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Term rewriting systems have a simple syntax and semantics and facilitate proofs of correctness. However, they are not as popular in industry or academia as imperative languages. We define a term rewriting based abstract programming language…

Programming Languages · Computer Science 2020-07-08 David Plaisted , Lee Barnett

We present a semi-automated framework to construct and reason about programs in a deeply-embedded while-language. The while-language we consider is a simple computation model that can simulate (and be simulated by) Turing Machines with a…

Logic in Computer Science · Computer Science 2025-04-22 Kevin Kappelmann , Fabian Huch , Lukas Stevens , Mohammad Abdulaziz

Runtime efficiency and termination are crucial properties in the studies of program verification. Instead of dealing with these issues in an ad hoc manner, it would be useful to develop a robust framework in which such properties are…

Programming Languages · Computer Science 2026-04-06 Weijun Chen , Yuxi Fu , Huan Long

We show how to systematically implement an algorithm in any imperative or functional programming language. The method is based on the premise that it is easy to write down how an algorithm proceeds on a concrete input. This…

Software Engineering · Computer Science 2020-04-28 Maurice Chandoo

In previous work we describe a novel approach to dependent typing based on a multivalued term language. In this technical report we formalise the runtime, a kind of operational semantics, for that language. We describe a fairly…

Programming Languages · Computer Science 2013-07-22 Neal Glew , Tim Sweeney , Leaf Petersen

The focus of these lecture notes is on abstract models and basic ideas and results that relate to the operational semantics of programming languages largely conceived. The approach is to start with an abstract description of the computation…

Programming Languages · Computer Science 2025-10-15 Roberto M. Amadio

This thesis embarks on a comprehensive exploration of formal computational models that underlie typed programming languages. We focus on programming calculi, both functional (sequential) and concurrent, as they provide a compelling rigorous…

Logic in Computer Science · Computer Science 2024-08-16 Joseph William Neal Paulus

While loops are present in virtually all imperative programming languages. They are important both for practical reasons (performing a number of iterations not known in advance) and theoretical reasons (achieving Turing completeness). In…

Programming Languages · Computer Science 2023-09-26 David Nowak , Vlad Rusu

We present here in a thorough analysis of the Mool language, covering not only its implementation but also the formalisation (syntax, operational semantics, and type system). The objective is to detect glitches in both the implementation…

Programming Languages · Computer Science 2016-09-23 Cláudio Vasconcelos , António Ravara

The article suggests a description of a system of tables with a set of special lists absorbing a semantics of data and reflects a fullness of data. It shows how their parallel processing can be constructed based on the descriptions. The…

Distributed, Parallel, and Cluster Computing · Computer Science 2008-11-03 R. Nuriyev

Experiments require human decisions in the design process, which in turn are reformulated and summarized as inputs into a system (computational or otherwise) to generate the experimental design. I leverage this system to promote a language…

Other Computer Science · Computer Science 2023-07-26 Emi Tanaka

Probably building non procedural languages is the most prospective way for parallel programming just because non procedural means no fixed way for execution. The article consists of 3 parts. In first part we consider formal systems for…

Distributed, Parallel, and Cluster Computing · Computer Science 2008-11-03 Renat Nuriyev

We study program refactoring while considering the language or even the programming paradigm as a parameter. We use typed functional programs, namely Haskell programs, as the specification medium for a corresponding refactoring framework.…

Programming Languages · Computer Science 2007-05-23 Ralf Laemmel

In this paper we propose a new approach to the description of a network of interacting processes in a traditional programming language. Special programming languages or extensions to sequential languages are usually designed to express the…

Programming Languages · Computer Science 2017-02-17 Sergey Vostokin

We introduce IsalProgram (Instruction Set and Language for Programming), a novel assembly-like programming language with three distinctive theoretical properties: (1) it is a regular language in the sense of formal language theory, meaning…

Programming Languages · Computer Science 2026-05-19 Ezequiel López-Rubio

In this tutorial, we program big-step and small-step total interpreters for the While language extended with input and output primitives. While is a simple imperative language consisting of skip, assignment, sequence, conditional and loop.…

Programming Languages · Computer Science 2011-09-06 Keiko Nakata

jq is a widely used tool that provides a programming language to manipulate JSON data. However, the jq language is currently only specified by its implementation, making it difficult to reason about its behaviour. To this end, we provide a…

Logic in Computer Science · Computer Science 2024-04-01 Michael Färber

We present an imperative quantum programming language LanQ which was designed to support combination of quantum and classical programming and basic process operations - process creation and interprocess communication. The language can thus…

Quantum Physics · Physics 2016-09-08 Hynek Mlnarik

Using process algebra, this paper describes the formalisation of the process/semantics behind the purely event-driven programming language.

Programming Languages · Computer Science 2018-08-28 Bas van den Heuvel

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

Programming Languages · Computer Science 2017-03-17 Chris Martens , Matthew A. Hammer
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