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Design is a critical to the successful development of any interactive learning environment (ILE). Moreover, in technology enhanced learning (TEL), the design process requires input from many diverse areas of expertise. As such, anyone…
Digital Engineering, the digital transformation of engineering to leverage digital technologies, is coming globally. This paper explores digital systems engineering, which aims at developing theory, methods, models, and tools to support the…
Contribution: In this study, an alternative educational approach for introducing quantum computing to a wider audience is highlighted. The proposed methodology considers quantum computing as a generalized probability theory rather than a…
Digital technologies, such as the Internet and Artificial Intelligence, are part of our daily lives, influencing broader aspects of our way of life, as well as the way we interact with the past. Having dramatically changed the ways in which…
This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…
We consider learning mathematics through action research, hacking, discovery, inquiry, learning-by-doing as opposed to the instruct and perform, industrial model of the 19th century. A learning model based on self-awareness, types,…
The words ``Programming is the second literacy'' were coined more than 40 years ago but never came to life. This paper is one in the series of papers aimed at the analysis of mathematical requirements for a merge of school mathematics with…
Monograph is singled out stages of the theory and methods of using ICT in teaching higher mathematics engineering students in the United States, theoretically grounded and developed educational models of ICT using while learning higher…
Information Technology is emerging to be the technology of 21st century. The paradigm shift from industrial society to information society had already become a reality! It is indeed high time to think about integrating IT in all facets of…
Although domestic work is often viewed as manual labor, it involves significant interaction with online technologies. However, the detailed exploration of how domestic workers use these technologies remains limited. This study examines the…
One of the important problems of cyber pedagogy is the following: how, knowing the parameters of the student, his initial level of knowledge and the impact of the teacher to predict knowledge of student at subsequent times. Simulation…
Much of the existing approach to the digital divide suffers from an important limitation. It is based on a binary classification of Internet use by only considering whether someone is or is not an Internet user. To remedy this shortcoming,…
This paper is based on the study of existing literature, highlights the current state of the work proposed to implement technically enhanced learning. Technology developments and network infrastructure improvements, specifically the world…
In this article we offer an analysis of the practical and theoretical paradigm of media education as a fundamental pedagogical model for the adequate development of the current methods of digital literacy. In a society dominated by the flow…
This essay considers ways that recent uses of computers in mathematics challenge contemporary views on the nature of mathematical understanding. It also puts these challenges in a historical perspective and offers speculation as to a…
As belief around the potential of computational social science grows, fuelled by recent advances in machine learning, data scientists are ostensibly becoming the new experts in education. Scholars engaged in critical studies of education…
Digital solutions have substantially contributed to the growth and dissemination of education. The distance education modality has been presented as an opportunity for worldwide students in many types of courses. However, projects of…
The Web 2.0 has permeated academic life. The use of online information services in post-secondary education has led to dramatic changes in faculty teaching methods as well as in the learning and study behavior of students. At the same time,…
This paper examines the integration of STEAM (Science, Technology, Engineering, Arts, and Mathematics) into education, emphasizing the inclusion of the Arts to foster creativity alongside traditional STEM skills. STEAM encourages…
The aim of this study is to determine peculiarities of computer-based learning of informatics and mathematical disciplines in cloud-oriented environment SageMathCloud. The objectives of the study is to investigate the didactic potential…