Related papers: Improved Protocols and Hardness Results for the Tw…
One of the most fundamental problems in distribution testing is the identity testing problem: given samples $x_1,\ldots,x_s$, the goal is to determine whether the samples are drawn from a target distribution $\mathcal{D}$. When…
Identification schemes are interactive protocols typically involving two parties, a prover, who wants to provide evidence of his or her identity and a verifier, who checks the provided evidence and decide whether it comes or not from the…
We propose a two-stage concatenated coding scheme for reliable and secure communication over intersymbol interference wiretap channels. We first establish the secrecy capacity. Then, motivated by the theoretical codes that achieve the…
We study the one-way two-party communication complexity of Maximum Matching in the semi-robust setting where the edges of a maximum matching are randomly partitioned between Alice and Bob, but all remaining edges of the input graph are…
In distributed interactive proofs, the nodes of a graph G interact with a powerful but untrustable prover who tries to convince them, in a small number of rounds and through short messages, that G satisfies some property. This series of…
Ultrafast physical random bit generation at hundreds of Gb/s rates, with verified randomness, is a crucial ingredient in secure communication and have recently emerged using optics based physical systems. Here we examine the inverse problem…
We investigate the problem of secure source coding with a two-sided helper in a game-theoretic framework. Alice (A) and Helen (H) view iid correlated information sequences $X^n$ and $Y^n$ respectively. Alice communicates to Bob (B) at rate…
Oblivious transfer is a primitive of paramount importance in cryptography or, more precisely, two- and multi-party computation due to its universality. Unfortunately, oblivious transfer cannot be achieved in an unconditionally secure way…
We consider a problem, which we call secure grouping, of dividing a number of parties into some subsets (groups) in the following manner: Each party has to know the other members of his/her group, while he/she may not know anything about…
One crucial and basic method for disclosing a secret to every participant in quantum cryptography is quantum secret sharing. Numerous intricate protocols, including secure multiparty summation, multiplication, sorting, voting, and more, can…
In quantum weak oblivious transfer, Alice sends Bob two bits and Bob can learn one of the bits at his choice. It was found that the security of such a protocol is bounded by $2P_{Alice}^{\ast }+P_{Bob}^{\ast }\geq 2$, where $P_{Alice}^{\ast…
Coin-flipping is a cryptographic task in which two physically separated, mistrustful parties wish to generate a fair coin-flip by communicating with each other. Chailloux and Kerenidis (2009) designed quantum protocols that guarantee…
A Private Repetition algorithm takes as input a differentially private algorithm with constant success probability and boosts it to one that succeeds with high probability. These algorithms are closely related to private metaselection…
A central goal of cryptography is Secure Multi-party Computation (MPC), where $n$ parties desire to compute a function of their joint inputs without letting any party learn about the inputs of its peers. Unfortunately, it is well-known that…
We consider the problem of quantum measurement compression with side information in the one-shot setting with shared randomness. In this problem, Alice shares a pure state with Reference and Bob and she performs a measurement on her…
Since the mid-1980s it has been known that Byzantine Agreement can be solved with probability 1 asynchronously, even against an omniscient, computationally unbounded adversary that can adaptively \emph{corrupt} up to $f<n/3$ parties.…
Vigenere Cipher is one of the classic cryptographic algorithms and included into symmetric key cryptography algorithm, where to encryption and decryption process use the same key. Vigenere Cipher has the disadvantage that if key length is…
We show that the maximum success probability of players sharing quantum entanglement in a two-player game with classical questions of logarithmic length and classical answers of constant length is NP-hard to approximate to within constant…
Stackelberg planning is a recently introduced single-turn two-player adversarial planning model, where two players are acting in a joint classical planning task, the objective of the first player being hampering the second player from…
We prove three new lower bounds for graph connectivity in the $1$-bit broadcast congested clique model, BCC$(1)$. First, in the KT-$0$ version of BCC$(1)$, in which nodes are aware of neighbors only through port numbers, we show an…