Related papers: Shape and Spatially-Varying Reflectance Estimation…
This paper addresses the problem of photometric stereo for non-Lambertian surfaces. Existing approaches often adopt simplified reflectance models to make the problem more tractable, but this greatly hinders their applications on real-world…
A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the world from flat, 2D images of that world. Traditional methods for recovering scene properties such as shape, reflectance, or illumination rely…
Photometric stereo provides an important method for high-fidelity 3D reconstruction based on multiple intensity images captured under different illumination directions. In this paper, we present a complete framework, including a multilight…
We address the problem of recovering the shape and spatially-varying reflectance of an object from multi-view images (and their camera poses) of an object illuminated by one unknown lighting condition. This enables the rendering of novel…
The binaural minimum-variance distortionless-response (BMVDR) beamformer is a well-known noise reduction algorithm that can be steered using the relative transfer function (RTF) vector of the desired speech source. Exploiting the…
This paper presents a computational framework for accurately estimating the disparity map of plenoptic images. The proposed framework is based on the variational principle and provides intrinsic sub-pixel precision. The light-field motion…
This paper presents a simple and effective solution to the longstanding classical multi-view photometric stereo (MVPS) problem. It is well-known that photometric stereo (PS) is excellent at recovering high-frequency surface details, whereas…
SDF-based differential rendering frameworks have achieved state-of-the-art multiview 3D shape reconstruction. In this work, we re-examine this family of approaches by minimally reformulating its core appearance model in a way that…
The 3D localisation of an object and the estimation of its properties, such as shape and dimensions, are challenging under varying degrees of transparency and lighting conditions. In this paper, we propose a method for jointly localising…
Synthesizing spectral images across different wavelengths is essential for photorealistic rendering. Unlike conventional spectral uplifting methods that convert RGB images into spectral ones, we introduce SpecGen, a novel method that…
Articulated objects and their representations pose a difficult problem for robots. These objects require not only representations of geometry and texture, but also of the various connections and joint parameters that make up each…
Reconstructing materials in the real world has always been a difficult problem in computer graphics. Accurately reconstructing the material in the real world is critical in the field of realistic rendering. Traditionally, materials in…
Highly accurate 3D volumetric reconstruction is still an open research topic where the main difficulty is usually related to merging some rough estimations with high frequency details. One of the most promising methods is the fusion between…
We present a simple algorithm for differentiable rendering of surfaces represented by Signed Distance Fields (SDF), which makes it easy to integrate rendering into gradient-based optimization pipelines. To tackle visibility-related…
Differentiable rendering is an essential operation in modern vision, allowing inverse graphics approaches to 3D understanding to be utilized in modern machine learning frameworks. Explicit shape representations (voxels, point clouds, or…
We present a novel BSSRDF for rendering translucent materials. Angular effects lacking in previous BSSRDF models are incorporated by using a dual-beam formulation. We employ a Placzek's Lemma interpretation of the method of images and…
Depth acquisition with the active stereo camera is a challenging task for highly reflective objects. When setup permits, multi-view fusion can provide increased levels of depth completion. However, due to the slow acquisition speed of…
We propose a material appearance modeling neural network for visualizing plausible, spatially-varying materials under diverse view and lighting conditions, utilizing only a single photograph of a material under co-located light and view as…
Multiview photometric stereo (MVPS) seeks to recover high-fidelity surface shapes and reflectances from images captured under varying views and illuminations. However, existing MVPS methods often require controlled darkroom settings for…
We propose spatial polarization multiplexing (SPM) for joint sensing of shape and reflectance of a static or dynamic deformable object, which is also invisible to the naked eye. Past structured-light methods are limited to shape acquisition…