space? We address this challenging…
Egocentric vision is an emerging field of computer vision that is characterized by the acquisition of images and video from the first person perspective. In this paper we address the challenge of egocentric human action recognition by…
We consider the problem of localizing visitors in a cultural site from egocentric (first person) images. Localization information can be useful both to assist the user during his visit (e.g., by suggesting where to go and what to see next)…
Egocentric interaction recognition aims to recognize the camera wearer's interactions with the interactor who faces the camera wearer in egocentric videos. In such a human-human interaction analysis problem, it is crucial to explore the…