English
Related papers

Related papers: Immersive Augmented Reality Training for Complex M…

200 papers

In augmented reality (AR), where digital content is overlaid onto the real world, realistic thermal feedback has been shown to enhance immersion. Yet current thermal feedback devices, heavily influenced by the needs of virtual reality,…

Human-Computer Interaction · Computer Science 2025-03-28 Alexandra Watkins , Ritam Ghosh , Evan Chow , Nilanjan Sarkar

Augmented reality (AR) using camera images in mobile devices is becoming popular for tourism promotion. However, obstructions such as tourists appearing in the camera images may cause the camera pose estimation error, resulting in CG…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Hakim Ikebayashi , Norihiko Kawai

This paper presents a dynamic gamification architecture for an Extended Reality Artificial Intelligence virtual training environment designed to enhance STEM education through immersive adaptive, and kinesthetic learning. The proposed…

Human-Computer Interaction · Computer Science 2026-03-30 Shadeeb Hossain , Natalie Sommer , Neda Adib

Over the last decade, Computer Vision, the branch of Artificial Intelligence aimed at understanding the visual world, has evolved from simply recognizing objects in images to describing pictures, answering questions about images, aiding…

Computer Vision and Pattern Recognition · Computer Science 2021-11-16 Ranjay Krishna , Mitchell Gordon , Li Fei-Fei , Michael Bernstein

We present the design of a mixed reality (MR) telehealth training system that aims to close the gap between in-person and distance training and re-training for medical procedures. Our system uses real-time volumetric capture as a means for…

Human-Computer Interaction · Computer Science 2023-12-18 Manuel Rebol , Krzysztof Pietroszek , Claudia Ranniger , Colton Hood , Adam Rutenberg , Neal Sikka , Christian Guetl

Large real-world robot datasets hold great potential to train generalist robot models, but scaling real-world human data collection is time-consuming and resource-intensive. Simulation has great potential in supplementing large-scale data,…

Recent advances in generative modeling have spurred a resurgence in the field of Embodied Artificial Intelligence (EAI). EAI systems typically deploy large language models to physical systems capable of interacting with their environment.…

Robotics · Computer Science 2023-04-27 Selma Wanna , Fabian Parra , Robert Valner , Karl Kruusamäe , Mitch Pryor

Head-worn augmented reality (AR) allows audiences to be immersed and engaged in stories told by live presenters. While presenters may also be in AR to have the same level of immersion and awareness as their audience, this symmetric…

Human-Computer Interaction · Computer Science 2025-03-18 Matt Gottsacker , Mengyu Chen , David Saffo , Feiyu Lu , Benjamin Lee , Blair MacIntyre

Brain-computer interfaces (BCIs) are evolving from research prototypes into clinical, assistive, and performance enhancement technologies. Despite the rapid rise and promise of implantable technologies, there is a need for better and more…

Neurons and Cognition · Quantitative Biology 2025-11-27 Gao Wang , Yingying Huang , Lars Muckli , Daniele Faccio

I-nteract is a cyber-physical system that enables real-time interaction with both virtual and real artifacts to design 3D models for additive manufacturing by leveraging on mixed reality technologies. This paper presents novel advances in…

Human-Computer Interaction · Computer Science 2020-10-22 Ammar Malik , Hugo Lhachemi , Robert Shorten

Hybrid rigid-soft robots combine the precision of rigid manipulators with the compliance and adaptability of soft arms, offering a promising approach for versatile grasping in unstructured environments. However, coordinating hybrid robots…

Sim-and-real training is a promising alternative to sim-to-real training for robot manipulations. However, the current sim-and-real training is neither efficient, i.e., slow convergence to the optimal policy, nor effective, i.e., sizeable…

Robotics · Computer Science 2023-09-19 Wenxing Liu , Hanlin Niu , Wei Pan , Guido Herrmann , Joaquin Carrasco

Human interaction is essential for issuing personalized instructions and assisting robots when failure is likely. However, robots remain largely black boxes, offering users little insight into their evolving capabilities and limitations. To…

Human-Computer Interaction · Computer Science 2026-01-22 Lauren W. Wang , Mohamed Kari , Parastoo Abtahi

The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to augment the tried-and-tested approach of conducting user…

Human-Computer Interaction · Computer Science 2023-02-23 Florian Fischer , Arthur Fleig , Markus Klar , Viktorija Paneva , Jörg Müller

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…

Artificial Intelligence · Computer Science 2024-09-27 Sherry Yang , Yilun Du , Kamyar Ghasemipour , Jonathan Tompson , Leslie Kaelbling , Dale Schuurmans , Pieter Abbeel

Assisted Reality (aR) is a subfield of Augmented Reality (AR) that overlays information onto a user's immediate view via see-through head-mounted displays (OST-HMDs). This technology has proven to be effective and energy-efficient to…

Human-Computer Interaction · Computer Science 2025-02-11 Ashwin Ram , Yue Gu , Bowen Wang , Sneha Jaikumar , Youqi Wu , Benjamin Tan Kuan Wei , Qingyang Xu , Haiming Liu , Shengdong Zhao

Deaf and hard of hearing (DHH) students often experience communication barriers in higher education, which are particularly acute in experiential learning environments such as laboratories. Traditional accessibility services, such as…

Human-Computer Interaction · Computer Science 2026-04-02 Roshan Mathew , Roshan L. Peiris

Deep reinforcement learning has recently seen huge success across multiple areas in the robotics domain. Owing to the limitations of gathering real-world data, i.e., sample inefficiency and the cost of collecting it, simulation environments…

Machine Learning · Computer Science 2021-07-09 Wenshuai Zhao , Jorge Peña Queralta , Tomi Westerlund

Physical skill acquisition, from sports techniques to surgical procedures, requires instruction and feedback. In the absence of a human expert, Physical Task Guidance (PTG) systems can offer a promising alternative. These systems integrate…

Human-Computer Interaction · Computer Science 2025-04-29 Arthur Caetano , Alejandro Aponte , Misha Sra

During lockdown, we piloted a variety of augmented reality (AR) experiences in collaboration with subject matter experts from different fields aiming at creating remote teaching and training experiences. In this paper, we present a case…

Human-Computer Interaction · Computer Science 2023-09-14 Danai Korre , Andrew Sherlock