Related papers: Stuttering equivalence is too slow!
We study optimization problems in a metric space $(\mathcal{X},d)$ where we can compute distances in two ways: via a ''strong'' oracle that returns exact distances $d(x,y)$, and a ''weak'' oracle that returns distances $\tilde{d}(x,y)$…
We present a deterministic O(n log log n) time algorithm for finding shortest cycles and minimum cuts in planar graphs. The algorithm improves the previously known fastest algorithm by Italiano et al. in STOC'11 by a factor of log n. This…
We consider the classic online problem of scheduling on a single machine to minimize total flow time. In STOC 2021, the concept of robustness to distortion in processing times was introduced: for every distortion factor $\mu$, an…
The problem of constructing optimal factoring automata arises in the context of unification factoring for the efficient execution of logic programs. Given an ordered set of $n$ strings of length $m$, the problem is to construct a trie-like…
We consider the classical makespan minimization scheduling problem where $n$ jobs must be scheduled on $m$ identical machines. Using weighted random sampling, we developed two sublinear time approximation schemes: one for the case where $n$…
We give a deterministic $O(m\log^{2/3}n)$-time algorithm for single-source shortest paths (SSSP) on directed graphs with real non-negative edge weights in the comparison-addition model. This is the first result to break the $O(m+n\log n)$…
We investigate the complexity of algorithms counting ones in different sets of operations. With addition and logical operations (but no shift) $O(\log^2(n))$ steps suffice to count ones. Parity can be computed with complexity $O(\log(n))$,…
We improve the running times of $O(1)$-approximation algorithms for the set cover problem in geometric settings, specifically, covering points by disks in the plane, or covering points by halfspaces in three dimensions. In the unweighted…
The classical algorithm for solving B\"uchi games requires time $O(n\cdot m)$ for game graphs with $n$ states and $m$ edges. For game graphs with constant outdegree, the best known algorithm has running time $O(n^2/\log n)$. We present two…
We consider the online machine minimization problem in which jobs with hard deadlines arrive online over time at their release dates. The task is to determine a feasible schedule on a minimum number of machines. Our main result is a general…
The minimum-cost flow problem is a classic problem in combinatorial optimization with various applications. Several pseudo-polynomial, polynomial, and strongly polynomial algorithms have been developed in the past decades, and it seems that…
We show that deliberately introducing a nested simulation stage can lead to significant variance reductions when comparing two stopping times by Monte Carlo. We derive the optimal number of nested simulations and prove that the algorithm is…
This paper deals with the numerical integration of well-posed multiscale systems of ODEs or evolutionary PDEs. As these systems appear naturally in engineering problems, time-subcycling techniques are widely used every day to improve…
Due to its optimality on a single machine for the problem of minimizing average flow time, Shortest-Remaining-Processing-Time (\srpt) appears to be the most natural algorithm to consider for the problem of minimizing average flow time on…
We consider the problem of scheduling $n$ precedence-constrained jobs on $m$ uniformly-related machines in the presence of an arbitrary, fixed communication delay $\rho$. We consider a model that allows job duplication, i.e. processing of…
This paper introduces the notion of distributed verification without preprocessing. It focuses on the Minimum-weight Spanning Tree (MST) verification problem and establishes tight upper and lower bounds for the time and message complexities…
We consider the problem of inferring an edge-labeled graph from the sequence of edge labels seen in a walk of that graph. It has been known that this problem is solvable in $O(n \log n)$ time when the targets are path or cycle graphs. This…
In the online bipartite matching problem with replacements, all the vertices on one side of the bipartition are given, and the vertices on the other side arrive one by one with all their incident edges. The goal is to maintain a maximum…
We present two randomised approximate counting algorithms with $\widetilde{O}(n^{2-c}/\varepsilon^2)$ running time for some constant $c>0$ and accuracy $\varepsilon$: (1) for the hard-core model with fugacity $\lambda$ on graphs with…
In the moldable job scheduling problem one has to assign a set of $n$ jobs to $m$ machines, in order to minimize the time it takes to process all jobs. Each job is moldable, so it can be assigned not only to one but any number of the equal…