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Related papers: Automatic Face Reenactment

200 papers

We propose a novel method for real-time face alignment in videos based on a recurrent encoder-decoder network model. Our proposed model predicts 2D facial point heat maps regularized by both detection and regression loss, while uniquely…

Computer Vision and Pattern Recognition · Computer Science 2018-01-19 Xi Peng , Rogerio S. Feris , Xiaoyu Wang , Dimitris N. Metaxas

This paper presents a novel multi-identity face reenactment framework, named FReeNet, to transfer facial expressions from an arbitrary source face to a target face with a shared model. The proposed FReeNet consists of two parts: Unified…

Computer Vision and Pattern Recognition · Computer Science 2020-05-19 Jiangning Zhang , Xianfang Zeng , Mengmeng Wang , Yusu Pan , Liang Liu , Yong Liu , Yu Ding , Changjie Fan

Feedforward monocular face capture methods seek to reconstruct posed faces from a single image of a person. Current state of the art approaches have the ability to regress parametric 3D face models in real-time across a wide range of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-13 Kelian Baert , Shrisha Bharadwaj , Fabien Castan , Benoit Maujean , Marc Christie , Victoria Abrevaya , Adnane Boukhayma

Manipulating human facial images between two domains is an important and interesting problem. Most of the existing methods address this issue by applying two generators or one generator with extra conditional inputs. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2020-01-15 X G Tu , Y Luo , H S Zhang , W J Ai , Z Ma , M Xie

We present 3DiFACE, a novel method for personalized speech-driven 3D facial animation and editing. While existing methods deterministically predict facial animations from speech, they overlook the inherent one-to-many relationship between…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Balamurugan Thambiraja , Sadegh Aliakbarian , Darren Cosker , Justus Thies

Diffusion-based video generation techniques have significantly improved zero-shot talking-head avatar generation, enhancing the naturalness of both head motion and facial expressions. However, existing methods suffer from poor…

Graphics · Computer Science 2025-04-24 Lingzhou Mu , Baiji Liu , Ruonan Zhang , Guiming Mo , Jiawei Jin , Kai Zhang , Haozhi Huang

For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

Graphics · Computer Science 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

Current face anonymization techniques often depend on identity loss calculated by face recognition models, which can be inaccurate and unreliable. Additionally, many methods require supplementary data such as facial landmarks and masks to…

Computer Vision and Pattern Recognition · Computer Science 2024-11-04 Han-Wei Kung , Tuomas Varanka , Sanjay Saha , Terence Sim , Nicu Sebe

We present a new video-based performance cloning technique. After training a deep generative network using a reference video capturing the appearance and dynamics of a target actor, we are able to generate videos where this actor reenacts…

Computer Vision and Pattern Recognition · Computer Science 2018-08-22 Kfir Aberman , Mingyi Shi , Jing Liao , Dani Lischinski , Baoquan Chen , Daniel Cohen-Or

Audio-guided face reenactment aims to generate a photorealistic face that has matched facial expression with the input audio. However, current methods can only reenact a special person once the model is trained or need extra operations such…

Computer Vision and Pattern Recognition · Computer Science 2020-10-27 Jiangning Zhang , Xianfang Zeng , Chao Xu , Jun Chen , Yong Liu , Yunliang Jiang

Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2020-03-31 Xianfang Zeng , Yusu Pan , Mengmeng Wang , Jiangning Zhang , Yong Liu

This paper presents a generic face animator that is able to control the pose and expressions of a given face image. The animation is driven by human interpretable control signals consisting of head pose angles and the Action Unit (AU)…

Computer Vision and Pattern Recognition · Computer Science 2020-01-20 Soumya Tripathy , Juho Kannala , Esa Rahtu

Recent research has witnessed advances in facial image editing tasks including face swapping and face reenactment. However, these methods are confined to dealing with one specific task at a time. In addition, for video facial editing,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-21 Meng Cao , Haozhi Huang , Hao Wang , Xuan Wang , Li Shen , Sheng Wang , Linchao Bao , Zhifeng Li , Jiebo Luo

Face synthesis is an important problem in computer vision with many applications. In this work, we describe a new method, namely LandmarkGAN, to synthesize faces based on facial landmarks as input. Facial landmarks are a natural, intuitive,…

Computer Vision and Pattern Recognition · Computer Science 2021-02-09 Pu Sun , Yuezun Li , Honggang Qi , Siwei Lyu

We present a deep learning-based framework for portrait reenactment from a single picture of a target (one-shot) and a video of a driving subject. Existing facial reenactment methods suffer from identity mismatch and produce inconsistent…

Computer Vision and Pattern Recognition · Computer Science 2020-04-28 Sitao Xiang , Yuming Gu , Pengda Xiang , Mingming He , Koki Nagano , Haiwei Chen , Hao Li

This study explores a streamlined facial data collection method for conversational contexts, addressing the limitations of existing approaches that often require extensive datasets and prioritize technical metrics over user perception and…

Human-Computer Interaction · Computer Science 2026-02-03 Seoyoung Kang , Seokhwan Yang , Hail Song , Boram Yoon , Jinwook Kim , Kangsoo Kim , Woontack Woo

Doubles play an indispensable role in the movie industry. They take the place of the actors in dangerous stunt scenes or scenes where the same actor plays multiple characters. The double's face is later replaced with the actor's face and…

Computer Vision and Pattern Recognition · Computer Science 2022-10-25 Aditya Agarwal , Bipasha Sen , Rudrabha Mukhopadhyay , Vinay Namboodiri , C. V. Jawahar

This paper aims at generating a new face based on the human like description using a new concept. The FASY (FAce SYnthesis) System is a Face Database Retrieval and new Face generation System that is under development. One of its main…

Computer Vision and Pattern Recognition · Computer Science 2010-07-01 Santanu Halder , Debotosh Bhattacharjee , Mita Nasipuri , Dipak Kumar Basu , Mahantapas Kundu

Head avatar reconstruction, crucial for applications in virtual reality, online meetings, gaming, and film industries, has garnered substantial attention within the computer vision community. The fundamental objective of this field is to…

Computer Vision and Pattern Recognition · Computer Science 2024-01-19 Xuangeng Chu , Yu Li , Ailing Zeng , Tianyu Yang , Lijian Lin , Yunfei Liu , Tatsuya Harada

Our purpose is to improve performance-based animation which can drive believable 3D stylized characters that are truly perceptual. By combining traditional blendshape animation techniques with multiple machine learning models, we present…

Graphics · Computer Science 2025-08-07 Ye Pan , Ruisi Zhang , Jingying Wang , Nengfu Chen , Yilin Qiu , Yu Ding , Kenny Mitchell
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