Related papers: Equitable Candy Sharing
We study the computational complexity of fair division of indivisible items in an enriched model: there is an underlying graph on the set of items. And we have to allocate the items (i.e., the vertices of the graph) to a set of agents in…
Many decision processes run for a long and unknown duration: in each round new requests arrive, an irrevocable choice must be made immediately, and the system is judged by ongoing fairness requirements. Examples include food banks…
We examine the possible states of subsystems of a system of bits or qubits. In the classical case (bits), this means the possible marginal distributions of a probability distribution on a finite number of binary variables; we give necessary…
A cake has to be divided fairly among $n$ agents. When all agents have equal entitlements, it is known that such a division can be implemented with $n-1$ cuts. When agents may have different entitlements, the paper shows that at least $2 n…
Over the years, population protocols with the goal of reaching consensus have been studied in great depth. However, many systems in the real-world do not result in all agents eventually reaching consensus, but rather in the opposite: they…
Here, we present a variant of the sliding coins game. Two coins are placed on distinct squares of a semi-infinite linear board with squares numbered $0, 1, 2, dots, $. Two players take turns and move a coin to a lower unoccupied square.…
We consider two-player games played on finite colored graphs where the goal is the construction of an infinite path with one of the following frequency-related properties: (i) all colors occur with the same asymptotic frequency, (ii) there…
We study a resource allocation setting where $m$ discrete items are to be divided among $n$ agents with additive utilities, and the agents' utilities for individual items are drawn at random from a probability distribution. Since common…
We revisit the problem of fairly allocating a sequence of time slots when agents may have different levels of patience (Mackenzie and Komornik 2023). For each number of agents, we provide a lower threshold and an upper threshold on the…
An "Echo chamber" is the state of social learning agents whose performances are deteriorated by excessive observation of others. We understand this to be the collective behavior of agents in a restless multi-armed bandit. The bandit has $M$…
We study a problem where a group of agents has to decide how a joint reward should be shared among them. We focus on settings where the share that each agent receives depends on the subjective opinions of its peers concerning that agent's…
We consider a sender-receiver game in which the receiver's action is binary and the sender's preferences are state-independent. The state is multidimensional. The receiver can select one dimension of the state to check (i.e., observe)…
Binomial distributions capture the probabilities of `heads' outcomes when a (biased) coin is tossed multiple times. The coin may be identified with a distribution on the two-element set {0,1}, where the 1 outcome corresponds to `head'. One…
The basic idea of voting protocols is that nodes query a sample of other nodes and adjust their own opinion throughout several rounds based on the proportion of the sampled opinions. In the classic model, it is assumed that all nodes have…
We study fairness in the allocation of discrete goods. Exactly fair (envy-free) allocations are impossible, so we discuss notions of approximate fairness. In particular, we focus on allocations in which the swap of two items serves to…
Consider a binary decision making process where a single machine learning classifier replaces a multitude of humans. We raise questions about the resulting loss of diversity in the decision making process. We study the potential benefits of…
Connect Four is a two-player game where each player attempts to be the first to create a sequence of four of their pieces, arranged horizontally, vertically, or diagonally, by dropping pieces into the columns of a grid of width seven and…
We examine a two-person game we call Will-Testing in which the strategy space for both players is a real number. It has no equilibrium. When an infinitely large set of players plays this in all possible pairings, there is an equilibrium for…
For various species of biological cells, experimental observations indicate the existence of universal distributions of the cellular size, scaling relations between the cell-size moments and simple rules for the cell-size control. We…
A computational model for the distribution of wealth among the members of an ideal society is presented. It is determined that a realistic distribution of wealth depends upon two mechanisms: an asymmetric flux of wealth in trading…