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Related papers: Deep Exploration via Bootstrapped DQN

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We propose a framework based on distributional reinforcement learning and recent attempts to combine Bayesian parameter updates with deep reinforcement learning. We show that our proposed framework conceptually unifies multiple previous…

Machine Learning · Computer Science 2018-06-22 Yunhao Tang , Shipra Agrawal

We show how an ensemble of $Q^*$-functions can be leveraged for more effective exploration in deep reinforcement learning. We build on well established algorithms from the bandit setting, and adapt them to the $Q$-learning setting. We…

Machine Learning · Computer Science 2017-11-09 Richard Y. Chen , Szymon Sidor , Pieter Abbeel , John Schulman

This paper addresses the challenge of navigation in large, visually complex environments with sparse rewards. We propose a method that uses object-oriented macro actions grounded in a topological map, allowing a simple Deep Q-Network (DQN)…

Machine Learning · Computer Science 2025-04-28 Simon Hakenes , Tobias Glasmachers

Count-based exploration algorithms are known to perform near-optimally when used in conjunction with tabular reinforcement learning (RL) methods for solving small discrete Markov decision processes (MDPs). It is generally thought that…

Artificial Intelligence · Computer Science 2017-12-06 Haoran Tang , Rein Houthooft , Davis Foote , Adam Stooke , Xi Chen , Yan Duan , John Schulman , Filip De Turck , Pieter Abbeel

Deep Q Network (DQN) has several limitations when applied in planning a path in environment with a number of dilemmas according to our experiment. The reward function may be hard to model, and successful experience transitions are difficult…

Robotics · Computer Science 2021-07-26 Fei Zhang , Chaochen Gu , Feng Yang

Experience replay enables online reinforcement learning agents to store and reuse the previous experiences of interacting with the environment. In the original method, the experiences are sampled and replayed uniformly at random. A prior…

Machine Learning · Computer Science 2021-12-13 Fanchen Bu , Dong Eui Chang

Efficient exploration is necessary to achieve good sample efficiency for reinforcement learning in general. From small, tabular settings such as gridworlds to large, continuous and sparse reward settings such as robotic object manipulation…

Machine Learning · Computer Science 2019-06-20 Zhaohan Daniel Guo , Emma Brunskill

This paper addresses the problem of designing control policies for agents with unknown stochastic dynamics and control objectives specified using Linear Temporal Logic (LTL). Recent Deep Reinforcement Learning (DRL) algorithms have aimed to…

Robotics · Computer Science 2025-04-23 Jun Wang , Hosein Hasanbeig , Kaiyuan Tan , Zihe Sun , Yiannis Kantaros

Deep neural networks (DNNs) demonstrate significant advantages in improving ranking performance in retrieval tasks. Driven by the recent technical developments in optimization and generalization of DNNs, learning a neural ranking model…

Information Retrieval · Computer Science 2022-09-27 Yiling Jia , Hongning Wang

Learning an effective representation for high-dimensional data is a challenging problem in reinforcement learning (RL). Deep reinforcement learning (DRL) such as Deep Q networks (DQN) achieves remarkable success in computer games by…

Machine Learning · Computer Science 2019-05-10 Borislav Mavrin , Hengshuai Yao , Linglong Kong

We present the first deep learning model to successfully learn control policies directly from high-dimensional sensory input using reinforcement learning. The model is a convolutional neural network, trained with a variant of Q-learning,…

Machine Learning · Computer Science 2013-12-20 Volodymyr Mnih , Koray Kavukcuoglu , David Silver , Alex Graves , Ioannis Antonoglou , Daan Wierstra , Martin Riedmiller

Exploration is a key challenge in Reinforcement Learning, especially in long-horizon, deceptive and sparse-reward environments. For such applications, population-based approaches have proven effective. Methods such as Quality-Diversity…

Neural and Evolutionary Computing · Computer Science 2022-11-24 Bryan Lim , Manon Flageat , Antoine Cully

Deep reinforcement learning algorithms have shown an impressive ability to learn complex control policies in high-dimensional tasks. However, despite the ever-increasing performance on popular benchmarks, policies learned by deep…

Machine Learning · Computer Science 2020-01-22 Jesse Farebrother , Marlos C. Machado , Michael Bowling

Instability and variability of Deep Reinforcement Learning (DRL) algorithms tend to adversely affect their performance. Averaged-DQN is a simple extension to the DQN algorithm, based on averaging previously learned Q-values estimates, which…

Artificial Intelligence · Computer Science 2017-03-13 Oron Anschel , Nir Baram , Nahum Shimkin

While many algorithmic extensions to Deep Q-Networks (DQN) have been proposed, there remains limited understanding of how different improvements interact. In particular, multi-step and ensemble style extensions have shown promise in…

Machine Learning · Computer Science 2025-06-09 Adrian Ly , Richard Dazeley , Peter Vamplew , Francisco Cruz , Sunil Aryal

Learning goal-directed behavior in environments with sparse feedback is a major challenge for reinforcement learning algorithms. The primary difficulty arises due to insufficient exploration, resulting in an agent being unable to learn…

Machine Learning · Computer Science 2016-06-01 Tejas D. Kulkarni , Karthik R. Narasimhan , Ardavan Saeedi , Joshua B. Tenenbaum

Data efficiency is a key challenge for deep reinforcement learning. We address this problem by using unlabeled data to pretrain an encoder which is then finetuned on a small amount of task-specific data. To encourage learning…

Policies for complex visual tasks have been successfully learned with deep reinforcement learning, using an approach called deep Q-networks (DQN), but relatively large (task-specific) networks and extensive training are needed to achieve…

In reinforcement learning, the advantage function is critical for policy improvement, but is often extracted from a learned Q-function. A natural question is: Why not learn the advantage function directly? In this work, we introduce…

Machine Learning · Computer Science 2024-09-04 Yunhao Tang , Rémi Munos , Mark Rowland , Michal Valko

In many real world applications, reinforcement learning agents have to optimize multiple objectives while following certain rules or satisfying a list of constraints. Classical methods based on reward shaping, i.e. a weighted combination of…

Machine Learning · Computer Science 2020-09-15 Gabriel Kalweit , Maria Huegle , Moritz Werling , Joschka Boedecker