Related papers: On Physical Web models
Computing is a high-level process of a physical system. Recent interest in non-standard computing systems, including quantum and biological computers, has brought this physical basis of computing to the forefront. There has been, however,…
Wearable devices are transforming computing and the human-computer interaction and they are a primary means for motion recognition of reflexive systems. We review basic wearable deployments and their open wireless communications. An…
In this paper, we reflect on our past work towards understanding how to design visualizations for fitness trackers that are used in motion. We have coined the term "visualization in motion" for visualizations that are used in the presence…
The term "Internet of Things" (IoT) refers to an ecosystem of interconnected physical objects and devices that are accessible through the Internet and can communicate with each other. The main strength of the IoT vision is the high impact…
This paper surveys visualization and interaction techniques for geospatial networks from a total of 95 papers. Geospatial networks are graphs where nodes and links can be associated with geographic locations. Examples can include social…
The World Wide Web is a popular and interactive medium to distribute information in this scenario. The web is huge, diverse, ever changing, widely disseminated global information service center. We are familiar with terms like e-commerce,…
This position paper explores how to support the Web's evolution through an underlying data-centric approach that better matches the data-orientedness of modern and emerging applications. We revisit the original vision of the Web as a…
The quality of a simulator equipped with a haptic interface is given by the dynamical properties of its components: haptic interface, simulator and control system. Some application areas of such kind of simulator like musical synthesis,…
The web is the prominent way information is exchanged in the 21st century. However, ensuring web-based information is accessible is complicated, particularly with web applications that rely on JavaScript and other technologies to deliver…
Computer vision helps machines or computer to see like humans. Computer Takes information from the images and then understands of useful information from images. Gesture recognition and movement recognition are the current area of research…
There are many web-based visualization systems available to date, each having its strengths and limitations. The goals these systems set out to accomplish influence design decisions and determine how reusable and scalable they are. Weave is…
Internet of Things applications impact more and more industrial areas such as smart manufacturing, smart health monitoring and home automation; physical objects or devices equipped with sensors and actuators are interconnected and then…
This paper explores how to analyze empirically a network of website visitors from several countries in the world. While exploring this huge network of website visitors worldwide, this paper shows an empirical data analysis with a…
The ubiquity and on-the-go availability of mobile devices makes them central to many tasks such as interpersonal communication and media consumption. However, despite the potential of mobile devices for on-demand exploratory data…
The recent Facebook rebranding to Meta has drawn renewed attention to the metaverse. Technology giants, amongst others, are increasingly embracing the vision and opportunities of a hybrid social experience that mixes physical and virtual…
Interactive object understanding, or what we can do to objects and how is a long-standing goal of computer vision. In this paper, we tackle this problem through observation of human hands in in-the-wild egocentric videos. We demonstrate…
Web is a wide term which mainly consists of surface web and hidden web. One can easily access the surface web using traditional web crawlers, but they are not able to crawl the hidden portion of the web. These traditional crawlers retrieve…
Augmented data storytelling enhances narrative delivery by integrating visualizations with physical environments and presenter actions. Existing systems predominantly rely on body gestures or speech to control visualizations, leaving…
We model the Internet as a network of interconnected Autonomous Systems which self-organize under an absolute lack of centralized control. Our aim is to capture how the Internet evolves by reproducing the assembly that has led to its actual…
Physics is a model of nature able to both describe and predict the results of measurements made with respect to reference systems. These reference systems, in turn, are themselves physical and thus subject to the laws of physics. The…