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3D modeling of articulated objects is a research problem within computer vision, graphics, and robotics. Its objective is to understand the shape and motion of the articulated components, represent the geometry and mobility of object parts,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Jiayi Liu , Manolis Savva , Ali Mahdavi-Amiri

3D mapping in dynamic environments poses a challenge for modern researchers in robotics and autonomous transportation. There are no universal representations for dynamic 3D scenes that incorporate multimodal data such as images, point…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Dmitry Yudin

We examine visual representations of data that make use of combinations of both 2D and 3D data mappings. Combining 2D and 3D representations is a common technique that allows viewers to understand multiple facets of the data with which they…

Human-Computer Interaction · Computer Science 2024-04-25 Jiayi Hong , Rostyslav Hnatyshyn , Ebrar A. D. Santos , Ross Maciejewski , Tobias Isenberg

Video-mapping is the process of coherent video-projection of images, animations or movies on static objects or buildings for shows. This paper focuses on the dynamic video-mapping of the suit of a puppet being moved by its puppeteer on the…

Computer Vision and Pattern Recognition · Computer Science 2018-10-10 Guillaume Caron , Mounya Belghiti , Anthony Dessaux

A particular type of assistive robots designed for physical interaction with objects could play an important role assisting with mobility and fall prevention in healthcare facilities. Autonomous mobile manipulation presents a hurdle prior…

Robotics · Computer Science 2020-11-12 Roya Sabbagh Novin , Amir Yazdani , Andrew Merryweather , Tucker Hermans

Humans have the remarkable ability to use held objects as tools to interact with their environment. For this to occur, humans internally estimate how hand movements affect the object's movement. We wish to endow robots with this capability.…

Robotics · Computer Science 2024-07-16 Weiming Zhi , Haozhan Tang , Tianyi Zhang , Matthew Johnson-Roberson

We address the problem of human motion tracking by registering a surface to 3-D data. We propose a method that iteratively computes two things: Maximum likelihood estimates for both the kinematic and free-motion parameters of a kinematic…

Computer Vision and Pattern Recognition · Computer Science 2023-11-21 Radu Horaud , Matti Niskanen , Guillaume Dewaele , Edmond Boyer

This work covers multiple aspects of overt visual attention on 3D renders: measurement, projection, visualization, and application to studying the influence of material appearance on looking behaviour. In the scope of this work, we ran an…

Human-Computer Interaction · Computer Science 2019-05-28 Oleksii Sidorov , Joshua S. Harvey , Hannah E. Smithson , Jon Y. Hardeberg

We introduce a method for modeling a configuration of objects in 2D or 3D images using a mathematical "skeletal linking structure" which will simultaneously capture the individual shape features of the objects and their positional…

Computer Vision and Pattern Recognition · Computer Science 2017-06-15 James Damon , Ellen Gasparovic

With the arrival of digital maps, the ubiquity of maps has increased sharply and new map functionalities have become available such as changing the scale on the fly or displaying/hiding layers. Users can now interact with maps on multiple…

Human-Computer Interaction · Computer Science 2019-09-05 Christian Kray , Auriol Degbelo

This paper propose a interactive 3D modeling method and corresponding system based on single or multiple uncalibrated images. The main feature of this method is that, according to the modeling habits of ordinary people, the 3D model of the…

Computer Vision and Pattern Recognition · Computer Science 2022-03-29 Zhi He , Rui Wang , Wei Hua , Yuchi Huo

Recent technological advances have made head-mounted displays (HMDs) smaller and untethered, fostering the vision of ubiquitous interaction with information in a digitally augmented physical world. For interacting with such devices, three…

Human-Computer Interaction · Computer Science 2023-03-29 Florian Müller

Probabilistic 3D map has been applied to object segmentation with multiple camera viewpoints, however, conventional methods lack of real-time efficiency and functionality of multilabel object mapping. In this paper, we propose a method to…

Robotics · Computer Science 2020-01-17 Kentaro Wada , Kei Okada , Masayuki Inaba

In this thesis we address two related aspects of visual object recognition: the use of motion information, and the use of internal supervision, to help unsupervised learning. These two aspects are inter-related in the current study, since…

Computer Vision and Pattern Recognition · Computer Science 2018-12-14 Daniel Harari

Mobile robots that navigate in unknown environments need to be constantly aware of the dynamic objects in their surroundings for mapping, localization, and planning. It is key to reason about moving objects in the current observation and at…

When a toddler is presented a new toy, their instinctual behaviour is to pick it upand inspect it with their hand and eyes in tandem, clearly searching over its surface to properly understand what they are playing with. At any instance…

Computer Vision and Pattern Recognition · Computer Science 2020-11-04 Edward J. Smith , Roberto Calandra , Adriana Romero , Georgia Gkioxari , David Meger , Jitendra Malik , Michal Drozdzal

Since the advent of mobile devices, both end-users and the IT industry have been longing for direct device-to-device (D2D) communication capabilities, expecting new kinds of interactive, personalized, and collaborative services. Fifteen…

Human-Computer Interaction · Computer Science 2023-09-22 Lauric Desauw , Adrien Luxey-Bitri , Rémy Raes , Romain Rouvoy , Olivier Ruas , Walter Rudametkin

Topology optimization methods have widely been used in various industries, owing to their potential for providing promising design candidates for mechanical devices. However, their applications are usually limited to the objects which do…

Computational Engineering, Finance, and Science · Computer Science 2023-03-01 Yuki Sato , Hiroki Kobayashi , Changyoung Yuhn , Atsushi Kawamoto , Tsuyoshi Nomura , Noboru Kikuchi

The movement of a user's face, easily detected by a smartphone's front camera, is an underexploited input modality for mobile interactions. We introduce three sets of face-engaged interaction techniques for augmenting the traditional mobile…

Human-Computer Interaction · Computer Science 2016-10-04 Jian Zhao , Ricardo Jota , Daniel Wigdor , Ravin Balakrishnan

In this paper we combine a survey of the most important topological properties of kinematic maps that appear in robotics, with the exposition of some basic results regarding the topological complexity of a map. In particular, we discuss…

Algebraic Topology · Mathematics 2017-07-14 Petar Pavešić