Related papers: Sphericons and D-forms: a crocheted connection
Rendering articulated objects while controlling their poses is critical to applications such as virtual reality or animation for movies. Manipulating the pose of an object, however, requires the understanding of its underlying structure,…
In this paper the problem of finding a normal form of triangles and plane quadrilaterals up to similarity is considered. Several normal forms for triangles and a normal form for quadrilaterals of special case are described. Normal forms of…
Cosine-similarity is the cosine of the angle between two vectors, or equivalently the dot product between their normalizations. A popular application is to quantify semantic similarity between high-dimensional objects by applying…
Origami is an ancient art that continues to yield both artistic and scientific insights to this day. In 2012, Buhler, Butler, de Launey, and Graham extended these ideas even further by developing a mathematical construction inspired by…
We characterise the quotient surface graphs arising from symmetric contact systems of line segments in the plane and also from symmetric pointed pseudotriangulations in the case where the group of symmetries is generated by a translation or…
In this article, circular arcs are considered both individually and as elements of a piecewise circular curve. The endpoint parameterization proves to be quite advantageous here. The perspective of symplectic geometry provides new vectorial…
This article deals with 3-forms on 6-dimensional manifodls, the first dimension where the classification of 3-forms is not trivial. There are three classes of multisymplectic 3-forms there. We study the class which is closely related to…
Sphericity and roundness are fundamental measures used for assessing object uniformity in 2D and 3D images. However, using their strict definition makes computation costly. As both 2D and 3D microscopy imaging datasets grow larger, there is…
Contact Geometry is an odd dimensional analogue of Symplectic Geometry. This vague idea can actually be formalized in a rather precise way by means of a Symplectic-to-Contact Dictionary. The aim of this review paper is discussing the basic…
We present a multi-scale approach to sketch-based shape retrieval. It is based on a novel multi-scale shape descriptor called Pyramidof- Parts, which encodes the features and spatial relationship of the semantic parts of query sketches. The…
Creative sketching or doodling is an expressive activity, where imaginative and previously unseen depictions of everyday visual objects are drawn. Creative sketch image generation is a challenging vision problem, where the task is to…
Magnetic skyrmion, i.e. a topologically stable swirling spin texture, appears as a particle-like object in the two-dimensional (2D) systems, and has recently attracted attention as a candidate of novel information carrier. In the real…
The concept of coreflexive set is introduced to study the structure of digraphs. New characterizations of line digraphs and nth-order line digraphs are given. Coreflexive sets also lead to another natural way of forming an intersection…
Discretization of curves is an ancient topic. Even discretization of curves with an eye toward differential geometry is over a century old. However there is no general theory or methodology in the literature, despite the ubiquitous use of…
This paper reviews a class of univariate piecewise polynomial functions known as discrete splines, which share properties analogous to the better-known class of spline functions, but where continuity in derivatives is replaced by (a…
One of the best things about geometry is that it's cool! Geometry enables us to create incredible designs and astounding patterns. This article shows how to use a simple technique (iteration) to create designs that are both cool and…
Modular forms are highly self-symmetric functions studied in number theory, with connections to several areas of mathematics. But they are rarely visualized. We discuss ongoing work to compute and visualize modular forms as 3D surfaces and…
In this work, we focus on the task of learning and representing dense correspondences in deformable object categories. While this problem has been considered before, solutions so far have been rather ad-hoc for specific object types (i.e.,…
Modeling deformations of a real object is an important task in computer vision, biomedical engineering and biomechanics. In this paper, we focus on a situation where a three-dimensional object is rotationally deformed about a fixed axis,…
A kinematic chain in three-dimensional Euclidean space consists of $n$ links that are connected by spherical joints. Such a chain is said to be within a closed configuration when its link lengths form a closed polygonal chain in three…