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This work extends the present author's computational game semantics of Martin-L\"{o}f type theory to the cumulative hierarchy of universes. This extension completes game semantics of all standard types of Martin-L\"{o}f type theory for the…

Logic · Mathematics 2022-03-25 Norihiro Yamada

Infinite-state games are a commonly used model for the synthesis of reactive systems with unbounded data domains. Symbolic methods for solving such games need to be able to construct intricate arguments to establish the existence of winning…

Logic in Computer Science · Computer Science 2024-05-16 Anne-Kathrin Schmuck , Philippe Heim , Rayna Dimitrova , Satya Prakash Nayak

Traditionally, Epistemic Logic represents epistemic scenarios using a single model. This, however, covers only complete descriptions that specify truth values of all assertions. Indeed, many -- and perhaps most -- epistemic descriptions are…

Logic in Computer Science · Computer Science 2023-06-22 Sergei Artemov

Prior research has explored potential applications of video games in programming education to elicit computational thinking skills. However, existing approaches are often either too general, not taking into account the diversity of genres…

Multimedia · Computer Science 2024-07-08 Giulio Barbero , Marcello A. Gómez-Maureira , Felienne F. J. Hermans

Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…

Logic in Computer Science · Computer Science 2022-10-07 Rose Bohrer , André Platzer

Historically, programming language semantics has focused on assigning a precise mathematical meaning to programs. That meaning is a function from the program's input domain to its output domain determined solely by its syntactic structure.…

In previous work, we proposed a logic-based framework in which computation is the execution of actions in an attempt to make reactive rules of the form if antecedent then consequent true in a canonical model of a logic program determined by…

Artificial Intelligence · Computer Science 2020-02-19 Robert Kowalski , Fariba Sadri

The cornerstone underpinning deep learning is the guarantee that gradient descent on an objective converges to local minima. Unfortunately, this guarantee fails in settings, such as generative adversarial nets, where there are multiple…

Machine Learning · Computer Science 2018-06-07 David Balduzzi , Sebastien Racaniere , James Martens , Jakob Foerster , Karl Tuyls , Thore Graepel

We present a novel approach to construction of a formal semantics for a programming language. Our approach, using a parametric denotational semantics, allows the semantics to be easily extended to support new language features, and…

Programming Languages · Computer Science 2018-12-04 In-Ho Yi

In logic programming, dynamic scheduling refers to a situation where the selection of the atom in each resolution (computation) step is determined at runtime, as opposed to a fixed selection rule such as the left-to-right one of Prolog.…

Logic in Computer Science · Computer Science 2007-05-23 Annalisa Bossi , Sandro Etalle , Sabina Rossi , Jan-Georg Smaus

Why should computers interpret language incrementally? In recent years psycholinguistic evidence for incremental interpretation has become more and more compelling, suggesting that humans perform semantic interpretation before constituent…

cmp-lg · Computer Science 2016-08-31 David Milward , Robin Cooper

The goal of this thesis is threefold: first, to provide a general semantic setting for reasoning about incremental computation. Second, to establish and clarify the connection between derivatives in the incremental sense and derivatives in…

Logic in Computer Science · Computer Science 2020-06-30 Mario Alvarez-Picallo

This work establishes sufficient conditions for existence of saddle points in discrete Markov games. The result reveals the relation between dynamic games and static games using dynamic programming equations. This result enables us to prove…

Optimization and Control · Mathematics 2007-05-23 Q. S. Song , G. Yin

Logit dynamics are dynamical systems describing transitions and equilibria of actions of interacting players under uncertainty. An uncertainty is embodied in logit dynamic as a softmax type function often called a logit function originating…

Optimization and Control · Mathematics 2024-09-26 Hidekazu Yoshioka

Dialectical logic is the logic of dialectical processes. The goal of dialectical logic is to introduce dynamic notions into logical computational systems. The fundamental notions of proposition and truth-value in standard logic are subsumed…

Logic in Computer Science · Computer Science 2011-09-13 Robert E. Kent

Formal semantics provides rigorous, mathematically precise definitions of programming languages, with which we can argue about program behaviour and program equivalence by formal means; in particular, we can describe and verify our…

Programming Languages · Computer Science 2020-11-23 Péter Bereczky , Dániel Horpácsi , Simon Thompson

This paper presents the research on the interdisciplinary research infrastructure for understanding human reasoning in game-theoretic terms. Strategic reasoning is considered to impact human decision making in social, economical and…

Computer Science and Game Theory · Computer Science 2011-05-04 Rustam Tagiew

Game theory is used by all behavioral sciences, but its development has long centered around tools for relatively simple games and toy systems, such as the economic interpretation of equilibrium outcomes. Our contribution, compositional…

Computer Science and Game Theory · Computer Science 2023-03-13 Seth Frey , Jules Hedges , Joshua Tan , Philipp Zahn

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

Computer Science and Game Theory · Computer Science 2026-02-04 Melih İşeri , Erhan Bayraktar

We define solution concepts appropriate for computationally bounded players playing a fixed finite game. To do so, we need to define what it means for a \emph{computational game}, which is a sequence of games that get larger in some…

Computer Science and Game Theory · Computer Science 2015-06-10 Joseph Y. Halpern , Rafael Pass , Lior Seeman