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Pseudo-haptics techniques are interesting alternatives for generating haptic perceptions, which entails the manipulation of haptic perception through the appropriate alteration of primarily visual feedback in response to body movements.…

Human-Computer Interaction · Computer Science 2023-11-28 Yutaro Hirao , Takuji Narumi , Ferran Argelaguet , Anatole Lecuyer

Education, science, in fact the whole society, extensively use images. Between us and the world are the visual displays. Screens, small and large, individual or not, are everywhere. Images are increasingly the 2D substrate of our virtual…

Physics Education · Physics 2011-03-29 Joel Chevrier , Hong Z. Tan , Florence Marchi , Gail Jones

During VR demos we have performed over last few years, many participants (in the absence of any haptic feedback) have commented on their perceived ability to 'feel' differences between simulated molecular objects. The mechanisms for such…

Human-Computer Interaction · Computer Science 2020-05-08 Rhoslyn Roebuck Williams , Xan Varcoe , Becca R. Glowacki , Ella M. Gale , Alexander Jamieson-Binnie , David R. Glowacki

When humans see a scene, they can roughly imagine the forces applied to objects based on their experience and use them to handle the objects properly. This paper considers transferring this "force-visualization" ability to robots. We…

Robotics · Computer Science 2023-04-13 Ryo Hanai , Yukiyasu Domae , Ixchel G. Ramirez-Alpizar , Bruno Leme , Tetsuya Ogata

The physical properties of an object, such as mass, significantly affect how we manipulate it with our hands. Surprisingly, this aspect has so far been neglected in prior work on 3D motion synthesis. To improve the naturalness of the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-25 Soshi Shimada , Franziska Mueller , Jan Bednarik , Bardia Doosti , Bernd Bickel , Danhang Tang , Vladislav Golyanik , Jonathan Taylor , Christian Theobalt , Thabo Beeler

When encountering novel objects, humans are able to infer a wide range of physical properties such as mass, friction and deformability by interacting with them in a goal driven way. This process of active interaction is in the same spirit…

Machine Learning · Statistics 2017-08-21 Misha Denil , Pulkit Agrawal , Tejas D Kulkarni , Tom Erez , Peter Battaglia , Nando de Freitas

Sensory illusions - where a sensory stimulus causes people to perceive effects that are altered by a different sensory stimulus - have the potential to enrich mixed-reality based interactions. The well-known colour-temperature illusion is a…

Human-Computer Interaction · Computer Science 2024-06-06 Connor Wilson , Daniel J. Rea , Scott Bateman

We explore the problem of estimating the mass distribution of an articulated object by an interactive robotic agent. Our method predicts the mass distribution of an object by using the limited sensing and actuating capabilities of a robotic…

Robotics · Computer Science 2020-11-20 K. Niranjan Kumar , Irfan Essa , Sehoon Ha , C. Karen Liu

Mixed Reality (MR) presents novel opportunities to investigate how individuals perceive themselves and others during shared, augmented experiences within a common physical environment. Previous research has demonstrated that users can…

Human-Computer Interaction · Computer Science 2025-09-15 Yuan He , Brendan Rooney , Rachel McDonnell

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…

Robotics · Computer Science 2023-03-30 Purva Tendulkar , Dídac Surís , Carl Vondrick

This paper presents I-nteract, a cyber-physical system that enables real-time interaction with real and virtual objects in a mixed augmented reality environment to design 3D models for additive manufacturing. The system has been developed…

Human-Computer Interaction · Computer Science 2020-02-18 Ammar Malik , Hugo Lhachemi , Robert Shorten

Alignment between real and virtual objects is a challenging task required for the deployment of Mixed Reality (MR) into manufacturing, medical, and construction applications. To face this challenge, a series of methods have been proposed.…

Human-Computer Interaction · Computer Science 2022-11-17 Alejandro Martin-Gomez , Alexander Winkler , Rafael de la Tijera Obert , Javad Fotouhi , Daniel Roth , Ulrich Eck , Nassir Navab

The imminent impact of immersive technologies in society urges for active research in real-time and interactive physics simulation for virtual worlds to be realistic. In this context, realistic means to be compliant to the laws of physics.…

Graphics · Computer Science 2023-02-10 Quercus Hernández , Alberto Badías , Francisco Chinesta , Elías Cueto

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

Measuring presence is critical to improving user involvement and performance in Mixed Reality (MR). \emph{Presence}, a crucial aspect of MR, is traditionally gauged using subjective questionnaires, leading to a lack of time-varying…

Human-Computer Interaction · Computer Science 2023-10-02 Yasra Chandio , Noman Bashir , Victoria Interrante , Fatima M. Anwar

Interacting with real-world objects in Mixed Reality (MR) often proves difficult when they are crowded, distant, or partially occluded, hindering straightforward selection and manipulation. We observe that these difficulties stem from…

Human-Computer Interaction · Computer Science 2025-07-25 Xiaoan Liu , Difan Jia , Xianhao Carton Liu , Mar Gonzalez-Franco , Chen Zhu-Tian

Most existing locomotion devices that represent the sensation of walking target a user who is actually performing a walking motion. Here, we attempted to represent the walking sensation, especially a kinesthetic sensation and advancing…

Human-Computer Interaction · Computer Science 2023-10-31 Ginga Kato , Yoshihiro Kuroda , Kiyoshi Kiyokawa , Haruo Takemura

We propose a method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements. With a single image and a small amount of annotation, our method creates a…

Graphics · Computer Science 2019-12-30 Kevin Karsch , Varsha Hedau , David Forsyth , Derek Hoiem

Pseudo-haptics exploit carefully crafted visual or auditory cues to trick the brain into "feeling" forces that are never physically applied, offering a low-cost alternative to traditional haptic hardware. Here, we present a comparative…

Human-Computer Interaction · Computer Science 2025-10-13 Nishant Gautam , Somya Sharma , Peter Corcoran , Kaspar Althoefer

A method for displaying volumetric images, which exploits our binocular vision and does not require eyewear, is discussed. The display can be rendered as a matrix of pivoting micromirrors irradiated by a light beam; each micromirror focuses…

Optics · Physics 2007-07-04 Oleg G. Semyonov
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