Related papers: High quality local interpolation by composite para…
Duchon's method of thin plate splines defines a polyharmonic interpolant to scattered data values as the minimizer of a certain integral functional. For transfinite interpolation, i.e. interpolation of continuous data prescribed on curves…
Textured 3D morphing seeks to generate smooth and plausible transitions between two 3D assets, preserving both structural coherence and fine-grained appearance. This ability is crucial not only for advancing 3D generation research but also…
The question of adaptive mesh generation for approximation by splines has been studied for a number of years by various authors. The results have numerous applications in computational and discrete geometry, computer aided geometric design,…
Neural implicit surface representations have recently emerged as popular alternative to explicit 3D object encodings, such as polygonal meshes, tabulated points, or voxels. While significant work has improved the geometric fidelity of these…
This paper contains a review of available methods for establishing improved interpolation inequalities on the sphere for subcritical exponents. Pushing further these techniques we also establish some new results, clarify the range of…
Non-rigid video interpolation is a common computer vision task. In this paper we present an optical flow approach which adopts a Laplacian Cotangent Mesh constraint to enhance the local smoothness. Similar to Li et al., our approach adopts…
We propose an end-to-end pipeline to robustly generate high-quality, high-order and coarse quadrilateral meshes on CAD models. This kind of mesh enables the use of high-order analysis techniques such as high-order finite element methods or…
Lower bounds on the generation of smooth bi-cubic surfaces imply that geometrically smooth ($G^1$) constructions need to satisfy conditions on the connectivity and layout. In particular, quadrilateral meshes of arbitrary topology can not in…
One approach to achieving correct finite element assembly is to ensure that the local orientation of facets relative to each cell in the mesh is consistent with the global orientation of that facet. Rognes et al. have shown how to achieve…
Interpolation of data on non-Euclidean spaces is an active research area fostered by its numerous applications. This work considers the Hermite interpolation problem: finding a sufficiently smooth manifold curve that interpolates a…
We develop and test high-order methods for integration on surface point clouds. The task of integrating a function on a surface arises in a range of applications in engineering and the sciences, particularly those involving various integral…
Robust and scalable function evaluation at any arbitrary point in the finite/spectral element mesh is required for querying the partial differential equation solution at points of interest, comparison of solution between different meshes,…
In this paper, we present new quasi-interpolating spline schemes defined on 3D bounded domains, based on trivariate $C^2$ quartic box splines on type-6 tetrahedral partitions and with approximation order four. Such methods can be used for…
We introduce an extension of interpolation theory to more than two spaces by employing a functional parameter, while retaining a fully functorial and systematic framework. This approach allows for the construction of generalized…
Quadrilateral layouts on surfaces are valuable in texture mapping, and essential in generation of quadrilateral meshes and in fitting splines. Previous work has characterized such layouts as a special metric on a surface or as a meromorphic…
In this paper we introduce a $C^1$ spline space over mixed meshes composed of triangles and quadrilaterals, suitable for FEM-based or isogeometric analysis. In this context, a mesh is considered to be a partition of a planar polygonal…
We introduce and investigate classes of normed or quasinormed distribution spaces of generalized smoothness that can be obtained by various interpolation methods applied to classical Sobolev, Nikolskii-Besov, and Triebel-Lizorkin spaces. An…
This article deals with the existence of hypersurfaces minimizing general shape functionals under certain geometric constraints. We consider as admissible shapes orientable hypersurfaces satisfying a so-called reach condition, also known as…
We consider surface area approximations by Lagrange and Crouzeix--Raviart interpolations on triangulations. For Lagrange interpolation, we give an alternative proof for Young's classical result that claims the areas of inscribed polygonal…
Video frame interpolation aims to synthesize realistic intermediate frames between given endpoints while adhering to specific motion semantics. While recent generative models have improved visual fidelity, they predominantly operate in a…