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The paper considers implementations of some randomized algorithms in connection with obtaining a random $n^2 \times n^2$ Sudoku matrix with programming language C++. For this purpose we describes the set $\Pi_n$ of all $(2n) \times n$…

Discrete Mathematics · Computer Science 2024-08-09 Krasimir Yordzhev

Sudoku puzzles can be formulated and solved as a sparse linear system of equations. This problem is a very useful example for the Compressive Sensing (CS) theoretical study. In this study, the equivalence of Sudoku puzzles L0 and L1…

Optimization and Control · Mathematics 2017-07-07 Linyuan Wang , Wenkun Zhang , Bin Yan , Ailong Cai

A transversal in an $n \times n$ latin square is a collection of $n$ entries not repeating any row, column, or symbol. Kwan showed that almost every $n \times n$ latin square has $\bigl((1 + o(1)) n / e^2\bigr)^n$ transversals as $n \to…

Combinatorics · Mathematics 2023-05-24 Sean Eberhard , Freddie Manners , Rudi Mrazović

Sumplete is a logic puzzle famous for being developed by ChatGPT. The puzzle consists of a rectangular grid, with each cell containing a number. The player has to cross out some numbers such that the sum of uncrossed numbers in each row and…

Computational Complexity · Computer Science 2024-07-01 Suthee Ruangwises

This article, showing that almost all objects in the title are asymmetric, is re-typed from a manuscript I wrote somewhere around 1980 (after the papers of Bang and Friedland on the permanent conjecture but before those of Egorychev and…

Combinatorics · Mathematics 2015-07-09 Peter J. Cameron

In this paper we study pattern avoidance in Latin Squares, which gives us a two dimensional analogue of the well studied notion of pattern avoidance in permutations. Our main results include enumerating and characterizing the Latin Squares…

Combinatorics · Mathematics 2014-03-11 Michael J. Earnest , Samuel C. Gutekunst

Latin hypercube designs achieve optimal univariate stratifications and are useful for computer experiments. Sliced Latin hypercube designs are Latin hypercube designs that can be partitioned into smaller Latin hypercube designs. In this…

Statistics Theory · Mathematics 2019-05-09 Jin Xu , Xu He , Xiaojun Duan , Zhengming Wang

Challenges for physical solitaire puzzle games are typically designed in advance by humans and limited in number. Alternatively, some games incorporate rules for stochastic setup, where the human solver randomly sets up the game board…

Artificial Intelligence · Computer Science 2019-05-28 Mark Goadrich , James Droscha

In this paper, we examine linguistic puzzles used in high school linguistics competitions, focusing on two common formats: Rosetta Stone and Match-Up. We propose a systematic procedure for converting existing Rosetta Stone puzzles into…

Computation and Language · Computer Science 2026-05-14 Neh Majmudar , Anne Huang , Jinfan Frank Hu , Elena Filatova

A defining set of a Latin square is a partially filled-in Latin square which completes to no other Latin square of the same order. We introduce the concept of a $k$-strong defining set, in which if less than $k$ entries are deleted, the…

Combinatorics · Mathematics 2026-05-28 Richard Bean , Nicholas Cavenagh

Rectangular designs are classified as regular, Latin regular, semiregular, Latin semiregular and singular designs. Some series of selfdual as well as alpharesolvable designs are obtained using matrix approaches which belong to the above…

Combinatorics · Mathematics 2022-06-02 Mithilesh Kumar Singh , Shyam Saurabh

Several articles deal with tilings with various shapes, and also a very frequent type of combinatorics is to examine the walks on graphs or on grids. We combine these two things and give the numbers of the shortest walks crossing the tiled…

Combinatorics · Mathematics 2024-03-20 László Németh

We answer a question posed by D\'enes and Keedwell that is equivalent to the following. For each order $n$ what is the smallest size of a partial latin square that cannot be embedded into the Cayley table of any group of order $n$? We also…

Combinatorics · Mathematics 2017-01-11 Ian M. Wanless , Bridget S. Webb

For integers $n>2$ and $k>0$, an $(n\times n)/k$ semi-Latin square is an $n\times n$ array of $k$-subsets (called blocks) of an $nk$-set (of treatments), such that each treatment occurs once in each row and once in each column of the array.…

Statistics Theory · Mathematics 2021-01-29 R. A. Bailey , Leonard H. Soicher

The rules of Sudoku are often specified using twenty seven \texttt{all\_different} constraints, referred to as the {\em big} \mrules. Using graphical proofs and exploratory logic programming, the following main and new result is obtained:…

Artificial Intelligence · Computer Science 2020-02-19 Bart Demoen , Maria Garcia de la Banda

In this article we demonstrate how to solve a variety of problems and puzzles using the built-in SAT solver of the computer algebra system Maple. Once the problems have been encoded into Boolean logic, solutions can be found (or shown to…

Artificial Intelligence · Computer Science 2020-03-17 Curtis Bright , Jürgen Gerhard , Ilias Kotsireas , Vijay Ganesh

Rubik's Cube is an easily-understood puzzle, which is originally called the "magic cube". It is a well-known planning problem, which has been studied for a long time. Yet many simple properties remain unknown. This paper studies whether…

Artificial Intelligence · Computer Science 2011-05-10 Jingchao Chen

Monte Carlo Search gives excellent results in multiple difficult combinatorial problems. Using a prior to perform non uniform playouts during the search improves a lot the results compared to uniform playouts. Handmade heuristics tailored…

Artificial Intelligence · Computer Science 2024-01-22 Tristan Cazenave

The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…

Computational Complexity · Computer Science 2018-04-30 Erik D. Demaine , Mikhail Rudoy

Inspired by a common technique for shuffling a deck of cards on a table without riffling, we continue the study of a prequel paper on the pile shuffle and its capabilities as a sorting device. We study two sort feasibility problems of…

Computational Complexity · Computer Science 2025-06-09 Kyle B. Treleaven