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Drag-based image editing has recently gained popularity for its interactivity and precision. However, despite the ability of text-to-image models to generate samples within a second, drag editing still lags behind due to the challenge of…

Computer Vision and Pattern Recognition · Computer Science 2024-12-03 Joonghyuk Shin , Daehyeon Choi , Jaesik Park

Smartphones with large screens provide users with increased display and interaction space but pose challenges in reaching certain areas with the thumb when using the device with one hand. To address this, we introduce GazeSwipe, a…

Human-Computer Interaction · Computer Science 2025-03-28 Zhuojiang Cai , Jingkai Hong , Zhimin Wang , Feng Lu

The applications of fingertip haptic devices have spread to various fields from revolutionizing virtual reality and medical training simulations to facilitating remote robotic operations, proposing great potential for enhancing user…

Robotics · Computer Science 2025-07-11 Daria Trinitatova , Dzmitry Tsetserukou

To serve the intricate and varied demands of image editing, precise and flexible manipulation in image content is indispensable. Recently, Drag-based editing methods have gained impressive performance. However, these methods predominantly…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Pengyang Ling , Lin Chen , Pan Zhang , Huaian Chen , Yi Jin , Jinjin Zheng

In automotive domain, operation of secondary tasks like accessing infotainment system, adjusting air conditioning vents, and side mirrors distract drivers from driving. Though existing modalities like gesture and speech recognition systems…

Human-Computer Interaction · Computer Science 2021-06-11 Gowdham Prabhakar , Priyam Rajkhowa , Pradipta Biswas

In this paper, we propose a new drag and drop interaction technique for graphs. We designed this interaction to support analysis in complex multidimensional and temporal graphs. The drag and drop interaction is enhanced with an intuitive…

Human-Computer Interaction · Computer Science 2019-02-06 Benjamin Renoust , Haolin Ren , Guy Melançon

Mid-air gestures serve as a common interaction modality across Extended Reality (XR) applications, enhancing engagement and ownership through intuitive body movements. However, prolonged arm movements induce shoulder fatigue, known as…

Human-Computer Interaction · Computer Science 2025-03-04 Yi Li , Florian Fischer , Tim Dwyer , Barrett Ens , Robert Crowther , Per Ola Kristensson , Benjamin Tag

One of the main challenges of gaze-based interactions is the ability to distinguish normal eye function from a deliberate interaction with the computer system, commonly referred to as 'Midas touch'. In this paper we propose, EyeTAP (Eye…

Human-Computer Interaction · Computer Science 2021-06-18 Mohsen Parisay , Charalambos Poullis , Marta Kersten

Recent advancements in eye tracking technology are driving the adoption of gaze-assisted interaction as a rich and accessible human-computer interaction paradigm. Gaze-assisted interaction serves as a contextual, non-invasive, and explicit…

Human-Computer Interaction · Computer Science 2018-03-14 Vijay Rajanna , Tracy Hammond

The paradigm of bare-hand interaction has become increasingly prevalent in Augmented Reality (AR) and Virtual Reality (VR) environments, propelled by advancements in hand tracking technology. However, a significant challenge arises in…

Human-Computer Interaction · Computer Science 2025-11-27 Taejun Kim , Youngbo Aram Shim , Youngin Kim , Sunbum Kim , Jaeyeon Lee , Geehyuk Lee

Assistive robotic grasping plays an important role in enabling safe and adaptive manipulation of diverse objects. However, existing systems often rely on electronic sensing and multi-stage processing pipelines, increasing system complexity…

Robotics · Computer Science 2026-05-08 Jing Xu , Xuezhi Niu , Didem Gurdur Broo , Klas Hjort

Recent research advance has significantly improved the visual realism of immersive 3D video communication. In this work we present a method to further enhance this immersive experience by adding the hand touch capability ("remote hand…

Computer Vision and Pattern Recognition · Computer Science 2023-03-01 Yizhong Zhang , Zhiqi Li , Sicheng Xu , Chong Li , Jiaolong Yang , Xin Tong , Baining Guo

ThumbTrak is a novel wearable input device that recognizes 12 micro-finger poses in real-time. Poses are characterized by the thumb touching each of the 12 phalanges on the hand. It uses a thumb-ring, built with a flexible printed circuit…

Human-Computer Interaction · Computer Science 2021-12-28 Wei Sun , Franklin Mingzhe Li , Congshu Huang , Zhenyu Lei , Benjamin Steeper , Songyun Tao , Feng Tian , Cheng Zhang

Enabling gaze interaction in real-time on handheld mobile devices has attracted significant attention in recent years. An increasing number of research projects have focused on sophisticated appearance-based deep learning models to enhance…

Human-Computer Interaction · Computer Science 2023-04-20 Yaxiong Lei , Yuheng Wang , Tyler Caslin , Alexander Wisowaty , Xu Zhu , Mohamed Khamis , Juan Ye

Regulating grasping force to reduce slippage during dynamic object interaction remains a fundamental challenge in robotic manipulation, especially when objects are manipulated by multiple rolling contacts, have unknown properties (such as…

Robotics · Computer Science 2025-12-25 Cheng-Yu Kuo , Hirofumi Shin , Takamitsu Matsubara

Gesture-based interfaces are often used to achieve a more natural and intuitive teleoperation of robots. Yet, sometimes, gesture control requires postures or movements that cause significant fatigue to the user. In a previous user study, we…

One-handed use of smartphones is a common scenario in daily life. However, use of smartphones with thumb gives limited reachability to the complete screen. This problem is more severe when targets are located at corners of the device or far…

Human-Computer Interaction · Computer Science 2022-08-19 Siddharth Mehrotra , Saurav Das , Sourabh Zanwar

Tactile sensation is essential for humans to recognize objects. Various devices have been developed in the past for tactile presentation by electrostatic force, which are easy to configure devices, but there is currently no such device that…

Human-Computer Interaction · Computer Science 2024-10-08 Naoto Takayanagi , Naoji Matsuhisa , Yuki Hashimoto , Yuta Sugiura

Spatial drawing using ruled-surface brush strokes is a popular mode of content creation in immersive VR, yet little is known about the usability of existing spatial drawing interfaces or potential improvements. We address these questions in…

Human-Computer Interaction · Computer Science 2021-09-10 Enrique Rosales , Jafet Rodriguez , Chrystiano Araújo , Nicholas Vining , Dongwook Yoon , Alla Sheffer

Teleoperation is a key approach for collecting high-quality, physically consistent demonstrations for robotic manipulation. However, teleoperation for dexterous manipulation remains constrained by: (i) inaccurate hand-robot motion mapping,…

Robotics · Computer Science 2026-03-31 Feiyu Jia , Xiaojie Niu , Sizhe Yang , Qingwei Ben , Tao Huang , Feng zhao , Jingbo Wang , Jiangmiao Pang
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