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In this paper we introduce the combined use of Brain-Computer Interfaces (BCI) and Haptic interfaces. We propose to adapt haptic guides based on the mental activity measured by a BCI system. This novel approach is illustrated within a…

Graphics · Computer Science 2012-07-17 Laurent George , Maud Marchal , Loeïz Glondu , Anatole Lécuyer

Human-Object Interaction (HOI) detection aims to understand the interactions between humans and objects, which plays a curtail role in high-level semantic understanding tasks. However, most works pursue designing better architectures to…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Shuman Fang , Shuai Liu , Jie Li , Guannan Jiang , Xianming Lin , Rongrong Ji

Humans can fluidly adapt their interest in complex environments in ways that machines cannot. Here, we lay the groundwork for a real-world system that passively monitors and merges neural correlates of visual interest across team members…

Neurons and Cognition · Quantitative Biology 2019-01-21 Amelia J. Solon , Stephen M. Gordon , Jonathan R. McDaniel , Vernon J. Lawhern

Current research on visual analytics systems largely follows the research paradigm of interactive system design in the field of Human-Computer Interaction (HCI), and includes key methodologies including design requirement development based…

Human-Computer Interaction · Computer Science 2026-03-02 Xiaolong Zhang

Over the past thirty years or so the authors have been teaching various programming for mathematics courses at our respective Universities, as well as incorporating computer algebra and numerical computation into traditional mathematics…

History and Overview · Mathematics 2022-03-16 Jack Betteridge , Eunice Y. S. Chan , Robert M. Corless , James H. Davenport , James Grant

This paper surveys the use of Generative AI tools, such as ChatGPT and Claude, in computer science education, focusing on key aspects of accuracy, authenticity, and assessment. Through a literature review, we highlight both the challenges…

Computers and Society · Computer Science 2025-07-17 Iman Reihanian , Yunfei Hou , Yu Chen , Yifei Zheng

The topics of Artificial intelligence (AI) and especially Machine Learning (ML) are increasingly making their way into educational curricula. To facilitate the access for students, a variety of platforms, visual tools, and digital games are…

Computers and Society · Computer Science 2024-11-11 Hendrik Krone , Pierre Haritz , Thomas Liebig

It has been reported that virtual reality can be a useful tool for ergonomics study. The proposed integrated simulation system aims at measuring operator's performance in an interactive way for 2D control panel design. By incorporating some…

Human-Computer Interaction · Computer Science 2007-09-05 Ying Wang , Wei Zhang , Fouad Bennis , Damien Chablat

Video-based human action recognition is currently one of the most active research areas in computer vision. Various research studies indicate that the performance of action recognition is highly dependent on the type of features being…

Computer Vision and Pattern Recognition · Computer Science 2019-10-02 Lei Wang , Du Q. Huynh , Piotr Koniusz

Interaction is a fundamental part of using any computer system but it is still an issue for people with special needs. In order to improve this situation, this paper describes a new device-interaction model based on adaptation rules for…

Human-Computer Interaction · Computer Science 2023-01-03 Juan Jesus Ojeda-Castelo , Jose A. Piedra-Fernandez , Luis Iribarne

Background. Business Simulation Games (BSG) are widely used to foster experiential learning in complex managerial and organisational contexts by exposing students to decision-making under uncertainty. In parallel, Artificial Intelligence…

Computers and Society · Computer Science 2026-02-25 Nordine Benkeltoum

Starting from the design philosophy of "user-centered design", this paper analyzes the human factors characteristics of intelligent human-computer interaction (iHCI) and proposes a concept of "user-oriented iHCI". The paper further proposes…

Human-Computer Interaction · Computer Science 2022-10-10 Wei Xu

Teaching that uses projected presentation media such as slide-shows lacks support for dynamic content whose form and behaviors require live changes during a lecture. Recent software alternatives such as the Chalktalk software platform allow…

Human-Computer Interaction · Computer Science 2020-08-20 Zhenyi He , Ken Perlin

The purpose of this research is to evaluate the human and technical factors required to create a human-computer interface (HCI) for a structured reporting solution based on eye-gaze and speech signals. Gaze and speech signals from…

Human-Computer Interaction · Computer Science 2016-08-04 Tejaswini Ganapathi , David Vining , Roland Bassett , Naveen Garg , Mia Markey

Automated feedback generation plays a crucial role in enhancing personalized learning experiences in computer science education. Among different types of feedback, next-step hint feedback is particularly important, as it provides students…

Software Engineering · Computer Science 2025-11-11 Anastasiia Birillo , Aleksei Rostovskii , Yaroslav Golubev , Hieke Keuning

The technology of Quantum Computing (QC) is continuously evolving, as researchers explore new technologies and the public gains access to quantum computers with an increasing number of qubits. In addition, the research community and…

Generative AI (GAI) is impacting teaching and learning directly or indirectly across a range of subjects and disciplines. As educators, we need to understand the potential and limitations of AI in HCI education and ensure our graduating HCI…

Human-Computer Interaction · Computer Science 2024-05-09 Ahmed Kharrufa , Ian G Johnson

In the context of higher education's evolving dynamics post-COVID-19, this paper assesses the impact of new pedagogical incentives implemented in a first-year undergraduate computing module at University College London. We employ a mixed…

Computers and Society · Computer Science 2024-03-25 Laura J. Johnston , Takoua Jendoubi

This article presents a five-year collaboration situated at the intersection of Art practice and Scientific research in Human-Computer Interaction (HCI). At the core of our collaborative work is a hybrid, Art and Science methodology that…

Human-Computer Interaction · Computer Science 2020-08-03 Baptiste Caramiaux , Marco Donnarumma

Human-object interaction (HOI) detection plays a key role in high-level visual understanding, facilitating a deep comprehension of human activities. Specifically, HOI detection aims to locate the humans and objects involved in interactions…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Yuxiao Wang , Yu Lei , Li Cui , Weiying Xue , Qi Liu , Zhenao Wei
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