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The present paper introduces a novel notion of `(effective) computability', called viability, of strategies in game semantics in an intrinsic (i.e., without recourse to the standard Church-Turing computability), non-inductive and…

Logic in Computer Science · Computer Science 2018-06-27 Norihiro Yamada

We present a model of dependent type theory (DTT) with Pi-, 1-, Sigma- and intensional Id-types, which is based on a slight variation of the category of AJM-games and history-free winning strategies. The model satisfies Streicher's criteria…

Logic in Computer Science · Computer Science 2015-08-21 Samson Abramsky , Radha Jagadeesan , Matthijs Vákár

Compositional Game Theory is a new, recently introduced model of economic games based upon the computer science idea of compositionality. In it, complex and irregular games can be built up from smaller and simpler games, and the equilibria…

Computer Science and Game Theory · Computer Science 2017-11-22 Neil Ghani , Clemens Kupke , Alasdair Lambert , Fredrik Nordvall Forsberg

We investigate a family of rule-based logics. The focus is on very expressive languages. We provide a range of characterization results for the expressive powers of the logics and relate them with corresponding game systems.

Logic in Computer Science · Computer Science 2022-02-08 Antti Kuusisto

In this study, we define interaction components of different orders between two input variables based on game theory. We further prove that interaction components of different orders satisfy several desirable properties.

Machine Learning · Computer Science 2021-02-04 Hao Zhang , Xu Cheng , Yiting Chen , Quanshi Zhang

We introduce a class of extensive form games where players might not be able to foresee the possible consequences of their decisions and form a model of their opponents which they exploit to achieve a more profitable outcome. We improve…

Artificial Intelligence · Computer Science 2016-05-31 Paolo Turrini

We define a general class of dependent type theories, encompassing Martin-L\"of's intuitionistic type theories and variants and extensions. The primary aim is pragmatic: to unify and organise their study, allowing results and constructions…

Logic · Mathematics 2020-09-14 Andrej Bauer , Philipp G. Haselwarter , Peter LeFanu Lumsdaine

A generalized model of games is proposed, in which cooperative games and non-cooperative games are special cases. Some games that are neither cooperative nor non-cooperative can be expressed and analyzed. The model is based on relationships…

Computer Science and Game Theory · Computer Science 2016-10-10 Jiawei Li

Modal dependence logics are modal logics defined on the basis of team semantics and have the downward closure property. In this paper, we introduce sound and complete deduction systems for the major modal dependence logics, especially those…

Logic · Mathematics 2018-12-19 Fan Yang

We develop a symmetric monoidal closed category of games, incorporating sums and products, to model quantum computation at higher types. This model is expressive, capable of representing all unitary operators at base types. It is compatible…

Programming Languages · Computer Science 2024-04-11 Samson Abramsky , Radha Jagadeesan

We introduce a semantic approach to the study of logics for access control and dependency analysis, based on Game Semantics. We use a variant of AJM games with explicit justification (but without pointers). Based on this, we give a simple…

Logic in Computer Science · Computer Science 2014-01-22 Samson Abramsky , Radha jagadeesan

Game semantics extends the Curry-Howard isomorphism to a three-way correspondence: proofs, programs, strategies. But the universe of strategies goes beyond intuitionistic logics and lambda calculus, to capture stateful programs. In this…

Logic in Computer Science · Computer Science 2013-07-09 Martin Churchill , Jim Laird , Guy McCusker

Mean-field game theory relies on approximating games that are intractable to model due to a very large to infinite population of players. While these kinds of games can be solved analytically via the associated system of partial…

Machine Learning · Computer Science 2026-04-16 Anna C. M. Thöni , Yoram Bachrach , Tal Kachman

This paper continues the series of papers that develop a new approach to syntax and semantics of dependent type theories. Here we study the interpretation of the rules of the identity types in the intensional Martin-Lof type theories on the…

Category Theory · Mathematics 2015-05-26 Vladimir Voevodsky

Ludics is a logical framework in which types/formulas are modelled by sets of terms with the same computational behaviour. This paper investigates the representation of inductive data types and functional types in ludics. We study their…

Logic in Computer Science · Computer Science 2017-07-28 Alice Pavaux

In this paper, we define an intuitionistic version of Computation Tree Logic. After explaining the semantic features of intuitionistic logic, we examine how these characteristics can be interesting for formal verification purposes.…

Logic in Computer Science · Computer Science 2023-10-05 Davide Catta , Vadim Malvone , Aniello Murano

In recent years, the logic of questions and dependencies has been investigated in the closely related frameworks of inquisitive logic and dependence logic. These investigations have assumed classical logic as the background logic of…

Logic · Mathematics 2020-11-11 Ivano Ciardelli , Rosalie Iemhoff , Fan Yang

A mathematical model for behavioral changes by pair interactions (i.e. due to direct contact) of individuals is developed. Three kinds of pair interactions can be distinguished: Imitative processes, avoidance processes, and compromising…

Statistical Mechanics · Physics 2007-05-23 Dirk Helbing

We provide here an epistemic analysis of arbitrary strategic games based on the possibility correspondences. Such an analysis calls for the use of transfinite iterations of the corresponding operators. Our approach is based on Tarski's…

Computer Science and Game Theory · Computer Science 2007-06-08 Krzysztof R. Apt

Game logic is a dynamic modal logic which models strategic two person games; it contains propositional dynamic logic (PDL) as a fragment. We propose an interpretation of game logic based on stochastic effectivity functions. A definition of…

Logic in Computer Science · Computer Science 2014-04-01 Ernst-Erich Doberkat