English
Related papers

Related papers: An electronic-game framework for evaluating coevol…

200 papers

Despite the success of metaheuristic algorithms in solving complex network optimization problems, they often struggle with adaptation, especially in dynamic or high-dimensional search spaces. Traditional approaches can become stuck in local…

Neural and Evolutionary Computing · Computer Science 2025-01-13 Boris Kriuk , Keti Sulamanidze , Fedor Kriuk

Derivative-based optimization techniques such as Stochastic Gradient Descent has been wildly successful in training deep neural networks. However, it has constraints such as end-to-end network differentiability. As an alternative, we…

Robotics · Computer Science 2018-08-17 Ahmed Aly , Joanne B. Dugan

In this paper, we introduce a model of evolution and learning in robots that co-optimizes a distribution of latent design vectors (genotypes) and a mixture of control experts (neural modules), which are gated by the latent coordinates of…

Robotics · Computer Science 2026-05-26 Yibin Wang , Muhan Li , Zihan Guo , Sam Kriegman

While we would like agents that can coordinate with humans, current algorithms such as self-play and population-based training create agents that can coordinate with themselves. Agents that assume their partner to be optimal or similar to…

Machine Learning · Computer Science 2020-01-10 Micah Carroll , Rohin Shah , Mark K. Ho , Thomas L. Griffiths , Sanjit A. Seshia , Pieter Abbeel , Anca Dragan

The training of generative adversarial networks (GANs) is usually vulnerable to mode collapse and vanishing gradients. The evolutionary generative adversarial network (E-GAN) attempts to alleviate these issues by optimizing the learning…

Neural and Evolutionary Computing · Computer Science 2022-11-02 Junjie Li , Jingyao Li , Wenbo Zhou , Shuai Lü

Generative adversarial networks (GAN) have been effective for learning generative models for real-world data. However, existing GANs (GAN and its variants) tend to suffer from training problems such as instability and mode collapse. In this…

Machine Learning · Computer Science 2018-03-05 Chaoyue Wang , Chang Xu , Xin Yao , Dacheng Tao

Value-alignment in normative multi-agent systems is used to promote a certain value and to ensure the consistent behaviour of agents in autonomous intelligent systems with human values. However, the current literature is limited to the…

Multiagent Systems · Computer Science 2023-10-13 Maha Riad , Vinicius de Carvalho , Fatemeh Golpayegani

Human-AI coevolution, defined as a process in which humans and AI algorithms continuously influence each other, increasingly characterises our society, but is understudied in artificial intelligence and complexity science literature.…

Natural Immune system plays a vital role in the survival of the all living being. It provides a mechanism to defend itself from external predates making it consistent systems, capable of adapting itself for survival incase of changes. The…

Artificial Intelligence · Computer Science 2011-03-11 Tejbanta Singh Chingtham , G. Sahoo , M. K. Ghose

Despite tremendous progress, machine learning and deep learning still suffer from incomprehensible predictions. Incomprehensibility, however, is not an option for the use of (deep) reinforcement learning in the real world, as unpredictable…

Artificial Intelligence · Computer Science 2024-07-23 Manuel Eberhardinger , Florian Rupp , Johannes Maucher , Setareh Maghsudi

In medical-related tasks, soft robots can perform better than conventional robots because of their compliant building materials and the movements they are able perform. However, designing soft robot controllers is not an easy task, due to…

Robotics · Computer Science 2024-12-02 Hugo Alcaraz-Herrera , Michail-Antisthenis Tsompanas , Andrew Adamatzky , Igor Balaz

The rapid evolution of artificial intelligence (AI) has shifted from static, data-driven models to dynamic systems capable of perceiving and interacting with real-world environments. Despite advancements in pattern recognition and symbolic…

Value-alignment in normative multi-agent systems is used to promote a certain value and to ensure the consistent behavior of agents in autonomous intelligent systems with human values. However, the current literature is limited to…

Multiagent Systems · Computer Science 2023-05-15 Maha Riad , Vinicius Renan de Carvalho , Fatemeh Golpayegani

The performance of evolutionary algorithms can be heavily undermined when constraints limit the feasible areas of the search space. For instance, while Covariance Matrix Adaptation Evolution Strategy is one of the most efficient algorithms…

Neural and Evolutionary Computing · Computer Science 2018-10-08 A. Maesani , G. Iacca , D. Floreano

Gradient-based learning in multi-agent systems is difficult because the gradient derives from a first-order model which does not account for the interaction between agents' learning processes. LOLA (arXiv:1709.04326) accounts for this by…

Machine Learning · Computer Science 2023-12-12 Tim Cooijmans , Milad Aghajohari , Aaron Courville

In this paper, we present MLEANN (Meta-Learning Evolutionary Artificial Neural Network), an automatic computational framework for the adaptive optimization of artificial neural networks wherein the neural network architecture, activation…

Artificial Intelligence · Computer Science 2007-05-23 Ajith Abraham

Evolutionary multi-objective optimization (EMO) algorithms have been demonstrated to be effective in solving multi-criteria decision-making problems. In real-world applications, analysts often employ several algorithms concurrently and…

Neural and Evolutionary Computing · Computer Science 2024-08-09 Yansong Huang , Zherui Zhang , Ao Jiao , Yuxin Ma , Ran Cheng

To assist game developers in crafting game NPCs, we present EvolvingBehavior, a novel tool for genetic programming to evolve behavior trees in Unreal Engine 4. In an initial evaluation, we compare evolved behavior to hand-crafted trees…

Neural and Evolutionary Computing · Computer Science 2022-09-05 Nathan Partlan , Luis Soto , Jim Howe , Sarthak Shrivastava , Magy Seif El-Nasr , Stacy Marsella

This paper introduces a new paradigm for AI game programming, leveraging large language models (LLMs) to extend and operationalize Claude Shannon's taxonomy of game-playing machines. Central to this paradigm is Nemobot, an interactive…

Artificial Intelligence · Computer Science 2026-04-24 Chee Wei Tan , Yuchen Wang , Shangxin Guo

A longstanding goal of artificial intelligence is to create artificial agents capable of learning to perform tasks that require sequential decision making. Importantly, while it is the artificial agent that learns and acts, it is still up…

Artificial Intelligence · Computer Science 2021-07-14 Ruohan Zhang , Faraz Torabi , Garrett Warnell , Peter Stone