Related papers: SPAMCART: a code for smoothed particle Monte Carlo…
An implicit method for radiative transfer in SPH is described. The diffusion approximation is used, and the hydrodynamic calculations are performed by a fully three--dimensional SPH code. Instead of the energy equation of state for an ideal…
We release a new grid of stellar limb-darkening coefficients (LDCs, using the quadratic, power-2 and claret-4 laws) and intensity profiles for the Kepler, U, B, V and R passbands, based on STAGGER model atmospheres. The data can be…
We describe the implementation and testing of a smoothed particle hydrodynamics (SPH) code that solves the equations of radiation hydrodynamics in the flux-limited diffusion (FLD) approximation. The SPH equations of radiation hydrodynamics…
We present the implementation of a radiative transfer solver with coherent scattering in the new BIFROST code for radiative magneto-hydrodynamical (MHD) simulations of stellar surface convection. The code is fully parallelized using MPI…
A new code for evaluation of light absorption and scattering by interstellar dust grains is presented. The radiative transfer problem is solved using ray-tracing algorithm in a self-consistent and highly efficient way. The code demonstrates…
Polarization is an important tool to further the understanding of interstellar dust and the sources behind it. In this paper we describe our implementation of polarization that is due to scattering of light by spherical grains and electrons…
We implement a Monte Carlo radiative transfer method, that uses a large number of monochromatic luminosity packets to represent the radiation transported through a system. These packets are injected into the system and interact…
We present an updated version of SKIRT, a 3D Monte Carlo radiative transfer code developed to simulate dusty galaxies. The main novel characteristics of the SKIRT code are the use of a stellar foam to generate random positions, an efficient…
We present a set of new numerical methods that are relevant to calculating radiation pressure terms in hydrodynamics calculations, with a particular focus on massive star formation. The radiation force is determined from a Monte Carlo…
We present the DIRTY radiative transfer model in this paper and a companion paper. This model computes the polarized radiative transfer of photons from arbitrary distributions of stars through arbitrary distributions of dust using Monte…
To make relevant predictions about observable emission, hydrodynamical simulation codes must employ schemes that account for radiative losses, but the large dimensionality of accurate radiative transfer schemes is often prohibitive.…
A revised and greatly improved version of the 3D continuum radiative transfer code MC3D is presented. It is based on the Monte-Carlo method and solves the radiative transfer problem self-consistently. It is designed for the simulation of…
Solving the continuum radiative transfer equation in high opacity media requires sophisticated numerical tools. In order to test the reliability of such tools, we present a benchmark of radiative transfer codes in a 2D disc configuration.…
We introduce the radiative transfer postprocessing code Subsweep. The code is based on the method of transport sweeps, in which the exact solution to the scattering-less radiative transfer equation is computed in a single pass through the…
We present SPARCS, which combines the moment-based radiative transfer method SPH-M1RT with the non-equilibrium metal chemistry solver CHIMES in the modern highly-parallel astrophysical code SWIFT. SPARCS enables on-the-fly radiation…
We present the results of a three-dimensional Monte Carlo radiative transfer code for starless molecular cloud cores heated by an external isotropic or non-isotropic interstellar radiation field. The code computes the dust temperature…
We present a new method of incorporating radiative transfer into Smoothed Particle Hydrodynamics (SPH). There have been many recent attempts at radiative transfer in SPH (Stamatellos et al 2005, 2005, Mayer et al 2007, Whitehouse and Bate…
In this paper we present two efficient implementations of the diffusion approximation to be employed in Monte Carlo computations of radiative transfer in dusty media of massive circumstellar disks. The aim is to improve the accuracy of the…
Here we present the derivation, description and results of a Monte Carlo-based algorithm for simulating inelastic scattering of photo-electrons when passing through some scattering medium, such as a gas atmosphere or a solid material. The…
Context: The Monte Carlo method is probably the most widely used approach to solve the radiative transfer problem, especially in a general 3D geometry. The physical processes of emission, absorption, and scattering are easily incorporated…