Related papers: A Multilevel Sampling Method for Detecting Sources…
We study the problem of sampling and reconstruction of bandlimited graph signals where the objective is to select a node subset of prescribed cardinality that ensures interpolation of the original signal with the lowest reconstruction…
Neural implicit representations have become a popular choice for modeling surfaces due to their adaptability in resolution and support for complex topology. While previous works have achieved impressive reconstruction quality by training on…
The reconstruction of real-world surfaces is on high demand in various applications. Most existing reconstruction approaches apply 3D scanners for creating point clouds which are generally sparse and of low density. These points clouds will…
Over the past two decades, we have seen an exponentially increased amount of point clouds collected with irregular shapes in various areas. Motivated by the importance of solid modeling for point clouds, we develop a novel and efficient…
Accurately reconstructing a three-dimensional ocean sound speed field (3D SSF) is essential for various ocean acoustic applications, but the sparsity and uncertainty of sound speed samples across a vast ocean region make it a challenging…
A deep learning approach based on big data is proposed to locate broadband acoustic sources using a single hydrophone in ocean waveguides with uncertain bottom parameters. Several 50-layer residual neural networks, trained on a huge number…
The rapid development of 3D technology and computer vision applications have motivated a thrust of methodologies for depth acquisition and estimation. However, most existing hardware and software methods have limited performance due to poor…
This article present a new method to reconstruct slowly varying width defects in 2D waveguides using one-side section measurements at locally resonant frequencies. At these frequencies, locally resonant modes propagate in the waveguide up…
Depth acquisition, based on active illumination, is essential for autonomous and robotic navigation. LiDARs (Light Detection And Ranging) with mechanical, fixed, sampling templates are commonly used in today's autonomous vehicles. An…
This paper presents a novel method for the reconstruction of 3D edges in multi-view stereo scenarios. Previous research in the field typically relied on video sequences and limited the reconstruction process to either straight…
Many man-made objects are characterised by a shape that is symmetric along one or more planar directions. Estimating the location and orientation of such symmetry planes can aid many tasks such as estimating the overall orientation of an…
We describe a new algorithm to solve a particular phase retrieval problem, that has wide applications in audio processing: the reconstruction of a function from its scalogram, that is from the modulus of its wavelet transform. It is a…
The reconstruction of water wave elevation from bottom pressure measurements is an important issue for coastal applications, but corresponds to a difficult mathematical problem. In this paper we present the derivation of a method which…
We present a novel approach to the 3D sound source localization task for distributed ad-hoc microphone arrays by formulating it as a set-to-set regression problem. By training a multi-modal masked autoencoder model that operates on audio…
Reconstructing a 3D shape based on a single sketch image is challenging due to the large domain gap between a sparse, irregular sketch and a regular, dense 3D shape. Existing works try to employ the global feature extracted from sketch to…
Conventional approaches to sound localization and separation are based on microphone arrays in artificial systems. Inspired by the selective perception of human auditory system, we design a multi-source listening system which can separate…
Precise three-dimensional (3D) reconstruction of wave free surfaces and associated velocity fields is essential for developing a comprehensive understanding of ocean physics. To address the high computational cost of dense visual…
In this work, we study the perception problem for sampled surfaces (possibly with boundary) using tools from computational topology, specifically, how to identify their underlying topology starting from point-cloud samples in space, such as…
Stratified sampling is a fast and simple method to generate point sets with uniform distribution in hypercubes. However, for the most common paraxial stratfication it has the prominent drawback that the number of sampled points in n…
Wind speed at sea surface is a key quantity for a variety of scientific applications and human activities. Due to the non-linearity of the phenomenon, a complete description of such variable is made infeasible on both the small scale and…