Related papers: Greedy online colouring with buffering
We resolve a number of long-standing open problems in online graph coloring. More specifically, we develop tight lower bounds on the performance of online algorithms for fundamental graph classes. An important contribution is that our…
We present a novel neural architecture to solve graph optimization problems where the solution consists of arbitrary node labels, allowing us to solve hard problems like graph coloring. We train our model using reinforcement learning,…
We propose a Greedy strategy to solve the problem of Graph Cut, called GGC. It starts from the state where each data sample is regarded as a cluster and dynamically merges the two clusters which reduces the value of the global objective…
We study graph coloring problems in the streaming model, where the goal is to process an $n$-vertex graph whose edges arrive in a stream, using a limited space that is smaller than the trivial $O(n^2)$ bound. While prior work has largely…
Cographs are exactly hereditarily well-colored graphs, i.e., the graphs for which a greedy coloring of every induced subgraph uses only the minimally necessary number of colors $\chi(G)$. In recent work on reciprocal best match graphs…
The first-fit coloring is a heuristic that assigns to each vertex, arriving in a specified order $\sigma$, the smallest available color. The problem Grundy Coloring asks how many colors are needed for the most adversarial vertex ordering…
In the online graph coloring problem, vertices from a graph G, known in advance, arrive in an online fashion and an algorithm must immediately assign a color to each incoming vertex v so that the revealed graph is properly colored. The…
Irregular computations on unstructured data are an important class of problems for parallel programming. Graph coloring is often an important preprocessing step, e.g. as a way to perform dependency analysis for safe parallel execution. The…
One method to obtain a proper vertex coloring of graphs using a reasonable number of colors is to start from any arbitrary proper coloring and then repeat some local re-coloring techniques to reduce the number of color classes. The Grundy…
We propose two strategies for Presenter in on-line graph coloring games. The first one constructs bipartite graphs and forces any on-line coloring algorithm to use $2\log_2 n - 10$ colors, where $n$ is the number of vertices in the…
Graph coloring, also known as vertex coloring, considers the problem of assigning colors to the nodes of a graph such that adjacent nodes do not share the same color. The optimization version of the problem concerns the minimization of the…
We consider a framework for clustering edge-colored hypergraphs, where the goal is to cluster (equivalently, to color) objects based on the primary type of multiway interactions they participate in. One well-studied objective is to color…
In parallel computing, a valid graph coloring yields a lock-free processing of the colored tasks, data points, etc., without expensive synchronization mechanisms. However, coloring is not free and the overhead can be significant. In…
Given a large social or information network, how can we partition the vertices into sets (i.e., colors) such that no two vertices linked by an edge are in the same set while minimizing the number of sets used. Despite the obvious practical…
An unexpected difference between online and offline algorithms is observed. The natural greedy algorithms are shown to be worst case online optimal for Online Independent Set and Online Vertex Cover on graphs with 'enough' isolated…
Given two colorings of a graph, we consider the following problem: can we recolor the graph from one coloring to the other through a series of elementary changes, such that the graph is properly colored after each step? We introduce the…
In the Colored Clustering problem, one is asked to cluster edge-colored (hyper-)graphs whose colors represent interaction types. More specifically, the goal is to select as many edges as possible without choosing two edges that share an…
Graph colouring is a fundamental problem for networks, serving as a tool for avoiding conflicts via symmetry breaking, for example, avoiding multiple computer processes simultaneously updating the same resource. This paper considers a…
We investigate online maximum cardinality matching, a central problem in ad allocation. In this problem, users are revealed sequentially, and each new user can be paired with any previously unmatched campaign that it is compatible with.…
In the classic online graph balancing problem, edges arrive sequentially and must be oriented immediately upon arrival, to minimize the maximum in-degree. For adversarial arrivals, the natural greedy algorithm is $O(\log n)$-competitive,…