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In order to describe natural phenomena, science develops sophisticated models that use mathematical and formal languages which seem, and often are, very far from common experience. When a phenomenon is not accessible to our senses, its…
Planes are familiar mathematical objects which lie at the subtle boundary between continuous geometry and discrete combinatorics. A plane is geometrical, certainly, but the ways that two planes can interact break cleanly into discrete sets:…
Finding point-wise correspondences between images is a long-standing problem in image analysis. This becomes particularly challenging for sketch images, due to the varying nature of human drawing style, projection distortions and viewport…
Motivated by a problem posed by David A. Singer in 1999 and by the elastic spherical curves, we study the spherical curves whose curvature is expressed in terms of the distance to a great circle (or from a point). By introducing the notion…
A new field of discrete differential geometry is presently emerging on the border between differential and discrete geometry. Whereas classical differential geometry investigates smooth geometric shapes (such as surfaces), and discrete…
The paper is concerned with three types of cubic splines over a triangulation that are characterized by three degrees of freedom associated with each vertex of the triangulation. The splines differ in computational complexity, polynomial…
In this thesis we study string theory with D-branes and possibly orientifolds in curved or time-dependent spaces. Our study aims at understanding some aspects of curved and time-dependent spaces, notably because of their importance in…
A graph is a mathematical object consisting of a set of vertices and a set of edges connecting vertices. Graphs can be drawn on paper in various ways, but until recently all published methods of drawing graphs have had undesirable…
Surfaces with concentric $K$-contours and parallel $K$-contours in Euclidean $3$-space are defined. Crucial examples are presented and characterization of them are given.
Let $\mathcal C$ be a category with finite colimits, writing its coproduct $+$, and let $(\mathcal D, \otimes)$ be a braided monoidal category. We describe a method of producing a symmetric monoidal category from a lax braided monoidal…
String art is an arrangement of pegs on a board with thread strung between these pegs to form beautiful geometric patterns. In this article, we consider a simple form of string art where pegs are placed on two diverging axes, and segments…
This is the first in a series of articles devoted to providing a foundation for a theory of flocks of arbitrary cones in PG(3,q). The desire to have such a theory stems from a need to better understand the very significant and applicable…
While many algorithms exist for tracing various contours for illustrating a meshed object, few algorithms organize these contours into region-bounding closed loops. Tracing closed-loop boundaries on a mesh can be problematic due to…
It can be easy and even fun to sketch humans in different poses. In contrast, creating those same poses on a 3D graphics "mannequin" is comparatively tedious. Yet 3D body poses are necessary for various downstream applications. We seek to…
This paper presents a novel framework for modeling and conditional generation of 3D articulated objects. Troubled by flexibility-quality tradeoffs, existing methods are often limited to using predefined structures or retrieving shapes from…
We present a new skeletal representation along with a matching framework to address the deformable shape recognition problem. The disconnectedness arises as a result of excessive regularization that we use to describe a shape at an…
We characterize separable multidimensional permutations in terms of forbidden patterns and enumerate them by means of generating function, recursive formula and explicit formula. We find a connection between multidimensional permutations…
For the problem of 3D object recognition, researchers using deep learning methods have developed several very different input representations, including "multi-view" snapshots taken from discrete viewpoints around an object, as well as…
Computer Vision and 3D printing have rapidly evolved in the last 10 years but interactions among them have been very limited so far, despite the fact that they share several mathematical techniques. We try to fill the gap presenting an…
For designing a wide range of everyday objects, the design process should be aware of both the human body and the underlying semantics of the design specification. However, these two objectives present significant challenges to the current…