Related papers: Is swarm intelligence able to create mazes?
To reduce the danger of powerful super-intelligent AIs, we might make the first such AIs oracles that can only send and receive messages. This paper proposes a possibly practical means of using machine learning to create two classes of…
Machine learning (ML) systems across many application areas are increasingly demonstrating performance that is beyond that of humans. In response to the proliferation of such models, the field of Explainable AI (XAI) has sought to develop…
This paper presents a proof-of concept study for demonstrating the viability of building collaboration among multiple agents through standard Q learning algorithm embedded in particle swarm optimisation. Collaboration is formulated to be…
Collective Intelligence (CI) is the ability of a group to exhibit greater intelligence than its individual members. Expressed by the common saying that "two minds are better than one," CI has been a topic of interest for social psychology…
Humans have an impressive ability to solve complex coordination problems in a fully distributed manner. This ability, if learned as a set of distributed multirobot coordination strategies, can enable programming large groups of robots to…
Swarm intelligence is all about developing collective behaviours to solve complex, ill-structured and large-scale problems. Efficiency in collective behaviours depends on how to harmonise the individual contributions so that a complementary…
Conversational Swarm Intelligence (CSI) is a communication technology that enables large, networked groups (25 to 2500 people) to hold real-time conversational deliberations online. Modeled on the dynamics of biological swarms, CSI enables…
We consider a probabilistic version of the depth-first search on mazes with two exits, and show that this algorithm has equal probability of finding either exit. The proof is combinatorial and uses an explicit involution.
Navigating through a visual maze relies on the strategic use of eye movements to select and identify the route. When navigating the maze, there are trade-offs between exploring to the environment and relying on memory. This study examined…
Numerical Association Rule Mining is a popular variant of Association Rule Mining, where numerical attributes are handled without discretization. This means that the algorithms for dealing with this problem can operate directly, not only…
Conversational Swarm Intelligence (CSI) is a new method for enabling large human groups to hold real-time networked conversations using a technique modeled on the dynamics of biological swarms. Through the novel use of conversational agents…
The present work consisted in developing a plateau game. There are the traditional ones (monopoly, cluedo, ect.) but those which interest us leave less place at the chance (luck) than to the strategy such that the chess game. Kallah is an…
In this paper, we propose SwarmNet -- a neural network architecture that can learn to predict and imitate the behavior of an observed swarm of agents in a centralized manner. Tested on artificially generated swarm motion data, the network…
Evolutionary machine learning (EML) has been applied to games in multiple ways, and for multiple different purposes. Importantly, AI research in games is not only about playing games; it is also about generating game content, modeling…
Collectiveness is an important property of many systems--both natural and artificial. By exploiting a large number of individuals, it is often possible to produce effects that go far beyond the capabilities of the smartest individuals, or…
This paper presents the Computing Networks (CNs) framework. CNs are used to generalize neural and swarm architectures. Artificial neural networks, ant colony optimization, particle swarm optimization, and realistic biological models are…
A key aspect of the design of evolutionary and swarm intelligence algorithms is studying their performance. Statistical comparisons are also a crucial part which allows for reliable conclusions to be drawn. In the present paper we gather…
Games have always been a popular test bed for artificial intelligence techniques. Game developers are always in constant search for techniques that can automatically create computer games minimizing the developer's task. In this work we…
Games have always been popular testbeds for Artificial Intelligence (AI). In the last decade, we have seen the rise of the Multiple Online Battle Arena (MOBA) games, which are the most played games nowadays. In spite of this, there are few…
On grounds of the discussed material, we reason about possible future development of quantum game theory and its impact on information processing and the emerging information society. The idea of quantum artificial intelligence is…