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Drawing supports learning by externalizing mental models, but providing timely feedback at scale remains challenging. We present Draw2Learn, a system that explores how AI can act as a supportive teammate during drawing-based learning. The…

Human-Computer Interaction · Computer Science 2026-02-03 Yuqi Hang

Learning involves relations, interactions and connections between learners, teachers and the world at large. Such interactions are essentially temporal and unfold in time. Yet, researchers have rarely combined the two aspects (the temporal…

Social and Information Networks · Computer Science 2023-07-25 Mohammed Saqr

Learning performed over finite time is inherently irreversible. In Part~I of this series, we modeled learning as a transport process in the space of parameter distributions and derived the Epistemic Speed Limit (ESL), which lower-bounds…

Machine Learning · Computer Science 2026-02-12 Daisuke Okanohara

In this paper, we propose to learn temporal embeddings of video frames for complex video analysis. Large quantities of unlabeled video data can be easily obtained from the Internet. These videos possess the implicit weak label that they are…

Computer Vision and Pattern Recognition · Computer Science 2015-05-05 Vignesh Ramanathan , Kevin Tang , Greg Mori , Li Fei-Fei

Edge AI, which brings artificial intelligence to the edge of the network for real-time processing and decision-making, has emerged as a transformative technology across various applications. However, the deployment of Edge AI systems faces…

Signal Processing · Electrical Eng. & Systems 2025-11-11 Zhiyuan Zhai , Wei Ni , Xin Wang

Incremental learning is the ability of systems to acquire knowledge over time, enabling their adaptation and generalization to novel tasks. It is a critical ability for intelligent, real-world systems, especially when data changes…

Machine Learning · Computer Science 2025-09-03 Mladjan Jovanovic , Peter Voss

Understanding temporal dynamics of video is an essential aspect of learning better video representations. Recently, transformer-based architectural designs have been extensively explored for video tasks due to their capability to capture…

Computer Vision and Pattern Recognition · Computer Science 2022-07-20 Sukmin Yun , Jaehyung Kim , Dongyoon Han , Hwanjun Song , Jung-Woo Ha , Jinwoo Shin

Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna

In the rapidly evolving educational landscape, the integration of technology has shifted from an enhancement to a cornerstone of educational strategy worldwide. This transition is propelled by advancements in digital technology, especially…

Computers and Society · Computer Science 2025-10-15 Ananth Hariharan

The influence of Artificial Intelligence (AI), and specifically Large Language Models (LLM), on education is continuously increasing. These models are frequently used by students, giving rise to the question whether current forms of…

Human-Computer Interaction · Computer Science 2025-07-02 Patrick Stokkink

The millions of movies produced in the human history are valuable resources for computer vision research. However, learning a vision model from movie data would meet with serious difficulties. A major obstacle is the computational cost --…

Computer Vision and Pattern Recognition · Computer Science 2018-06-15 Qingqiu Huang , Yuanjun Xiong , Yu Xiong , Yuqi Zhang , Dahua Lin

An instructor teaching a course on Software Architecture needs to be more reflective to engage students productively in the learning activities. In this reflective essay, the author identifies a few decisive moments referred to as…

Software Engineering · Computer Science 2021-01-26 Arvind W Kiwelekar

Using reinforcement learning to learn control policies is a challenge when the task is complex with potentially long horizons. Ensuring adequate but safe exploration is also crucial for controlling physical systems. In this paper, we use…

Machine Learning · Computer Science 2019-03-26 Xiao Li , Calin Belta

We enable reinforcement learning agents to learn successful behavior policies by utilizing relevant pre-existing teacher policies. The teacher policies are introduced as objectives, in addition to the task objective, in a multi-objective…

Machine Learning · Computer Science 2023-08-31 Shruti Mishra , Ankit Anand , Jordan Hoffmann , Nicolas Heess , Martin Riedmiller , Abbas Abdolmaleki , Doina Precup

Predictive learning uses a known state to generate a future state over a period of time. It is a challenging task to predict spatiotemporal sequence because the spatiotemporal sequence varies both in time and space. The mainstream method is…

Computer Vision and Pattern Recognition · Computer Science 2022-10-05 Haoyu Pan , Hao Wu , Tan Yang

One of the most ambitious use cases of computer-assisted learning is to build a recommendation system for lifelong learning. Most recommender algorithms exploit similarities between content and users, overseeing the necessity to leverage…

Information Retrieval · Computer Science 2019-12-04 Sahan Bulathwela , Maria Perez-Ortiz , Emine Yilmaz , John Shawe-Taylor

Embedded computing systems are pervasive in our everyday lives, imparting digital intelligence to a variety of electronic platforms used in our vehicles, smart appliances, wearables, mobile devices, and computers. The need to train the next…

Computers and Society · Computer Science 2022-06-08 Sudeep Pasricha

End-to-end learning refers to training a possibly complex learning system by applying gradient-based learning to the system as a whole. End-to-end learning system is specifically designed so that all modules are differentiable. In effect,…

Machine Learning · Computer Science 2017-04-28 Tobias Glasmachers

The effective integration of generative artificial intelligence in education is a fundamental aspect to prepare future generations. The objective of this study is to analyze from a quantitative and qualitative point of view the perception…

Computers and Society · Computer Science 2024-09-04 Sergio Altares-López , José M. Bengochea-Guevara , Carlos Ranz , Héctor Montes , Angela Ribeiro

We present an approach to evaluate the efficacy of annotations in augmenting learning environments in the context of Virtual Reality. Our study extends previous work highlighting the benefits of learning based in virtual reality and…

Human-Computer Interaction · Computer Science 2025-02-24 Maximilian Enderling , Jan Hombeck , Kai Lawonn