Related papers: Communicating with sentences: A multi-word naming …
The effectiveness of a language model is influenced by its token representations, which must encode contextual information and handle the same word form having a plurality of meanings (polysemy). Currently, none of the common language…
Human conversations contain many types of information, e.g., knowledge, common sense, and language habits. In this paper, we propose a conversational word embedding method named PR-Embedding, which utilizes the conversation pairs $…
In natural languages, words are used in association to construct sentences. It is not words in isolation, but the appropriate combination of hierarchical structures that conveys the meaning of the whole sentence. Neural networks can capture…
Language models pre-trained on large self-supervised corpora, followed by task-specific fine-tuning has become the dominant paradigm in NLP. These pre-training datasets often have a one-to-many structure--e.g. in dialogue there are many…
The naming game (NG) describes the agreement dynamics of a population of agents that interact locally in a pairwise fashion, and in recent years statistical physics tools and techniques have greatly contributed to shed light on its rich…
Learning to communicate through interaction, rather than relying on explicit supervision, is often considered a prerequisite for developing a general AI. We study a setting where two agents engage in playing a referential game and, from…
We study the dynamics of the naming game as an opinion formation model on time-varying social networks. This agent-based model captures the essential features of the agreement dynamics by means of a memory-based negotiation process. Our…
This paper seeks to model human language by the mathematical framework of quantum physics. With the well-designed mathematical formulations in quantum physics, this framework unifies different linguistic units in a single complex-valued…
Relations between entities can be represented by different instances, e.g., a sentence containing both entities or a fact in a Knowledge Graph (KG). However, these instances may not well capture the general relations between entities, may…
The Naming Game is an agent-based model where individuals communicate to name an initially unnamed object. On a large class of networks continual pairwise interactions lead the system to an ultimate consensus state, in which agents converge…
Messages often refer to entities such as people, places and events. Correct identification of the intended reference is an essential part of communication. Lack of shared unique names often complicates entity reference. Shared knowledge can…
Neural language models are a powerful tool to embed words into semantic vector spaces. However, learning such models generally relies on the availability of abundant and diverse training examples. In highly specialised domains this…
In this paper, we use the framework of neural machine translation to learn joint sentence representations across six very different languages. Our aim is that a representation which is independent of the language, is likely to capture the…
Naming Game is a recently proposed model for describing how a multi-agent system can converge towards a consensus state in a self-organized way. In this paper, we investigate this model on the so-called homogeneous small-world networks and…
The Shannon game has long been used as a thought experiment in linguistics and NLP, asking participants to guess the next letter in a sentence based on its preceding context. We extend the game by introducing an optional extra modality in…
We introduce a simple open-ended model that describes the emergence of a shared vocabulary. The ordering transition toward consensus is generated only by an agreement mechanism. This interaction defines a finite and small number of states,…
Large Language Models (LLMs) have enabled Multi-Agent Systems (MASs) where agents interact through natural language to solve complex tasks or simulate multi-party dialogues. Recent work on LLM-based MASs has mainly focused on architecture…
Inspired by previous work on emergent communication in referential games, we propose a novel multi-modal, multi-step referential game, where the sender and receiver have access to distinct modalities of an object, and their information…
We study the dynamics of the Naming Game [Baronchelli et al., (2006) J. Stat. Mech.: Theory Exp. P06014] in empirical social networks. This stylized agent-based model captures essential features of agreement dynamics in a network of…
We study a game for recognising formal languages, in which two players with imperfect information need to coordinate on a common decision, given private input words correlated by a finite graph. The players have a joint objective to avoid…