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We study coverage problems in which, for a set of agents and a given threshold $T$, the goal is to select $T$ subsets (of the agents) that, while satisfying combinatorial constraints, achieve fair and efficient coverage among the agents. In…

Computer Science and Game Theory · Computer Science 2022-07-06 Siddharth Barman , Anand Krishna , Y. Narahari , Soumyarup Sadhukhan

Mixed-motive multi-agent settings are rife with persistent free-riding because individual effort benefits all members equally, yet each member bears the full cost of their own contribution. Classical work by Holmstr\"om established that…

Multiagent Systems · Computer Science 2026-01-26 Vik Pant , Eric Yu

Many real-world systems are composed of interdependent networks that rely on one another. Such networks are typically designed and operated by different entities, who aim at maximizing their own payoffs. There exists a game among these…

Physics and Society · Physics 2017-03-08 Yuhang Fan , Gongze Cao , Shibo He , Jiming Chen , Youxian Sun

Shared control systems aim to combine human and robot abilities to improve task performance. However, achieving optimal performance requires that the robot's level of assistance adjusts the operator's cognitive workload in response to the…

Robotics · Computer Science 2025-04-22 Jiahe Pan , Jonathan Eden , Denny Oetomo , Wafa Johal

This paper considers non-cooperative and fully-distributed power-allocation for secondary-users (SUs) in spectrum-sharing environments when normalized-interference to each secondary-user is uncertain. We model each uncertain parameter by…

Networking and Internet Architecture · Computer Science 2011-03-28 Saeedeh Parsaeefard , Ahmad R. Sharafat

The collective effort exceeds the sum of its parts when individuals coordinate and regulate their activities and behaviors. This holds true even in self-organizing systems with open, voluntary participation where coordination occurs…

Physics and Society · Physics 2024-07-22 Jisung Yoon , Chris Kempes , Vicky Chuqiao Yang , Seoul Lee , Geoffrey West , Hyejin Youn

Various social contexts ranging from public goods provision to information collection can be depicted as games of strategic interactions, where a player's well-being depends on her own action as well as on the actions taken by her…

Physics and Society · Physics 2015-04-01 Giulio Cimini , Claudio Castellano , Angel Sánchez

This paper focuses on the coordination of a large population of dynamic agents with private information over multiple periods. Each agent maximizes the individual utility, while the coordinator determines the market rule to achieve group…

Systems and Control · Computer Science 2015-10-05 Sen Li , Wei Zhang

We introduce a novel class of Nash equilibrium seeking dynamics for non-cooperative games with a finite number of players, where the convergence to the Nash equilibrium is bounded by a KL function with a settling time that can be upper…

Optimization and Control · Mathematics 2020-12-25 Jorge I. Poveda , Miroslav Krstic , Tamer Basar

In this paper, we first discuss the definition of modularity (Q) used as a metric for community quality and then we review the modularity maximization approaches which were used for community detection in the last decade. Then, we discuss…

Physics and Society · Physics 2016-11-17 Mingming Chen , Konstantin Kuzmin , Boleslaw K. Szymanski

We consider a communication system where a base station (BS) transmits update packets to $N$ users, one user at a time, over a wireless channel. We investigate the age of this status updating system with an adversary that jams the update…

Information Theory · Computer Science 2023-02-28 Subhankar Banerjee , Sennur Ulukus

A voting rule decides on a probability distribution over a set of m alternatives, based on rankings of those alternatives provided by agents. We assume that agents have cardinal utility functions over the alternatives, but voting rules have…

Computer Science and Game Theory · Computer Science 2024-01-23 Soroush Ebadian , Anson Kahng , Dominik Peters , Nisarg Shah

We study the robust Nash equilibrium (RNE) for a class of games in communications systems and networks where the impact of users on each other is an additive function of their strategies. Each user measures this impact, which may be…

Computer Science and Game Theory · Computer Science 2011-09-21 Saeedeh Parsaeefard , Ahmad R. Sharafat , Mihaela van der Schaar

We investigate what quantum advantages can be obtained in multipartite non-cooperative games by studying how different types of quantum resources can lead to new Nash equilibria and improve social welfare -- a measure of the quality of an…

Quantum Physics · Physics 2024-06-19 Alastair A. Abbott , Mehdi Mhalla , Pierre Pocreau

This paper introduces a consensus-based generalized multi-population aggregative game coordination approach with application to electric vehicles charging under transmission line constraints. The algorithm enables agents to seek an…

Systems and Control · Electrical Eng. & Systems 2023-10-19 Mahsa Ghavami , Babak Ghaffarzadeh Bakhshayesh , Mohammad Haeri , Giacomo Como , Hamed Kebriaei

A Nash Equilibrium (NE) is a strategy profile resilient to unilateral deviations, and is predominantly used in the analysis of multiagent systems. A downside of NE is that it is not necessarily stable against deviations by coalitions. Yet,…

Computer Science and Game Theory · Computer Science 2014-01-16 Michal Feldman , Tami Tamir

A game-theoretic model for studying power control in multi-carrier CDMA systems is proposed. Power control is modeled as a non-cooperative game in which each user decides how much power to transmit over each carrier to maximize its own…

Information Theory · Computer Science 2007-07-13 Farhad Meshkati , Mung Chiang , H. Vincent Poor , Stuart C. Schwartz

This paper investigates the game theory of resource-allocation situations where the "first come, first serve" heuristic creates inequitable, asymmetric benefits to the players. Specifically, this problem is formulated as a Generalized Nash…

Computer Science and Game Theory · Computer Science 2022-06-16 Nathan Boyd , Steven Gabriel , George Rest , Tom Dumm

One of the natural objectives of the field of the social networks is to predict agents' behaviour. To better understand the spread of various products through a social network arXiv:1105.2434 introduced a threshold model, in which the nodes…

Computer Science and Game Theory · Computer Science 2013-04-09 Sunil Simon , Krzysztof R. Apt

In this contribution, the performance of a multi-user system is analyzed in the context of frequency selective fading channels. Using game theoretic tools, a useful framework is provided in order to determine the optimal power allocation…

Information Theory · Computer Science 2016-11-18 Nicolas Bonneau , Mérouane Debbah , Eitan Altman , Are Hjørungnes