Related papers: The Domination Game: Proving the 3/5 Conjecture on…
We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a…
We study the Maker-Breaker game on the hypergraph of chains of fixed size in a poset. In a product of chains, the maximum size of a chain that Maker can guarantee building is $k-\lfloor r/2\rfloor$, where $k$ is the maximum size of a chain…
We prove the following result: If $G$ be a connected graph on $n \ge 6$ vertices, then there exists a set of vertices $D$ with $|D| \le \frac{n}{3}$ and such that $V(G) \setminus N[D]$ is an independent set, where $N[D]$ is the closed…
As a natural variant of domination in graphs, Dankelmann et al. [Domination with exponential decay, Discrete Math. 309 (2009) 5877-5883] introduce exponential domination, where vertices are considered to have some dominating power that…
In a function that takes its inputs from various players, the effect of a player measures the variation he can cause in the expectation of that function. In this paper we prove a tight upper bound on the number of players with large effect,…
This work extends the theory presented in Mean Field Games with a Dominating Player by Bensoussan, Chau and Yam on mean field games with a dominating player, to the case in which the utility and cost functions depend not only on the law of…
The iterated prisoner's dilemma is a game that produces many counter-intuitive and complex behaviors in a social environment, based on very simple basic rules. It illustrates that cooperation can be a good thing even in a competitive world,…
Given a connected graph with domination (or total domination) number \gamma>=2, we ask for the maximum number m_\gamma and m_{\gamma,T} of dominating and total dominating sets of size \gamma. An exact answer is provided for \gamma=2and…
Two-player, turn-based, stochastic games with reachability conditions are considered, where the maximizer has no information (he is blind) and is restricted to deterministic strategies whereas the minimizer is perfectly informed. We ask the…
We study zero-sum differential games with state constraints and one-sided information, where the informed player (Player 1) has a categorical payoff type unknown to the uninformed player (Player 2). The goal of Player 1 is to minimize his…
We introduce and analyze the ordered Zeckendorf game, a novel combinatorial two-player game inspired by Zeckendorf's Theorem, which guarantees a unique decomposition of every positive integer as a sum of non-consecutive Fibonacci numbers.…
We consider the eternal distance-2 domination problem, recently proposed by Cox, Meger, and Messinger, on trees. We show that finding a minimum eternal distance-2 dominating set of a tree is linear time in the order of the graph by…
A matching game is a cooperative profit game defined on an edge-weighted graph, where the players are the vertices and the profit of a coalition is the maximum weight of matchings in the subgraph induced by the coalition. A population…
In a mean field game of controls, a large population of identical players seek to minimize a cost that depends on the joint distribution of the states of the players and their controls. We first consider the classes of mean field games of…
We consider a variant of the game of Cops and Robbers, called Containment, in which cops move from edge to adjacent edge, the robber moves from vertex to adjacent vertex (but cannot move along an edge occupied by a cop). The cops win by…
We integrate dual-process theories of human cognition with evolutionary game theory to study the evolution of automatic and controlled decision-making processes. We introduce a model where agents who make decisions using either automatic or…
We study a generalisation of B\"uchi-Landweber games to the timed setting. The winning condition is specified by a non-deterministic timed automaton with epsilon transitions and only Player I can elapse time. We show that for fixed number…
An active line of research has considered games played on networks in which payoffs depend on both a player's individual decision and also the decisions of her neighbors. Such games have been used to model issues including the formation of…
In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…
In this paper, we consider zero-sum repeated games in which the maximizer is restricted to strategies requiring no more than a limited amount of randomness. Particularly, we analyze the maxmin payoff of the maximizer in two models: the…