Related papers: Trainyard is NP-Hard
Using the notion of visibility representations, our paper establishes a new property of instances of the Nondeterministic Constraint Logic (NCL) problem (a PSPACE-complete problem that is very convenient to prove the PSPACE-hardness of…
We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…
In this paper we investigate formal verification problems for Neural Network computations. Various reachability problems will be in the focus, such as: Given symbolic specifications of allowed inputs and outputs in form of Linear…
The theoretical analysis of deep neural networks (DNN) is arguably among the most challenging research directions in machine learning (ML) right now, as it requires from scientists to lay novel statistical learning foundations to explain…
In a typical regular expression (regex) crossword puzzle, you are given two nonempty lists $R_1,\ldots,R_m$ and $C_1,\ldots,C_n$ of regular expressions over some alphabet, and your goal is to fill in an $m\times n$ grid with letters from…
We prove that king chasing problem in Chinese Chess is NP-hard when generalized to $n\times n$ boards. `King chasing' is a frequently-used strategy in Chinese Chess, which means that the player has to continuously check the opponent in…
Several physically inspired problems have been proven undecidable; examples are the spectral gap problem and the membership problem for quantum correlations. Most of these results rely on reductions from a handful of undecidable problems,…
In this paper, we study the algorithmic complexity of the Mastermind game, where results are single-color black pegs. This differs from the usual dual-color version of the game, but better corresponds to applications in genetics. We show…
Public goods games in undirected networks are generally known to have pure Nash equilibria, which are easy to find. In contrast, we prove that, in directed networks, a broad range of public goods games have intractable equilibrium problems:…
The ARRIVIAL problem introduced by Dohrau, G\"artner, Kohler, Matou\v{s}ek and Welzl concerns a train moving on a directed graph proceeding along outward edges according to the position of 'switches' at each vertex, which in turn are…
Motivated by the applications of routing in PCB buses, the Rectangle Escape Problem was recently introduced and studied. In this problem, we are given a set of rectangles $\mathcal{S}$ in a rectangular region $R$, and we would like to…
We study the average-case complexity of the classic Minesweeper game in which players deduce the locations of mines on a two-dimensional lattice. Playing Minesweeper is known to be co-NP-complete. We show empirically that Minesweeper…
The flooding games, which are called Flood-It, Mad Virus, or HoneyBee, are a kind of coloring games and they have been becoming popular online. In these games, each player colors one specified cell in his/her turn, and all connected…
Recurrent neural networks (RNN) such as long-short-term memory (LSTM) networks are essential in a multitude of daily live tasks such as speech, language, video, and multimodal learning. The shift from cloud to edge computation intensifies…
We study algorithmic complexity of solving subtraction games in a~fixed dimension with a finite difference set. We prove that there exists a game in this class such that any algorithm solving the game runs in exponential time. Also we prove…
We study the problem of computing stationary Nash equilibria in discounted perfect information stochastic games from the viewpoint of computational complexity. For two-player games we prove the problem to be in PPAD, which together with a…
Train scheduling is one of the significant issues in the railway industry in recent years since it has an important role in efficacy of railway infrastructure. In this paper, the timetabling problem of a multiple tracked railway network is…
Avoidance games are games in which two players claim vertices of a hypergraph and try to avoid some structures. These games are studied since the introduction of the game of SIM in 1968, but only few complexity results are known on them. In…
The Traveling Tournament Problem (TTP) is a challenging combinatorial optimization problem that has attracted the interest of researchers around the world. This paper proposes an improved search neighbourhood for the TTP that has been…
Consensus problems for strings and sequences appear in numerous application contexts, ranging from bioinformatics over data mining to machine learning. Closing some gaps in the literature, we show that several fundamental problems in this…