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Here is suggested a solution to the accommodation-vergence mismatch problem in 3D stereoscopic displays. It can be achieved by compensating the mismatched focal length with refractive power of adjustable-focus 3D glasses. The compensation…

Optics · Physics 2012-09-19 Dal-Young Kim

The accommodation-vergence mismatch has been considered as a cause of the visual fatigue induced in watching 3D display. We would propose the mismatch can be compensated by refractive power of adjustable-focus 3D glasses. From lens optics…

Biological Physics · Physics 2012-09-25 Dal-Young Kim

Stereoscopic 3D displays adopt a binocular depth cue to provide depth perception. However, users should be equipped with expensive special devices to appreciate depth perception based on the binocular depth cues. Also, visual fatigue…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Seungchul Ryu , Hyunjin Yoo , Tara Akhavan

Stereoscopic head-mounted displays (HMDs) render and present binocular images to create an egocentric, 3D percept to the HMD user. Within this render and presentation pipeline there are potential rendering camera and viewing position errors…

Human-Computer Interaction · Computer Science 2026-03-17 Raffles Xingqi Zhu , Charlie S. Burlingham , Olivier Mercier , Phillip Guan

Deducing a 3D human pose from a single 2D image is inherently challenging because multiple 3D poses can correspond to the same 2D representation. 3D data can resolve this pose ambiguity, but it is expensive to record and requires an…

Computer Vision and Pattern Recognition · Computer Science 2025-05-09 Christian Keilstrup Ingwersen , Rasmus Tirsgaard , Rasmus Nylander , Janus Nørtoft Jensen , Anders Bjorholm Dahl , Morten Rieger Hannemose

Conventional stereoscopic displays suffer from vergence-accommodation conflict and cause visual fatigue. Integral-imaging-based displays resolve the problem by directly projecting the sub-aperture views of a light field into the eyes using…

Image and Video Processing · Electrical Eng. & Systems 2022-08-24 Chun-Hao Chao , Chang-Le Liu , Homer Chen

Stereoscopic projection mapping (PM) allows a user to see a three-dimensional (3D) computer-generated (CG) object floating over physical surfaces of arbitrary shapes around us using projected imagery. However, the current stereoscopic PM…

Computer Vision and Pattern Recognition · Computer Science 2021-10-18 Sorashi Kimura , Daisuke Iwai , Parinya Punpongsanon , Kosuke Sato

Smart mirrors have emerged as a new form of augmented reality (AR) interface for home environments. However, due to the parallax in human vision, one major challenge hindering their development is the depth misalignment between the 3D…

Human-Computer Interaction · Computer Science 2024-04-25 Yujia Liu , Qi Xin , Chenzhuo Xiang , Yu Zhang , Lun Yiu Nie , Yingqing Xu

This paper investigates whether a custom varifocal display can improve 3D pointing performance in augmented reality (AR), where the vergence-accommodation conflict (VAC) is known to impair interaction. Varifocal displays have been…

Accurate stereo depth estimation plays a critical role in various 3D tasks in both indoor and outdoor environments. Recently, learning-based multi-view stereo methods have demonstrated competitive performance with a limited number of views.…

Computer Vision and Pattern Recognition · Computer Science 2020-06-02 Uday Kusupati , Shuo Cheng , Rui Chen , Hao Su

We present an optical mapping near-eye (OMNI) three-dimensional display method for wearable devices. By dividing a display screen into different sub-panels and optically mapping them to various depths, we create a multiplane volumetric…

Computer Vision and Pattern Recognition · Computer Science 2017-08-02 Wei Cui , Liang Gao

This paper reviews the causes of discomfort in viewing stereoscopic content. These include objective factors, such as misaligned images, as well as subjective factors, such as excessive disparity. Different approaches to the measurement of…

Human-Computer Interaction · Computer Science 2017-03-16 Kasim Terzic , Miles Hansard

Novel display technologies aim at providing the users with increasingly immersive experiences. In this regard, it is a long-sought dream to generate three-dimensional (3D) scenes with high resolution and continuous depth, which can be…

Spatial consistency is a fundamental property of the visual world and a key requirement for models that aim to understand physical reality. Despite recent advances, multimodal large language models (MLLMs) often struggle to reason about 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Om Khangaonkar , Hadi J. Rad , Hamed Pirsiavash

When viewing stereoscopic displays, people may not always be able to stay exactly in front of the display. It is known that viewing stereoscopic display from different vertical angles lead to different visual discomfort. However, the…

Human-Computer Interaction · Computer Science 2018-11-22 Yaohua Xie , Danli Wang , Fang Sun

Stereoscopic videos can contain color mismatches between the left and right views due to minor variations in camera settings, lenses, and even object reflections captured from different positions. The presence of color mismatches can lead…

Computer Vision and Pattern Recognition · Computer Science 2024-08-09 Egor Chistov , Nikita Alutis , Dmitriy Vatolin

This paper presents the first attempt at stereoscopic neural style transfer, which responds to the emerging demand for 3D movies or AR/VR. We start with a careful examination of applying existing monocular style transfer methods to left and…

Computer Vision and Pattern Recognition · Computer Science 2018-05-22 Dongdong Chen , Lu Yuan , Jing Liao , Nenghai Yu , Gang Hua

Reconstructing 3D objects from a single image is an intriguing but challenging problem. One promising solution is to utilize multi-view (MV) 3D reconstruction to fuse generated MV images into consistent 3D objects. However, the generated…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Yizheng Chen , Rengan Xie , Qi Ye , Sen Yang , Zixuan Xie , Tianxiao Chen , Rong Li , Yuchi Huo

Perception in 3D has become standard practice for a large part of robotics applications. High quality 3D perception is costly. Our previous work on a nodding 2D Lidar provides high quality 3D depth information with low cost, but the sparse…

Computer Vision and Pattern Recognition · Computer Science 2020-01-01 Anindya Harchowdhury , Lindsay Kleeman , Leena Vachhani

Creating immersive 3D stereoscopic, autostereoscopic, and lightfield experiences are becoming the center point of optical design of future head mounted displays and lightfield displays. However, despite the advancement in 3D and light field…

Image and Video Processing · Electrical Eng. & Systems 2021-04-07 Alireza Aghasi , Barmak Heshmat , Leihao Wei , Moqian Tian , Steven A. Cholewiak
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