Related papers: Odyssey: A Public GPU-Based Code for General-Relat…
Numerical methods for radiative transfer play a key role in modern-day astrophysics and cosmology, including study of the inhomogeneous reionization process. In this context, ray tracing methods are well-regarded for accuracy but notorious…
I present the publicly available code GLADIS (GLobal Accretion Disk Instability Simulation) developed in my reserach group over the years 2002-2017. It can be freely downloaded and modified by the users via the link from the Astrophysics…
Efficient hybrid DFT simulations of solid state materials would be extremely beneficial for computational chemistry and materials science, but is presently bottlenecked by difficulties in computing Hartree-Fock (HF) exchange with plane wave…
The Event Horizon Telescope (EHT) will soon provide the first high-resolution images of the Galactic Centre supermassive black hole (SMBH) candidate Sagittarius A* (Sgr A*), enabling us to probe gravity in the strong-field regime. Besides…
We present GPUQT, a quantum transport code fully implemented on graphics processing units. Using this code, one can obtain intrinsic electronic transport properties of large systems described by a real-space tight-binding Hamiltonian…
A charge-free, point particle of infinitesimal mass orbiting a Kerr black hole is known to move along a geodesic. When the particle has a finite mass or charge, it emits radiation which carries away orbital energy and angular momentum, and…
The Event Horizon Telescope (EHT) has revealed the horizon-scale radiation of Sagittarius A* (Sgr A*), our galaxy's central supermassive black hole, offering a new platform to test gravitational theories. The next step involves studying…
3D Gaussian splatting (GS) has emerged as a transformative technique in radiance fields. Unlike mainstream implicit neural models, 3D GS uses millions of learnable 3D Gaussians for an explicit scene representation. Paired with a…
Astronomy depends on ever increasing computing power. Processor clock-rates have plateaued, and increased performance is now appearing in the form of additional processor cores on a single chip. This poses significant challenges to the…
We present a new numerical scheme to solve the transfer of diffuse radiation on three-dimensional mesh grids which is efficient on processors with highly parallel architecture such as recently popular GPUs and CPUs with multi- and many-core…
This paper presents a Graphics Processing Units (GPUs) acceleration method of an iterative scheme for gas-kinetic model equations. Unlike the previous GPU parallelization of explicit kinetic schemes, this work features a fast converging…
Interstellar is the first Hollywood movie to attempt depicting a black hole as it would actually be seen by somebody nearby. For this we developed a code called DNGR (Double Negative Gravitational Renderer) to solve the equations for…
The conversion of traditional film into stereo 3D has become an important problem in the past decade. One of the main bottlenecks is a disocclusion step, which in commercial 3D conversion is usually done by teams of artists armed with a…
We introduce an approach for the real-time (2Hz) creation of a dense map and alignment of a moving robotic agent within that map by rendering using a Graphics Processing Unit (GPU). This is done by recasting the scan alignment part of the…
In this study, we develop a numerical method to generate images on an observer's screen, formed by radiation from hotspots on any timelike orbits outside a black hole. This method uses the calculation of fractional numbers, enabling us not…
A key obstacle for theory-specific tests of general relativity is the lack of accurate black-hole solutions in beyond-Einstein theories, especially for moderate to high spins. We address this by developing a general framework--based on…
In this paper, we review our current efforts to test General Relativity in the strong field regime by studying the reflection spectrum of supermassive black holes. So far we have analyzed 11 sources with observations of NuSTAR, Suzaku,…
We present a new geometrical approach to the study of accretion flows onto rotating (Kerr) black holes. Instead of Boyer-Lindquist coordinates, the standard choice in all existing numerical simulations in the literature, we employ the…
The GPU-accelerated track finding method is investigated to track electrons from neutrinoless muon decay in the COMET Phase-I experiment. Inside the cylindrical drift chamber, one third of the signal electron trajectories are composed of…
We introduce Gradus.jl, an open-source and publicly available general relativistic ray-tracing toolkit for spectral modelling in arbitrary spacetimes. Our software is written in the Julia programming language, making use of forward-mode…