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We study the classic sliding cube model for programmable matter under parallel reconfiguration in three dimensions, providing novel algorithmic and surprising complexity results in addition to generalizing the best known bounds from two to…

Computational Geometry · Computer Science 2026-03-10 Hugo A. Akitaya , Joseph Dorfer , Peter Kramer , Christian Rieck , Gabriel Shahrouzi , Frederick Stock

In this paper we give a upper bound of 40 on Rubik's cube group. The previously known upper bound has been 42 since 1995. In order to prove our claim we use computational methods. The program used is GAP computer algebra. Further more we…

Combinatorics · Mathematics 2007-05-23 Silviu Radu

Consider a problem where 4k given vectors need to be partitioned into k clusters of four vectors each. A cluster of four vectors is called a quad, and the cost of a quad is the sum of the component-wise maxima of the four vectors in the…

Data Structures and Algorithms · Computer Science 2018-07-06 Annette M. C. Ficker , Thomas Erlebach , Matus Mihalak , Frits C. R. Spieksma

Many HPC applications that solve differential equations rely on the Runge-Kutta family of methods for time integration. Among these methods, the fourth-order accurate RK4 scheme is especially popular. This time integration scheme requires…

General Relativity and Quantum Cosmology · Physics 2026-03-09 Lucas Timotheo Sanches , Steven Robert Brandt , Jay Kalinani , Liwei Ji , Erik Schnetter

The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…

Computational Complexity · Computer Science 2018-04-30 Erik D. Demaine , Mikhail Rudoy

We study the three-dimensional Knapsack (3DK) problem, in which we are given a set of axis-aligned cuboids with associated profits and an axis-aligned cube knapsack. The objective is to find a non-overlapping axis-aligned packing (by…

Data Structures and Algorithms · Computer Science 2025-03-26 Klaus Jansen , Debajyoti Kar , Arindam Khan , K. V. N. Sreenivas , Malte Tutas

This paper presents a systematic method to solve difficult 9 x 9 Sudoku puzzles by hand. While computer algorithms exist to solve these puzzles, these algorithms are not good for human's to use because they involve too many steps and…

Discrete Mathematics · Computer Science 2018-12-27 Carlos F. Daganzo

Revisionist integral deferred correction (RIDC) methods are a family of parallel--in--time methods to solve systems of initial values problems. The approach is able to bootstrap lower order time integrators to provide high order…

Mathematical Software · Computer Science 2017-01-09 Benjamin Ong , Ronald Haynes , Kyle Ladd

The Internet has enabled the emergence of collective problem solving, also known as crowdsourcing, as a viable option for solving complex tasks. However, the openness of crowdsourcing presents a challenge because solutions obtained by it…

Computer Science and Game Theory · Computer Science 2014-01-20 Koji Oishi , Manuel Cebrian , Andres Abeliuk , Naoki Masuda

Humans excel in solving complex reasoning tasks through a mental process of moving from one idea to a related one. Inspired by this, we propose Subgoal Search (kSubS) method. Its key component is a learned subgoal generator that produces a…

Inverse kinematics (IK) is the problem of finding robot joint configurations that satisfy constraints on the position or pose of one or more end-effectors. For robots with redundant degrees of freedom, there is often an infinite, nonconvex…

We present algorithm MIQCR-CB that is an advancement of method MIQCR~(Billionnet, Elloumi and Lambert, 2012). MIQCR is a method for solving mixed-integer quadratic programs and works in two phases: the first phase determines an equivalent…

Optimization and Control · Mathematics 2020-07-13 Alain Billionnet , Sourour Elloumi , Amélie Lambert , Angelika Wiegele

In practical optimization problems, we typically model uncertainty as a random variable though its true probability distribution is unobservable to the decision maker. Historical data provides some information of this distribution that we…

Optimization and Control · Mathematics 2025-01-28 Arjun Ramachandra , Napat Rujeerapaiboon , Melvyn Sim

Inspired by scenarios where the strategic network design and defense or immunisation are of the central importance, Goyal et al. [3] defined a new Network Formation Game with Attack and Immunisation. The authors showed that despite the…

Computer Science and Game Theory · Computer Science 2023-02-13 Carme Àlvarez , Arnau Messegué

To obtain excellent deep neural architectures, a series of techniques are carefully designed in EfficientNets. The giant formula for simultaneously enlarging the resolution, depth and width provides us a Rubik's cube for neural networks. So…

Computer Vision and Pattern Recognition · Computer Science 2020-12-25 Kai Han , Yunhe Wang , Qiulin Zhang , Wei Zhang , Chunjing Xu , Tong Zhang

We describe in details the nxnxn Rubik's Cube, namely a Rubik's Cube with n rotating slices in each face. Then we state and prove the "first law of Cubology", i.e. the solvability criterion, for it

Combinatorics · Mathematics 2020-04-20 Stefano Bonzio , Andrea Loi , Luisa Peruzzi

Two-stage optimization with recourse model is an important and widely used model, which has been studied extensively these years. In this article, we will look at a new variant of it, called the two-stage optimization with recourse and…

Data Structures and Algorithms · Computer Science 2016-10-24 Haotian Jiang

A cuspidal robot can move from one inverse kinematics (IK) solution to another without crossing a singularity. Multiple industrial robots are cuspidal. They tend to have a beautiful mechanical design, but they pose path planning challenges.…

Robotics · Computer Science 2025-05-01 Alexander J. Elias , John T. Wen

Complex reasoning problems contain states that vary in the computational cost required to determine a good action plan. Taking advantage of this property, we propose Adaptive Subgoal Search (AdaSubS), a search method that adaptively adjusts…

Rearrangement puzzles are variations of rearrangement problems in which the elements of a problem are potentially logically linked together. To efficiently solve such puzzles, we develop a motion planning approach based on a new state space…

Robotics · Computer Science 2023-05-09 Servet B. Bayraktar , Andreas Orthey , Zachary Kingston , Marc Toussaint , Lydia E. Kavraki